My understanding is this is about realism, but also about sounding good. If someone is really emulating sound pressure propagating inside a room filled with boundaries of a defined density (or acoustic porosity) in a strictly box-shaped room, then there are many more combinations of dimensions and materials that sound crap than combinations which sound beautiful.jamcat wrote: Wed Nov 12, 2025 10:15 pm
Seriously though, I expected a bit more from a reverb that calls itself "FutureVerb" than a 1970s digital reverb design paired with a 1970s digital delay.
Every time I see Size, Level, and Density on a so-called "realistic" reverb I get stabby. Instead we should be seeing Height, Width, Depth, and Absorption.
There are scattering reflections, standing waves, comb filters, really unfortunate early reflection times which cause all sorts of masking and phase issues.
This plugin seems to be creating „in a room“ acoustics in kind of an idealised way, which avoids a lot of these issues. If it‘s really modeling the physical conditions at all (could just be a different methodology like a Quantum), he‘s probably sticking to ideal room dimension relations. The Size parameter would then act as a multiplier to the ideal ratio. I‘m fine with everything about this.
