We'll agree to disagree...
I've seen these discussions go on ad nauseam on other sites like Gearslutz and the "more is better" people are never changing, so exiting this one. To each their own!
We'll agree to disagree...
I agree completely with you in terms of recorded instruments in the absolute sense that going higher will not make the recording sound better.mixyguy2 wrote: Fri Aug 22, 2025 12:43 amWe'll agree to disagree...
I've seen these discussions go on ad nauseam on other sites like Gearslutz and the "more is better" people are never changing, so exiting this one. To each their own!
Your maths is suspect. (As is the notion that the ratio might be variable across different files, as you seem to be implying)VELLTONE MUSIC wrote: Fri Aug 22, 2025 4:56 am mix made with internal 32bit/96khz process,exported to 32bit float is super vivid and dynamic,but 10-20 times bigger,then same mix exported to 24bit/48khz
As whyterabbyt pointed out, your math is off.VELLTONE MUSIC wrote: Fri Aug 22, 2025 4:56 am I guess there is reason most devices to work with standard 24/48 ...same as speed limit inside the city...less noise,less problems.
It's a frame and compromise ratio of size/quality - mix made with internal 32bit/96khz process,exported to 32bit float is super vivid and dynamic,but 10-20 times bigger,then same mix exported to 24bit/48khz loss a lot of dynamics and color,but small size...why streaming platforms even use mp3 format,is it because of the quality???
Audible difference even via 24/96 sound card,i just wonder how much better will be the listening experience, if i can listen my 32bit float mix,the way it is inside the daw,without converting to low 24 bit resolution and loosing all the beauty i work to create.
In the beginning of third millennium - 50-60 years old stereo format,which i'm pretty sure somebody during 90's said let's try 24/48 cinematic format,16/41 isn't good enough ,now again 32bit/96khz is debatable...that's not serious for discussion.
Personal experience,not math data and theories.
Cheers![]()
Honestly, I'll believe the folks that build the hardware: https://www.sounddevices.com/32-bit-flo ... explained/Ploki wrote: Thu Aug 21, 2025 7:14 pm Not sure if you're serious, but 24bit is fine for studio.
it has 144dB of dynamic range, and analog paths are limited by physics to about 120dB, for now.
Recording 32bit would mean you would 48dB of thermal noise to recordings.
32bit floating point is effectively 23bit mantissa, 1bit sign, and 8bit exponent. Effective resolution is 24bit, scaled. Single sample cannot have more than 24bits of resolution with 32bit FP.
Now perhaps this is all 'semantics', but the reality is that 32bit FP is extremely useful in recording (and mixing) because it removes analog limitations. Part of the whole reason for moving ITB is to allow greater flexibility.So for 33% more storage space compared to 24-bit files, the dynamic range captured goes from 144 dB up to, essentially, infinite (over 1500 dB). But more importantly, audio signals above 0 dBFS are preserved in the file, rendering clipped audio a thing of the past.
SoundDevices makes field recording devices, designed to be used on location recording for (usually) film/tv/media.koalaboy wrote: Fri Aug 22, 2025 9:31 amHonestly, I'll believe the folks that build the hardware: https://www.sounddevices.com/32-bit-flo ... explained/Ploki wrote: Thu Aug 21, 2025 7:14 pm Not sure if you're serious, but 24bit is fine for studio.
it has 144dB of dynamic range, and analog paths are limited by physics to about 120dB, for now.
Recording 32bit would mean you would 48dB of thermal noise to recordings.
32bit floating point is effectively 23bit mantissa, 1bit sign, and 8bit exponent. Effective resolution is 24bit, scaled. Single sample cannot have more than 24bits of resolution with 32bit FP.Now perhaps this is all 'semantics', but the reality is that 32bit FP is extremely useful in recording (and mixing) because it removes analog limitations. Part of the whole reason for moving ITB is to allow greater flexibility.So for 33% more storage space compared to 24-bit files, the dynamic range captured goes from 144 dB up to, essentially, infinite (over 1500 dB). But more importantly, audio signals above 0 dBFS are preserved in the file, rendering clipped audio a thing of the past.
Why "almost" as effectively? what's less effective with oversampling?'stoopicus wrote: Fri Aug 22, 2025 5:54 am
I agree completely with you in terms of recorded instruments in the absolute sense that going higher will not make the recording sound better.
I do think audio rate matters in terms of ensuring the Nyquist frequency is as far above 20kHz as possible. However oversampling can achieve this almost as effectively as a higher sampling rate.
Despite having a 96kHz interface in my mixer I still use 48 myself - but at the same time I do recognize that it can, in fact, matter.
Recent UFX (II and III) use different chips than UFX+ and early UFX II, because something happened with availability of AKM chips. It wasn't an "upgrade", it was a "sidegrade" because they were forced to replace the chips. It wasn't a choice.koalaboy wrote: Thu Aug 21, 2025 9:41 pm
I use the + to mean the more recent UFXII hardware that had similar upgrades to the UFX+ and UFXIII from what I recall. You're correct that it's not an official SKU, but there are hardware differences.
You mistaken 32bit fixed point and float point i guess.Ploki wrote: Fri Aug 22, 2025 8:34 amAs whyterabbyt pointed out, your math is off.VELLTONE MUSIC wrote: Fri Aug 22, 2025 4:56 am I guess there is reason most devices to work with standard 24/48 ...same as speed limit inside the city...less noise,less problems.
It's a frame and compromise ratio of size/quality - mix made with internal 32bit/96khz process,exported to 32bit float is super vivid and dynamic,but 10-20 times bigger,then same mix exported to 24bit/48khz loss a lot of dynamics and color,but small size...why streaming platforms even use mp3 format,is it because of the quality???
Audible difference even via 24/96 sound card,i just wonder how much better will be the listening experience, if i can listen my 32bit float mix,the way it is inside the daw,without converting to low 24 bit resolution and loosing all the beauty i work to create.
In the beginning of third millennium - 50-60 years old stereo format,which i'm pretty sure somebody during 90's said let's try 24/48 cinematic format,16/41 isn't good enough ,now again 32bit/96khz is debatable...that's not serious for discussion.
Personal experience,not math data and theories.
Cheers![]()
But so is your history. 48k was a thing in pro audio by the end of the 80s already.
Sampling rates were chosen for practical reasons tied to technical limitations of mostly video gear of that era.
In any case, i explained why 32bit FP isn’t any more “detailed” (even if you believe bit depth means detail) but you choose to ignore it so i’m not sure what’s the point here
No, that can't be right. The size of 32bit integers and 32bit floats is exactly the same: 32 bits, which is four bytes.VELLTONE MUSIC wrote: Fri Aug 22, 2025 6:59 pm You mistaken 32bit fixed point and float point i guess.
Fixed point is small size.
Float point takes huge amount of space - 3-4 min audio is around 400-500 mb.
Export something and you'll see.
then maybe listen to the people with actual qualifications and jobs in the fieldVELLTONE MUSIC wrote: Fri Aug 22, 2025 6:59 pm
I have basic internet education and understanding of digital stuff,
With my human ear, I can no longer detect any difference in dynamics between 24-bit and higher bit resolution audio. At most, I notice a quieter noise floor during signal pauses audio >24-bit.VELLTONE MUSIC wrote: Fri Aug 22, 2025 6:59 pm From internet:
32-bit fixed point is fundamentally different from 32-bit floating point because fixed-point numbers always have the decimal point in the same position, limiting their dynamic range, while floating-point numbers use an exponent to position the decimal dynamically, allowing for a much wider range of values and greater flexibility, especially when dealing with large dynamic ranges in audio and other applications.
Cheers
With oversampling - my understanding anyway, I haven't actually implemented it myself, but I have studied it (Pirkle, Oppenheim & Schafer, etc) - basically you either pad the samples out by alternating with zeros or interpolated values for the added samples, apply the effect and the steep antialiasing filter, and then downsample back.Ploki wrote: Fri Aug 22, 2025 9:37 amWhy "almost" as effectively? what's less effective with oversampling?'stoopicus wrote: Fri Aug 22, 2025 5:54 am
I agree completely with you in terms of recorded instruments in the absolute sense that going higher will not make the recording sound better.
I do think audio rate matters in terms of ensuring the Nyquist frequency is as far above 20kHz as possible. However oversampling can achieve this almost as effectively as a higher sampling rate.
Despite having a 96kHz interface in my mixer I still use 48 myself - but at the same time I do recognize that it can, in fact, matter.
you only get to skip filtering if the delivery format is 88.2/96k, else, you will, at one point have to apply filtering.stoopicus wrote: Fri Aug 22, 2025 10:16 pm With oversampling - my understanding anyway, I haven't actually implemented it myself, but I have studied it (Pirkle, Oppenheim & Schafer, etc) - basically you either pad the samples out by alternating with zeros or interpolated values for the added samples, apply the effect and the steep antialiasing filter, and then downsample back.
With a higher sample rate, you have actual samples there and not interpolated ones and get to skip the additional filtering as well (and resulting phase effects, etc).
Like I said, it's a slight difference.
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