depends who is your goal end user and their dominant use case...are you going after casual sample based sound designers who want to quickly mock up expressive instruments from one shots,...or people who want to create forensically sampled hyper realistic versions of real world instruments?FrozenPlain wrote: Fri Mar 14, 2025 1:56 pm I was going to post about Floe, but found there is already a thread!
Here's an update on the project. We're gearing up for full release in the next couple of weeks. For now, we have an alpha version just released. It's CLAP only for now but VST3 will be coming in another alpha soon. I wrote a devlog here about the latest changes: https://forum.frozenplain.com/d/137-dev ... march-2025
Give it a try - we'd love to fix any bugs you find.
The goal of project is to offer a sample library engine that's robust, high-quality and 100% free and open source. It's got a very ergonomic Lua API for anyone to create sample libraries (programming required). And we intend to expand Floe's capabilities often.
for the former you need to be able to do the majors with a GUI without scripting...the majors to me are:
1. robust event trigger engine (one of the most important that most sampler s forget)
a. key mapping/velocity mapping
b. envelope triggering/stealing/muting and voice triggering/stealing/muting options/controls to support legato, portato, hi hat choking etc...all the most desired performance use cases
c. midi noteon delay for temporal waveseuencing
d. midi noteoff trigger for release sounds
e. triggering layers by midi cc(mod wheel, aftertouch, breath controller, expression pedal) for performance wavesequencing...and the ability to create keyswitches
f. Trigger by modulator for wavesequencing between layers
These are major upgrades in musicality over just standard key/velocity splits...and many pcm implementations forget about event trigger engines
2. Fast, flexible envelopes with curves
3. modulatable sample markers
4. Variable power loop crossfades
5. Decent quality time stretch if cost effective unless you have a proprietary algo you been developing...there are open source options as well
6. A harmonic editor...makes creating expressive instruments from one shots easy and fast (overlooked by almost everybody)
7. keep pcm interpolation quality high or at least allow manual setting and offer highest quality for offline rendering...another detail skipped over by many samplers
there is already sforzando, maize, and Hise in this low cost space...kontakt, falcon, and halion at the high end...that's why I asked about target end user...there are way more people who are gonna want to do sound design from layering and wavesequencing one shots than folks who are going to want to sample real world instruments at 10 velocity levels and use scripting to create a realistic facsimiles of said instruments...both are very necessary but they are currently unlikely to use the same tool
