I don't quite get this. I've got 9 synthesizers, and guitars. Each one is plugged into an audio interface, and with an ADAT interface, I can get them all in at the same time, with two inputs to spare. Almost all the MIDI is USB, which goes right into the computer. For the stragglers, I have a USB-MIDI interface. All are connected at the same time. In Bitwig, as I'm sure can be done with many DAWs, I use the Hardware device to set the audio and MIDI inputs, and then it's just like a plugin. I drag the HW device onto an empty track, arm it for monitoring, select the correct preset, and start playing. There's no routing that needs to happen. On most of my synths, there is a software editor that I embed into the Hardware device, so I can just open it up and it's like any other plugin.justin3am wrote: Tue Sep 02, 2025 7:05 pm For years I've been attempting to bring the immediacy of DAWless performance to a DAW centered environment. I've had varying levels of success. I want the experiencing of manifesting sound and music on the fly but I also want the ability to deeply edit the performance after the fact. This gets really tricky when you are playing with outboard synths and outboard processing.
One thing I learned early in my exploration is that if something isn't ready to use when inspiration strikes, it may as well not exist. It seems straight forward to connect gear so it's ready to us on the fly but what if you are stricken with the idea to reroute something... if you have inputs/outputs connected directly to interfaces, rerouting may take you out of the flow state. So a patch bay starts to make sense. Do you have more than one synth which is played from a keyboard? Using a master keyboard can make it easier to play multiple instruments from one position, but it adds complexity, now you're thinking about MIDI patch bays and splitting out performance data from system real-time data.
Each step in this direction leads to 4 more steps appearing which iterate the path in new directions. How do you solve the problem of recording dry and processed sounds at the same time? How to reamp though an effect chain that is being automated? There is more than one solution, each one requires a different approach to the gear you are using and they all have draw backs. Balance between ease of use and flexibility is difficult to maintain, with the more stuff that comes into play.
The only thing I don't do is monkey with outboard effects, other than some preamp or compressor emulations that happen inside the Apollo software. I haven't really found any hardware effects that I truly don't feel can't be done as well in software, and although I have a few distortion pedals for the guitar, I don't use them when I'm thinking that I may revisit something for a production pass. I'm actually thinking about making a Tonex capture bank of them and selling them or storing them away. So no reamping necessary. It's one of the reasons I moved away from hardware guitar amps and even hardware amp modelers.
All of this is handled by a single NI Kontrol S61 mk3 keyboard, and that doesn't require any MIDI patch bay. I just select it from a list of MIDI controllers, and if I don't want to do that, it listens to all of them as a default. I usually do select it, though, as if I don't, my FCB1010 can sometimes cause issues by controlling things I don't want controlled.