Baby Audio Tekno - Drum Synth

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Tekno$129.00Buy

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Ah_Dziz wrote: Mon Sep 08, 2025 1:14 am
kraster wrote: Sun Sep 07, 2025 5:49 am
Ah_Dziz wrote: Sat Sep 06, 2025 11:38 pm I'd love to see far more flexibility if they wanted to lean on the "analog circuitry" angle. Adjustable supply voltage and signal voltage as well as the feedback resistance and filter capacitance. Being able to trigger the modules with arbitrary audio would also be cool. If they wanted to go so in depth with the models they could have made each voice a similar "circuit" that we could mess with and supplied presets for different sounds. Unfortunately, as it is it's pretty much more useful as an expensive generator of analog style drum samples.

Just like analog drum machines don't use the same circuit topology for different drum sounds the whole idea with Tekno is having various bespoke analogue models tuned to specific tasks.

The 808 had different synthesis types depending on the drum type. Pulse into resonator for the kicks and Toms, twin oscillators plus noise source for the snare, inharmonic square waves for the hats, twin square waves for cowbell, noise burst plus multiple envelopes for handclaps .

Each of these had specifically tuned filters, envelopes, impulse responses, oscillators etc.

That's what Tekno is leaning into in terms of analog modelling. It's not an open ended system because analog drum machines themselves are very specifically tuned to produce their results.

A lot of the engines DO have things like feedback resistance, capacitance and voltage amounts. Pulse Scale is effectively a voltage setting. A lot of the feedback controls have resistance values. But there's only so much you can expose to the user before the use case falls apart.

The problem with having too open ended a design within this approach is that a lot of the component value ranges are sweet spot ranges just like in the real drum machines and anything outside of that becomes useless for the purpose.

You'll note in Tekno that the ranges of the parameters you can alter are very narrow for that reason.

In other words it's as flexible as is practicable.

I think Microtonic is great as a one size fits all style drum synthesiser but there's definitely space for a different approach that's more rooted in classic techniques that models the per sound particulars.
These are all good points about analog hardware. Not so much about software models of analog hardware. There's no constraints here about parameter ranges or available ICs or cost of adding knobs (they've already made a clunky second parameter area). These are pretty good sounding models but they have (for me) badly tuned parameter (or needlessly limited) ranges and other parameters that aren't adjustable at all. Adjusting the available headroom in each circuit would be a simple to implement tweak that would yield massively different sounds.
But there are constraints about the implementation if your goal is to emulate specific analog setups.

Synths like Battalion or Microtonic use more generic engines that are designed to be used in a much broader way.

Tekno's models are much more tightly built around very specific hardware circuit configurations. As I said within those constraints there isn't a huge amount of useful values given the purpose.

The kicks for example are built around being kick drums and not generic things that can be twisted into anything. Between the two kick models there's a massive range available but they all fall within the "analog drum machine" idea of a kick drum.

That restricts the available parameters to serving that purpose. But you have essenitally 16 different models (the two toms and two congas are the same but with different pitch ranges) with which to get whatever sounds you're looking for. There is a massive amount of variety within that.

Arbitrarily extending parameters outside of that kind of breaks the intent of the plugin.

Like the 808 kick example above things like the characteristic pitch slide aren't directly addressable in some engines because they (like the 808) are an emergent property of how the circuit behaves. It's only later that digital interpretations approximated this behaviour by doing a pitch slide with an envelope.

To me the appeal of Tekno is that the whole approach eschews those kinds of digital shortcuts and goes back to those circuits designs and their weird behaviours as the basis for sound creation.

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I guess the difference is that I don't particularly find it appealing to limit the use of those models. I've made many of those circuits in hardware as well as using modelled filters as resonators in software and it's fun to fiddle with them in all sorts of ways. If it doesn't make a fun kick drum (or whatever sound the model was built for) it's still an interesting experiment that can yield interesting noises. I understand they have a specific intention for their product. It isn't something that particularly interests me in it's current implementation so I figured I'd point out some things that would make it interesting to me as they seem to like feedback.
Don't F**K with Mr. Zero.

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Sequencer will be added in version 1.1
"We originally thought most users would prefer to sequence via Midi. And we still think they do. But there's been a lot of requests for a sequencer and we're now building it so you'll have both options going forward. It will feature midi export as well so you can even use a hybrid approach of starting in Tekno's sequencer and then dragging your patterns out to the DAW for building full tracks."
Source: Baby Audio at GS

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This has become a goto for me.

Takes time to really understand it but it's absolutely brilliant.

The kicks in particular are massive (or tiny and boxy if you want).

Sequencer will be fun.

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Tekno is seriously great. Since it doesn't have its own sequencer, I'm using my plugin, BeatForge, to drive it, and it works flawlessly—I'm not trying to plug my stuff, just sharing the setup. I'm sure other sequencers work just as well.

The only tiny hiccup is the note naming. Tekno's notes seem to be an octave lower than what I'm used to in Reaper. So, to hit the C1 drum sound in Tekno, I have to send a C2 from BeatForge. It's not a huge problem, I copied Reaper's note names when I made my plugin.

But for the Tekno guys: it would make things clearer if the MIDI view also showed the actual MIDI note number alongside the note name. That would kill any confusion over octave standards.

Here’s a quick demo of the two working together. The kick and snare are all Tekno, and the hi-hats are 909 samples.

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I wonder if it's just because I use Ableton Live that I find these requests for a sequencer puzzling. My DAW has got all the sequencing needs I'd want exactly where I need it. Why would I want another sequencer inside? Not that I'd mind if there was one, I'm just curious how's that more important to anyone than impression of sound and possibilities. Of course, everyone creates in their own way.
I haven't tested this yet, but downloaded the demo. I find all your expressed views and ideas very interesting. Thanks for sharing them.
Last edited by stromkraft on Sun Oct 05, 2025 5:40 am, edited 1 time in total.

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stromkraft wrote: Sun Oct 05, 2025 1:21 am I wonder if it's just because I use Ableton Live that I find these requests for a sequencer puzzling. My DAW has got all the sequencing needs I'd want exactly where I need it. Why would I want another sequencer inside? Not that I'd mind if there was one, I'm just curious how's that more important to anyone than impression of sound and possibilities. Of course, everyone creates in their own way.
I haven't tested this yet, but downloaded the demo. I find your expressed view and ideas very interesting. Thanks for sharing them.
I do think that plugins like this really shine with a step sequencer and if your DAW doesn't have one then piano roll or putting the beats in yourself might not be ideal.

I use Sequencer Ki for tekno in Ableton and have saved it as an instrument rack so I get what your saying, there's about seventy gazillion sequencers for Live.

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FL Studio are lagging behind seventy gazillion juuust a bit. A grand total of one.

Edit -

One that I don't even use and after just trying it out, I see that you can't even sequence multiple lanes or assign a specific one. You're just stuck with C5. So, for something like Tekno, FL Studio has nothing useful at all.
Until forever fades away.

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I downloaded the demo and find Richard Devine single kit preset has been removed and he's gone from webpage promo info, there are still 73. VST still at 1.0, 6 weeks from release.

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Does anyone understand what makes the clap in the Alison R Mixtape - Polydata preset to have so different transient at every hit? I turned off all the humanization, but still couldn't manage to sound it stable. It doesn't sound like a feature, but rather a bug.

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Tekno V1.1 is out now with all the improvements mentioned in this thread – and many more:


Free update for all existing users. Back on intro sale as well. Get it here:
https://babyaud.io/tekno

Tekno v1.1 full changelog:
- All-new Sequencer mode
- New choke groups feature
- Freely assignable MIDI mappings
- New global undo/redo option
- Per-voice Humanize option
- Full kit sample export
- Per-voice randomization lock
- Copy and paste equivalent voices (Tom L&H, Conga L&H)
- Dedicated reverb bus in multi-output mode
- Fixes implemented for all known bugs
babyaud.io

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Nice job! thanks BA :tu:

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Thank you! Minor note: the first page of the manual lists Jan 5, 2025 as the update...I'm not sure the plugin even existed then! Anyway the manual refers to the new update.

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Great news! Some quality bugs got fixed.

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I disregarded Tekno upon release due to the lack of sequencer. It was softube's heartbeat all over again and I was not falling for it this time. The new sequenecer and export all samples features makes this a lot more interesting to me. They only have to implement elektron style parameter locks and i'm sold :wink:
I make electronic music - DAW of choice : Live 12 :hug:

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