Omnisphere 3

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JasonSpatola wrote: Sat Oct 18, 2025 11:22 pm Hahaha, I like to watch the insanity tho...

ALSO MEET ME OUTSIDE CRYOPHONIK :hyper:
How bout da!

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_leras wrote: Sat Oct 18, 2025 9:10 pm What exactly so you think Ominsphere has than you won't find in other synths. I know it's a good sounding synth, but it's also really just a rompler. Isn't the advantage, as much as anything, that the sounds come preprocessed?

So I'm not sure what any of your points are with this post you made..
That's easy it's full of thousands of fantastic samples and presets that are not found elsewhere

Since those are not found elsewhere that makes it unique

And that is the point, when people claim there are other tools that can do what Omnisphere can do, that's simply not correct.

If instead of making Omnisphere, Eric had just made Kontact libraries with the same samples, I would have bought them all and paid a lot more than than $400 or so I paid 10 years ago, and the $199 I am spending now
Last edited by IvyBirds on Sun Oct 19, 2025 12:25 am, edited 1 time in total.

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Yeah, they call that an easy mark in the midway.




Just waiting for someone to trigger from the P word another member mentioned in their post now...

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billinder33 wrote: Sat Oct 18, 2025 10:35 pm
fisherKing wrote: Sat Oct 18, 2025 8:01 pm i want new sounds, have considered deleing my 7 main synths, and moving to... omnisphere 3.
Let's not get crazy here...
i change my setup periodically; i like having new sounds, interfaces, challenges. on that note, i've been thru (almost) every major synth plugin over the last decade, as i usually keep about 6-8 at a time. i even open old projects and find new synths for older parts.

omnisphere is one thing i haven't tried, so... might be fun to make this the ONE, vs the SEVEN... (which sounds like a movie plot) :D
Last edited by fisherKing on Sun Oct 19, 2025 1:01 am, edited 1 time in total.
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_leras wrote: Sat Oct 18, 2025 9:10 pm What exactly so you think Ominsphere has than you won't find in other synths.
The amount of expertly recorded and processed variety of sound sources, all in one single system, immediately accessible with just one or two clicks of the mouse. If you listen to my 32min sound sources demo, you can quickly jump through the file and hear just how varied of a set of sounds I can get with the raw sound sources (that's 1 single oscillator, completely dry with no synthesis or FX processing of any sort. Most of the time spent on that clip was editing it down to 32min. The actual time to find sounds and play some basic chords or licks on the keyboard was pretty much instant).

That's the main attraction of Omnisphere. It's like having a huge set of LEGOs. Sure, you don't get the machines to actually create and shape your own pieces from scratch, nor the plastic raw material, but you can build amazing things very quickly with the huge variety and quality of the pieces. This is what is missing from all other wannabe competitors in the software domain. HALion, Falcon, Avenger, Current.. you name it. None of them are even remotely close to the effortless exploration you can do in Omnisphere.

In their defense, the synthesis capabilities of all of the above far exceed what Omnisphere has to offer. However that still doesn't make them more diverse or capable of more unique sounds. Quite the opposite is true, in my experience. There's only so many ways you can force a wavetable or basic oscillator into something complex and tonally interesting. It all ends up being a bit of the same. Then you further try to obscure that fact through extremely heavy FX processing (I'm looking at you Avenger and Current).

This is where Omnisphere shines. The diversity and harmonically interesting sample content, which just works perfectly straight out of the box, just like any hardware rompler, is amazing and hugely inspiring due to how easily you can combine the layers and have immediate control over basic envelopes and a rather large set of filtering options.
_leras wrote: Sat Oct 18, 2025 9:10 pm I know it's a good sounding synth, but it's also really just a rompler. Isn't the advantage, as much as anything, that the sounds come preprocessed?
Yes. That is the advantage. Almost all sample sets have ridiculously high production value and all looping / velocity layering and mapping has been done for you, just like on any typical hardware workstation from Roland / Yamaha / Korg (you've got some control over these layers though).

The difference is that it comes pre-loaded with an unprecedented amount of these sample sets and at least in my opinion the hit vs miss rate of these sample sets is at an absurdly high level, mostly outclassing the aforementioned hardware giants and not even in the same universe as most "small indie plugin makers". Again, just my own opinion and observation.

It's very evident where all the talent at Spectrasonics lies. Now if they'd spend even a tenth of that kind of talent on UI and new synthesis techniques, they would be unstoppable. :lol:
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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fisherKing wrote: Sun Oct 19, 2025 12:48 am
billinder33 wrote: Sat Oct 18, 2025 10:35 pm
fisherKing wrote: Sat Oct 18, 2025 8:01 pm i want new sounds, have considered deleing my 7 main synths, and moving to... omnisphere 3.
Let's not get crazy here...
i change my setup periodically; i like having new sounds, interfaces, challenges. on that note, i've been thru (almost) every major synth plugin over the last decade, as i usually keep about 6-8 at a time. i even open old projects and find new synths for older parts.

omnisphere is one thing i haven't tried, so... might be fun to make this the ONE, vs the ... (which sounds like a movie plot) :D
Omnisphere 3 certainly seems like a good candidate for a single desert island synth. It does take a bit of ram for each instance so I'd still want handful of simple synths (like the ones that come with most DAWs). But yeah especially when you add in Trilian for those amazing analog tones, there's not much else you'd need. (Maybe just a good DX7 style fm synth, something with resynthesis, and a modular if your into those). Though I guess I'm assuming the new filters will be up to par with some of the other favorites out there. It was the one area before where it didn't quite stand up to the competition.

I had a good laugh at an earlier post that actually referred to Omnisphere is being just a rompler. What a flashback to 2014 when it was halfway true!

There are definitely a bunch of advantages of Omni that do get overlooked. It is pretty rare to find multi-samplers where you can swap out the sample-sets and keep the synthesis and modulation settings when doing so. It's quite powerful.

One area where Omni was already insanely flexible, especially with mpe (even before mpe support was introduced) was in effects modulations, all of which can be pre note modulations if you use copy the patch across 8 parts on different midi channels and use mpe. Even if you don' tneed mpe expression and just use that for per part midi input, you get every effect there is withpolphonic modulation.
Last edited by Echoes in the Attic on Sun Oct 19, 2025 3:19 am, edited 1 time in total.

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I mostly play my grandmother's Lowrey organ at 36.5% capacity and I'm here in the Omnisphere new version thread to drop truthnukes about the virtues of daily finger stretches. Don't forget to like and subscribe!!!!

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noiseboyuk wrote: Sat Oct 18, 2025 9:49 pm ...and the thread was going so well.

Still, it had a great first few days before the inevitable tedious crap that at some point infects every KVR Omnisphere thread.
I'm just waiting for anyone to comment on the plug in itself, like the sounds or features beyond 'its got improved fx'...

Like is it really a step up, or just more of the same?

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_leras wrote: Sun Oct 19, 2025 1:47 am I'm just waiting for anyone to comment on the plug in itself, like the sounds or features beyond 'its got improved fx'...

Like is it really a step up, or just more of the same?
It hasn't been released yet, so no one can tell (other than the sound designers working for Spectrasonics obviously).

The released videos should give you an idea about the improvements, but there's no way for regular consumers to play with Omnisphere 3 until the 21 of October. I assume that people here will share their experiences from that day on.

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_leras wrote: Sun Oct 19, 2025 1:47 am
noiseboyuk wrote: Sat Oct 18, 2025 9:49 pm ...and the thread was going so well.

Still, it had a great first few days before the inevitable tedious crap that at some point infects every KVR Omnisphere thread.
I'm just waiting for anyone to comment on the plug in itself, like the sounds or features beyond 'its got improved fx'...

Like is it really a step up, or just more of the same?
Many new features have been mentioned in this thread, multiple videos have been posted from Spectrasonics

Some highlights that go up to 11

1.)Global Controls
2.)Hardware Integration with like a hundred different Synths and MIDI controllers
3.)thousands of new sound sources (samples)
4.)dozens of new Wavetables
5.)new effects
6.)thousands of new presets
7.)enhanced features in the VA synth engine like drift
8.)new filter models
9.)New organization scheme for samples and presets
10.)included effects rack plugin that allows you to use FX as separate plugins on anything
11.)MPE Support

There are many more enhancements. Until we can get out hands on it it's hard to know how they all work

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IvyBirds wrote: Sun Oct 19, 2025 2:22 am
_leras wrote: Sun Oct 19, 2025 1:47 am
noiseboyuk wrote: Sat Oct 18, 2025 9:49 pm ...and the thread was going so well.

Still, it had a great first few days before the inevitable tedious crap that at some point infects every KVR Omnisphere thread.
I'm just waiting for anyone to comment on the plug in itself, like the sounds or features beyond 'its got improved fx'...

Like is it really a step up, or just more of the same?
Many new features have been mentioned in this thread, multiple videos have been posted from Spectrasonics

Some highlights that go up to 11

1.)Global Controls
2.)Hardware Integration with like a hundred different Synths and MIDI controllers
3.)thousands of new sound sources (samples)
4.)dozens of new Wavetables
5.)new effects
6.)thousands of new presets
7.)enhanced features in the VA synth engine like drift
8.)new filter models
9.)New organization scheme for samples and presets
10.)included effects rack plugin that allows you to use FX as separate plugins on anything
11.)MPE Support

There are many more enhancements. Until we can get out hands on it it's hard to know how they all work
You left off Mutate. And the Quad Zone mapping and modulation. Those are quite big things. And some things didn't get much attention that are notable like the fact that the synth modes that used to be one at a time, now can be used at the same time together like Harmonia, Unison, granular and the others.

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I was honestly feeling underwhelmed at first. But one look at those new effects then that pretty much covers the price of admission in my opinion.
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Echoes in the Attic wrote: Sun Oct 19, 2025 3:17 am
IvyBirds wrote: Sun Oct 19, 2025 2:22 am
_leras wrote: Sun Oct 19, 2025 1:47 am
noiseboyuk wrote: Sat Oct 18, 2025 9:49 pm ...and the thread was going so well.

Still, it had a great first few days before the inevitable tedious crap that at some point infects every KVR Omnisphere thread.
I'm just waiting for anyone to comment on the plug in itself, like the sounds or features beyond 'its got improved fx'...

Like is it really a step up, or just more of the same?
Many new features have been mentioned in this thread, multiple videos have been posted from Spectrasonics

Some highlights that go up to 11

1.)Global Controls
2.)Hardware Integration with like a hundred different Synths and MIDI controllers
3.)thousands of new sound sources (samples)
4.)dozens of new Wavetables
5.)new effects
6.)thousands of new presets
7.)enhanced features in the VA synth engine like drift
8.)new filter models
9.)New organization scheme for samples and presets
10.)included effects rack plugin that allows you to use FX as separate plugins on anything
11.)MPE Support

There are many more enhancements. Until we can get out hands on it it's hard to know how they all work
You left off Mutate. And the Quad Zone mapping and modulation. Those are quite big things. And some things didn't get much attention that are notable like the fact that the synth modes that used to be one at a time, now can be used at the same time together like Harmonia, Unison, granular and the others.
Absolutely there is so much to love here with this update

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Does anyone know whether you can now modulate layer A with layer B? (e.g. FM modulation)

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