Bitwig 6 Beta coming soon

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Bitwig’s biggest problem is that with the tools it offers, you can’t really achieve the wow factor for the average listener. You can with u-he synths, but Bitwig can only expand their possibilities to a limited extent. I see the way forward in allowing CLAP devices to be integrated into the Grid, similar to FL Studio’s Patcher, but as we’ve already read from Urs, it’s not that simple.

it would be a whole different story if this came out of the Grid

If the needs of former FL Studio users are met with version 6, that would only stabilize its position (that’s not a disadvantage either.), not be a step forward, and the fact that they can’t sell the product based on the available sound alone, and have to rely on meeting specific demands, does say something.
"Where we're workarounding, we don't NEED features." - powermat

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xbitz wrote: Mon Aug 11, 2025 5:54 am ...I see the way forward in allowing CLAP devices to be integrated into the Grid, similar to FL Studio’s Patcher, but as we’ve already read from Urs, it’s not that simple.

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Well, actually FL Studio´s Patcher is more like the container devices in Bitwig and doesn´t have much in common with the Grid apart from cable patching...
But at the very end Patcher is a simple plugin chainer with a bit of intergration into FLS´routing system...

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Trancit wrote: Mon Aug 11, 2025 8:03 am
xbitz wrote: Mon Aug 11, 2025 5:54 am ...I see the way forward in allowing CLAP devices to be integrated into the Grid, similar to FL Studio’s Patcher, but as we’ve already read from Urs, it’s not that simple.

...
... doesn´t have much in common with the Grid apart from cable patching...
But that's the critical modularity that many of us would like. It was what made Reason special all those years back (but they fell behind in other areas) - it's why I, and likely others, often use Reason rack or VCV or whatever as a device in bitwig, instead of the grid.

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My issue isn’t with the feature set — that’s fine — but if we’re talking about the sound of the UAD Anthem, well, that’s not what comes out of Bitwig

from 4:34 (sry for hun)... would make it easier to sell, without it, the whole Grid thing feels a bit self-indulgent — kind of like fusion jazz, where the main one enjoying it is the person playing it. :D

But still, go Bitwig!

It’s fun for sure
"Where we're workarounding, we don't NEED features." - powermat

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koalaboy wrote: Mon Aug 11, 2025 8:44 am
Trancit wrote: Mon Aug 11, 2025 8:03 am
xbitz wrote: Mon Aug 11, 2025 5:54 am ...I see the way forward in allowing CLAP devices to be integrated into the Grid, similar to FL Studio’s Patcher, but as we’ve already read from Urs, it’s not that simple.

...
... doesn´t have much in common with the Grid apart from cable patching...
But that's the critical modularity that many of us would like. It was what made Reason special all those years back (but they fell behind in other areas) - it's why I, and likely others, often use Reason rack or VCV or whatever as a device in bitwig, instead of the grid.
Sure... if it´s just about the feeling of cables Patcher alike solutions are what you are looking for like Mulab or Bidule...
From the pure functionality you can actually do the same in Bitwig containers with the Note and Audio receivers...just without cable patching...

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^^^ just check

at OSCiLLOT in AL, where you can mix low-level modules with plugins

https://sonicbloom.net/oscillot-module-list/

...
VSTFX
VSTi/AU
...

But it doesn’t matter, because you can’t mix them anyway — not even CLAP plugins work in Grid
"Where we're workarounding, we don't NEED features." - powermat

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Trancit wrote: Mon Aug 11, 2025 1:25 pm
koalaboy wrote: Mon Aug 11, 2025 8:44 am But that's the critical modularity that many of us would like. It was what made Reason special all those years back (but they fell behind in other areas) - it's why I, and likely others, often use Reason rack or VCV or whatever as a device in bitwig, instead of the grid.
Sure... if it´s just about the feeling of cables Patcher alike solutions are what you are looking for like Mulab or Bidule...
From the pure functionality you can actually do the same in Bitwig containers with the Note and Audio receivers...just without cable patching...
There are many ways to get 'similar' functionality, but not in a way that doesn't stop creative flow because now you have to jump through hoops. And leave notes to remember what you did for next time because there's no way to glance at it and see what's going on.

It's one of the reasons I think that Unreal Engine did amazingly well with Blueprints. A consistent approach, used throughout the product, not requiring lower-level coding experience, and yet allowing all aspects of creation to be handled. That's what I want. Blueprint style creation/patching in the grid, from low-level (metasounds) up to larger instruments.

It won't happen (at least not *like* that), I realise, but that's my ideal. If Unreal ever put more comprehensive DAW functionality into their editor, it could be game over for many.

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xbitz wrote: Mon Aug 11, 2025 5:54 am Bitwig’s biggest problem is that with the tools it offers, you can’t really achieve the wow factor for the average listener.
This doesn't really make sense to me at any level.

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Dionysos wrote: Mon Aug 11, 2025 2:09 pm
xbitz wrote: Mon Aug 11, 2025 5:54 am Bitwig’s biggest problem is that with the tools it offers, you can’t really achieve the wow factor for the average listener.
This doesn't really make sense to me at any level.
random search in google,

"Bitwig synths jus don't sound anywhere near as good as other ones I have. I'd love to be able to use less third party plugins but there are too many that sound unique and too great. I barely use the bitwig instruments at all." viewtopic.php?p=8263570#p8263570 and it wasn't me :) happy?

let's say, that’s a bit too harsh — Polymer is perfectly fine, just not outstanding, but I’d definitely appreciate it if the u-he synths suddenly became native to Bitwig.
"Where we're workarounding, we don't NEED features." - powermat

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That trancy ting does the opposite of wow factor for me, but I get that might be because I’m not the average listener. If you’re talking about the Grid, fair enough it doesn’t sound as real as proper hardware modular, but then neither does the rest, like NI Blocks, Softube, VCV, whatever. They sound good, but they don’t replace the real thing

The wow factor in Bitwig Grid is more about the fun you have when patching than the actual sound. Sometimes that’s just as important, along with how clean and tight the hardware integration is through CV

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xbitz wrote: Mon Aug 11, 2025 2:41 pm Polymer is perfectly fine, just not outstanding, but I’d definitely appreciate it if the u-he synths suddenly became native to Bitwig.
I mean, sure, why not. To me it sounds like you're just asking for better presets in the stock devices, which again, why not. But "Bitwig's biggest problem"? Eh. So many users don't care at all about stock synths. On that front, the biggest gap from a mainstream point of view would probably be a Rompler like FL's Flex, but Bitwig still offers built-in or add-on sample and sounds packs.

I find it a bit weird in general that online conversation around Bitwig is often framed as if it was massively struggling to find users, without any evidence. And then people point at their favourite missing feature as the reason for it.

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Jade Cicada uses Bitwig and plenty of native devices, if his latest EP isn’t wow factor I don’t know what is…

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koalaboy wrote: Mon Aug 11, 2025 8:44 am
Trancit wrote: Mon Aug 11, 2025 8:03 am
xbitz wrote: Mon Aug 11, 2025 5:54 am ...I see the way forward in allowing CLAP devices to be integrated into the Grid, similar to FL Studio’s Patcher, but as we’ve already read from Urs, it’s not that simple.

...
... doesn´t have much in common with the Grid apart from cable patching...
But that's the critical modularity that many of us would like. It was what made Reason special all those years back (but they fell behind in other areas) - it's why I, and likely others, often use Reason rack or VCV or whatever as a device in bitwig, instead of the grid.
Well I hate that about reason. I don’t want to have to deal with cables and visual clutter. It was dun when I was in my early twenties now it’s just tedious and annoying. I prefer the Ableton style racks workflow. It gets a little hard to parse sometimes if you have a lot of sub racks but overall I feel like Bitwig in particular does this very well. Even better than Ableton since it has better/more container devices.
Studio One // Bitwig // Logic Pro // Ableton // Reason // FLStudio // MPC // Force // Maschine

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xbitz wrote: Mon Aug 11, 2025 5:54 am Bitwig’s biggest problem is that with the tools it offers, you can’t really achieve the wow factor for the average listener.
What does this even mean. Bigwigs instruments are really nice. I really like Polymer and the other synths are great too. They don’t sound amazing out of the box but that’s kind of the point imo. I do think Logics, Ableton, and FLStudios instruments sound better out of box, but that’s mostly due to how sparse the presets are for Bitwig. They have all these cool tools but don’t really showcase them in a way that inspires. I’ve definitely favorited a few polymer patches that have wowed me.

U-he plugins do sound good but they come at a cost. They are usually pretty cpu heavy and imo sometimes they are not that easy to use. I like my synths simple and straightforward. No visual clutter.
Studio One // Bitwig // Logic Pro // Ableton // Reason // FLStudio // MPC // Force // Maschine

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We’re not getting into debates — let everyone be happy and let Bitwig Studio 6 arrive. :)
"Where we're workarounding, we don't NEED features." - powermat

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