New DAW. Lookin for a beta-testers

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DJ_Indikator wrote: Sat Jul 05, 2025 11:37 pm I don't care what the Bitdefender says. I have no time to move http->https. My site don't collect any information like email, don't use coockies, it's simple information.
It uses a Wordpress JavaScript tracker:

Code: Select all

http://mak-sa.net/software/wp-content/plugins/wp-statistics/assets/js/tracker.js?ver=14.14.1

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FranklyFlawless wrote: Wed Jul 09, 2025 2:20 pm
DJ_Indikator wrote: Sat Jul 05, 2025 11:37 pm I don't care what the Bitdefender says. I have no time to move http->https. My site don't collect any information like email, don't use coockies, it's simple information.
It uses a Wordpress JavaScript tracker:

Code: Select all

http://mak-sa.net/software/wp-content/plugins/wp-statistics/assets/js/tracker.js?ver=14.14.1
It's only statistics plugin (https://wp-statistics.com/) without any coockies. There no email collected. Only visitors staticstics (pages show per day, per month, etc). I think bitdefender warning about there no https. My site only http now

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Any chance for a macos version?

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Hanz Meyzer wrote: Sat Jul 19, 2025 4:56 am Any chance for a macos version?
Yes, but only after linux :)

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DJ_Indikator wrote: Sun May 11, 2025 12:01 pm VST3/CLAP support is finally done. But it definitely needs more in-depth testing. As for the formats themselves - VST3 has too many helpers and too much mosaic documentation. Some things have to be literally searched for bit by bit on the Internet. Steinberg's own documentation system is completely confusing - a bunch of sites, a ton of links. Of the ton of SDK files, you actually need 3 dozen. Very difficult. With CLAP, the situation is completely opposite - everything is simple and clear. One header clap.h, and an extensions system. Very easy to embed into the code. True, unlike VST3, some difficulties were precisely in the lack of documentation. Of course, the comments in the header files are written very well and clearly, but some things were not immediately clear. For example, start_processing / stop_processing is it even needed or not? But overall - a good format. Information about the product is still there www.mak-sa.net/software

In the near future - I continue to do UNDO/REDO and write workflow documentation.

Cheers
Did you implement CLAP with the thread pool feature?
JamWide - a cross-platform Ninjam client for DAWs

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llze wrote: Mon Jul 21, 2025 5:45 pm
Did you implement CLAP with the thread pool feature?
is this really necessary? CLAP is only api. the plugins render of course uses thread pool for multi core cpu support

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I'm not too deep into this, I just noticed that some other DAW didn't implement CLAP support with thread pool and that causes some issues. It's beneficial performance wise to do so, but no hard requirement afaik.

https://github.com/free-audio/clap/blob ... ead-pool.h
/// This extension lets the plugin use the host's thread pool.
///
/// The plugin must provide @ref clap_plugin_thread_pool, and the host may provide @ref
/// clap_host_thread_pool. If it doesn't, the plugin should process its data by its own means. In
/// the worst case, a single threaded for-loop.
JamWide - a cross-platform Ninjam client for DAWs

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llze wrote: Tue Jul 22, 2025 10:38 am I'm not too deep into this, I just noticed that some other DAW didn't implement CLAP support with thread pool and that causes some issues. It's beneficial performance wise to do so, but no hard requirement afaik.
Interesting idea (read here https://cleveraudio.org/1-feature-overv ... read-pool/) but this need to remake my audio engine. And the audio engine will become much more complex. This will also close the possibility of manual distribution of cores by plugins, which I have already implemented. I will add this to the list of features for the future.

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DJ_Indikator wrote: Tue Jul 22, 2025 9:37 pm
llze wrote: Tue Jul 22, 2025 10:38 am I'm not too deep into this, I just noticed that some other DAW didn't implement CLAP support with thread pool and that causes some issues. It's beneficial performance wise to do so, but no hard requirement afaik.
Interesting idea (read here https://cleveraudio.org/1-feature-overv ... read-pool/) but this need to remake my audio engine. And the audio engine will become much more complex. This will also close the possibility of manual distribution of cores by plugins, which I have already implemented. I will add this to the list of features for the future.
You may also contact support(at)uhe.com to chat about ways to implement it, maybe they have some simple best practice or can channel you to a Discord server to discuss this further if questions arise.
JamWide - a cross-platform Ninjam client for DAWs

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llze wrote: Wed Jul 23, 2025 6:45 am You may also contact support(at)uhe.com to chat about ways to implement it, maybe they have some simple best practice or can channel you to a Discord server to discuss this further if questions arise.
I think the guys from uhe won't want to discuss this topic :) The idea of requesting a thread pool from the host is exactly about (partially) making host developers rack their brains over thread distribution :) I, in turn, put this on the user, giving the ability to manually distribute the load across cores. That is, the user can manually specify which plugin should work on which core. In my "to do in the future" list there is an item about distribution across cores depending on the plugin load. But that's for later.

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As you wish, but it could lead to interesting discussion or further channels specifically to CLAP support, as they try to establish this new format and encourage implementing it according to the intended way. Probably for a reason that makes sense with CLAP, because it can utilize cores then better or smth and people then can see the benefit, next to per voice modulation for example, which at the moment only works in Bitwig afaik.
JamWide - a cross-platform Ninjam client for DAWs

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DJ_Indikator wrote: Sat May 24, 2025 8:56 pm
Drew Lake wrote: Sat May 24, 2025 11:18 am By the way I love the Amiga style pointer, it's fun! My first taste of Music Production was when I was a kid. It was OctaMED v4 (then later v5) on my Amiga 500+. So you can see why I am looking forward to see how this DAW develops and being able to use it. :)
Yeah, i start with ProTracker 2 on Amiga :) and ofcourse Octamed :) Check color settings, there another "easter egg"
Cool stuff, I started with SoundFX and SoundTracker on Amiga, on C64 I tinkered a bit.
Will check when this project matures more! :clap:
Soft Knees - Live 12, Diva, Omnisphere, Slate Digital VSX, TDR, Kush Audio, U-He, PA, Valhalla, Fuse, Pulsar AUDIO, NI, OekSound etc. on Win11Pro R7950X & RME AiO Pro
https://www.youtube.com/@softknees/videos Music & Demoscene

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Looking forward to a macOS version!
Opusonix streamlines the review and approval process for audio engineers and producers. It enables real-time and asynchronous collaboration with clients, featuring audio annotations, version comparisons, and feedback tools.
https://opusonix.com

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Sounds great!

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Many little fixes. More stable support for VST3 plugins (scanning ~1500 plugins without crashes).

[new] sample conversion to copy/cut/paste between different format waves.

[new] paste mix for audio data done.

[new] tooltips done 100%.

[new] mixer top panel now has big level meters.

[new] track (mixer, multitrack, pattern editor) now may be colorized.

[new] track (multitrack stack and pattern editor) has a level meter.

[fix] many minor fixes in "Plugin scanner"

[change] some cosmetic changes in "Plugin catalog"

[change] many minor interface polished.

My another product Miditronic ( https://www.kvraudio.com/product/miditronic-by-maksanet ) now supports VST3, CLAP synth plugins.

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