Replacing 2Caudio Reverbs

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2ca wrote: Fri Oct 17, 2025 11:21 am 3) with a new UI I will try to make it easier to work with
That's great!

I didn't spend much time with the Reverside beta because it was just too complex for me. I can deal with reverbs about as complex as the Exponential Audio stuff or Liquid Sonics' Tai Chi at the extreme end. Reverside felt even more complex. I'm more of a "prefer it simple" guy.

Looking forward to seeing what you do!

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2ca wrote: Thu Oct 16, 2025 2:29 pm >What does this mean? Let's say if I had a licence of i.e. Breeze 2 I would get REVERSIDE for free? Is it that what you're saying?

that's correct, provided that you purchased any 2C product prior to 01.nov.2021.

This is my *Thank You* for all of those people who supported me since early 2000's.

Denis
DEVPROAUDIO
https://devproaudio.com
Oh, really, that sounds really good to my ears! Very generous.

I will definitely keep my eyes on this project. Nice!
"The 'less-is-more'-guy ... he's an asshole." (Billy Decker)

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VST3 SDK is now MIT licensed, does that mean you can support it? :party:

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yes I can do it now, I just need to compile with the latest VST3 SDK version 3.8

Denis
DEVPROAUDIO
https://devproaudio.com

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Wow, they didn't allow you to change your username, you had to create a new account?!?

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As an owner of all 2C products I am sad I can't run Riverside on my 5,1 mac... : /

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>Wow, they didn't allow you to change your username, you had to create a new account?!?
I just did not know it's possible to change the name, anyway maybe it's better to start anew

regarding Intel Mac support, I'll try to compile it as soon as I get closer to project code completion.

Denis
DEVPROAUDIO
https://devproaudio.com (https://devproaudio.com)

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HI Denis. I have been demoing it for last 2 days in Mac M1 Pro. I really like the smoothness of the sound. Few things that I want to bring to your notice are:
1) The plugin stops working after some time unless I restart the DAW session.
2) The Dry/Wet mix still works when you are in the Direct mode OFF option. This is very confusing. Ideally dry/wet knob should be disabled in this situation. When there are two buttons (Direct mode, Dry wet mix) it confuses the user to use what and when.. You should look at making this intuitive and simplify it.

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>1) The plugin stops working after some time unless I restart the DAW session.

does it stop outputing sound at all or bypasses dsp processing?
the demo mode is not meant to have this kind of limitation.

2) The Dry/Wet mix still works when you are in the Direct mode OFF option. This is very confusing. Ideally dry/wet knob should be disabled in this situation. When there are two buttons (Direct mode, Dry wet mix) it confuses the user to use what and when.. You should look at making this intuitive and simplify it.

If by Direct mode you mean the setting on [SPACE] page then it's how it's supposed to be. Direct=OFF means the the Direct path is excluded from Early Reflections. Direct path might have directional cues, it's not the same as Dry path/signal. If Direct=OFF you have a standard reverb setup in which you use Wet/Dry mix to add some Dry signal, if Direct=ON or 3D you are in *positioning* setup and thus it's better to actually have Wet/Dry mix set to 100% wet (because you sort of have direct path signal already in the chain)

Denis
DEVPROAUDIO
https://devproaudio.com

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Hi Denis
Below are my comments.

1) It bypasses all dsp processing
2) Yes I meant Direct mode in Space page. Direct signal i believe is nothing but the dry signal right? So if i am keeping Direct mode ON and lets say i keep the dry/wet ratio to 100% wet, it essentially means i am still having some dry signal (direct signal) in the output right?

3) This is a new one. When I tried to resize the window from the default 80% to 100 %, it resized everything but kept the frame size same which means that some of the bottom and right side got cut. Essentially it worked like zoom but not resize..Then when i removed the plugin and added again the frame got resized.


devproaudio wrote: Sat Nov 01, 2025 1:12 pm >1) The plugin stops working after some time unless I restart the DAW session.

does it stop outputing sound at all or bypasses dsp processing?
the demo mode is not meant to have this kind of limitation.

2) The Dry/Wet mix still works when you are in the Direct mode OFF option. This is very confusing. Ideally dry/wet knob should be disabled in this situation. When there are two buttons (Direct mode, Dry wet mix) it confuses the user to use what and when.. You should look at making this intuitive and simplify it.

If by Direct mode you mean the setting on [SPACE] page then it's how it's supposed to be. Direct=OFF means the the Direct path is excluded from Early Reflections. Direct path might have directional cues, it's not the same as Dry path/signal. If Direct=OFF you have a standard reverb setup in which you use Wet/Dry mix to add some Dry signal, if Direct=ON or 3D you are in *positioning* setup and thus it's better to actually have Wet/Dry mix set to 100% wet (because you sort of have direct path signal already in the chain)

Denis
DEVPROAUDIO
https://devproaudio.com

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Hi Denis, glad you are moving forward with your reverb expertise!
I purchase all of the 2C stuff not long before the company fell apart, and will probably sign up for beta testing.
I'm a reverb fiend and haven't found anything quite like the effortless realism of Aether, even with "impossible" spaces...

The one thing I disliked about 2C reverbs was the noise/audible artifacts when changing a number of parameters.
Has any of this been reduced with Reverside?

Thanks!

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ok, let's get into the routing in Reverside. For simplicity let's skip diffusers.

assuming plugin_input = Dry

plugin_output = mix_of(plugin_input, reverb_output) using Wet/Dry Mix as a mixing balance,
in turn
reverb_output = mix_of(er_output, lr_output) using ER/LR Mix as a mixing balance
in turn
if Direct Mode = OFF
er_output = a mix of reflections. reflection = a signal bounced off a surface (at least once)
if Direct Mode = ON or 3D
er_output = mix_of(direct_path_signal, reflections) using Direct/Refl mixing balance)
in turn
direct_path_signal = spatialized(plugin_input), it corresponds to signal that hit virtual mic/dst coming from virtual src without any bounces (thus the name 'direct path'). A side note: currently Reverside supports only a single virtual source so you have only 2 direct paths (src-to-L-mic, src-to-R-mic), later I'll add Quad mode support.

if Direct Mode = ON then spatialization = some simple distance-induced filtering + delay added either to left or right channel depending on src/dst arrangement. If arrangement is stereo-symmetric and distance is small then yes direct_path_signal is almost identical to plugin_input (aka Dry signal)

if Direct Mode = 3D then spatialization = some complex HRTF-like filtering depending on src/dst arrangement.

Wet/Dry Mix (as well as ER/LR Mix) works independently.

So the idea is that if you want to use RS as a spatial placement tool you set Wet/Dry Mix to 100%, DirectMode to 3D (or at least ON), then you can use Direct/Refl balance to control the Balance of them, however normally you do not need to change it as direct path's and reflections gains are already naturally balanced. If in this mode you use Wet/Dry mix < 100% then you are essentially adding non-spatialized signal to the chain and that would obscure the positioning effect.

For normal reverb usage one would keep Direct Mode = OFF and use Wet/Dry Mix. Note that spatialization of reflections (via REFL 3D) works independently, you can use it in both modes.

regarding re-sizing by dragging issues. it still does not work well. for now I'd recommend to use UI Scale menu. click on leftmost button in bottom bar, in menu select 'UI' then on UI (bottom) page click on button next to 'UI Scale' then select UI Scale from menu.

>The one thing I disliked about 2C reverbs was the noise/audible artifacts when changing a number of parameters. Has any of this been reduced with Reverside?

not yet, RS alg too has discrete nature and requires a lot of math recalcs which are hard to do in real-time.
however it's possible to make the transition between frames smoother. I will address this later

Denis
DEVPROAUDIO
https://devproaudio.com

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Thanks for the detailed explanation Denis. I didnt know that the direct signal is a spatialised version of plugin input (Dry). This helps. Let me start using the plugin more and get back to you. On the first question I had on the plugin bypassing dsp processing after some time in the demo version.. is it an expected behavior or its something that has to be corrected..I will check few more features and get back to you..

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>I had on the plugin bypassing dsp processing after some time in the demo version.. is it an expected behavior or its something that has to be corrected..

no, it's not expected. must be some bug

Denis
DEVPROAUDIO
https://devproaudio.com

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REVERSIDE build 0.9.6.b460 is now available.

VST3 version is now available to public due to recent changes in Steinberg's licensing policy.

Currently supported formats are:
- Macos: VST3/CLAP/AudioUnit(v2)
- Windows: VST3/CLAP

VERSION 0.9.6.b460 CHANGES
-------------------------------------------------------------------------
- VST3 version is now available to public due to recent changes in Steinberg's licensing policy
- Window opening time is now faster (0.5s on Mac and 1s on Windows)
- Keyboard input is now working properly and does not interfere with Host's keyboard shortcuts
- DSP bug fixed: ER On/Off button did not work properly with some settings
- Various other DSP improvements and fixes
- Minor bug-fixes and UI refinements

Mac/Win Demo versions are available for download on the website.

Demo Version Limitations:
- Preset saving is disabled
- Plugin state is not restored from DAW project files
- Only one instance per host

REVERSIDE is free for all 2CAudio and SpinAudio users.
The Plug-In is available for purchase for special pre-release price of 115 USD.

Questions, feedback and beta testing requests are welcome at: info@devproaudio.com

Denis
DEVPROAUDIO
https://devproaudio.com

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