Valhalla FutureVerb

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ValhallaFutureVerb

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Funkybot's Evil Twin wrote: Wed Nov 12, 2025 11:08 pm So if he just arbitrarily added an m at the end of the numbers you'd like it more? Oh ok, 9m got it! Now it's a 9m room! Just pretend then. :wink:
How would that pertain to room size? It's measured in percentage. Do you mean to say that 100% room size is actually 100m, and 50% room size is actually 50m? Is that m³? That would mean the largest room size possible is approximately 15ft x 15ft x 15ft. Possible, but unlikely.
Funkybot's Evil Twin wrote: Wed Nov 12, 2025 11:08 pm At least try it out and listen with your ears and determine if you like the sound.
I listened to the audio demos. It sounds like any other artificial reverb effect with no depth of field or localized source placement.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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https://lese.io/blog/how-raytraced-audi ... or-reverb/

If you read carefully, they assume very high frequencies in order to approximate the calculation with a ray. And it‘s an offline process which creates an IR.

Again, IF Sean even attempted any form of physical modeling of room acoustics AT ALL.

The product description speaks about a realistic room sound. To me, it doesn‘t matter how he arrives at the result. It also doesn‘t matter to me how big this room would be. I don‘t record in studio spaces. My rooms aren‘t even box-shaped (under the roof). So I‘ll just try to make things blend nicely. And to me, that‘s where Sean‘s stuff works really well.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com

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My current room reverb is Audio Modeling Ambiente.
It's a real-time physically modeled room with multiple localized sound sources.

Image
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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jamcat wrote: Wed Nov 12, 2025 10:15 pm :lol:

Seriously though, I expected a bit more from a reverb that calls itself "FutureVerb" than a 1970s digital reverb design paired with a 1970s digital delay.

Every time I see Size, Level, and Density on a so-called "realistic" reverb I get stabby. Instead we should be seeing Height, Width, Depth, and Absorption.
Have to say it's extremely easy to turn it up to 100% on the size, get a feel for it, and then know that if you, say, turn it to 50%, it'll be half of that size. It's not complex. Which is a plus.

Also, in the 1970s, they had zero of these algorithms because they're new, and no software plugins. Sean didn't pioneer a new reverb methodology, and the "future" in the name is to help differentiate it from the "vintage" reverb.

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But how big is "100%"? What are the room dimensions? This is kind of important information for a serious engineer.

The algorithms may have changed a little since the 1970s, but the nonsensical parameters still haven't.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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Puduku wrote: Thu Nov 13, 2025 12:00 am This raytracing/room-calculating talk reminds me of my good old beloved QuikQuak reverb...
https://www.quikquak.com/prod_rayspace.html

Still using it and loving it.
That‘s more like what I‘m thinking about. At least for the reflection part. I wonder if they were able to model low frequency and time-bound effects that way.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com

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jamcat wrote: Thu Nov 13, 2025 12:18 am My current room reverb is Audio Modeling Ambiente.
It's a real-time physically modeled room with multiple localized sound sources.

Image
That’s one very specific kind of interface and reverb, though. If you‘re happy with that, you‘re not even in the market for a new reverb. Why is it so important to you that Sean‘s reverb looks and works like that one?
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com

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jamcat wrote: Thu Nov 13, 2025 12:23 am But how big is "100%"? What are the room dimensions? This is kind of important information for a serious engineer.

The algorithms may have changed a little since the 1970s, but the nonsensical parameters still haven't.
So every record that used artificial Reverb wasn't made by serious engineers? I think you're myopically fixating on this it has to model a real room thing. It's totally cool if you just happen to prefer reverbs that do that and you have some good sounding ones. Start a thread about it. I have no such plug-ins unless you count things like Ocean Way and Sunset sound. But this product had different design goals. That may make it less interesting to you, but that doesn't mean other people won't get great results with this. Or that has any bearing on who is or is not a serious engineer. Some of the absolute best records of all time were made before room physical modeling reverb plug-ins were ever a thing.

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medienhexer wrote: Thu Nov 13, 2025 12:28 am
jamcat wrote: Thu Nov 13, 2025 12:18 am My current room reverb is Audio Modeling Ambiente.
It's a real-time physically modeled room with multiple localized sound sources.

Image
That’s one very specific kind of interface and reverb, though. If you‘re happy with that, you‘re not even in the market for a new reverb. Why is it so important to you that Sean‘s reverb looks and works like that one?
I'm always in the market for a new reverb. But it has to actually offer something new. If it's marketing itself as a realistic reverb, to me that means it is modeling a sound source in a specific location within a specific space of a specific size. Because that is how it is in reality.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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jamcat wrote: Thu Nov 13, 2025 12:18 am My current room reverb is Audio Modeling Ambiente.
It's a real-time physically modeled room with multiple localized sound sources.

Image
I mean, there is some smart tech in there. Apparently, every track gets its own reverb insert with the same room model, but you can position each track from a centralized GUI? That‘s some serious smart cookie behavior!
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com

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When I read that copy, what I hear is "this sounds closer to, say, Pro-R than it does to a 70's Lexicon". Subjectively, that probably means I'm gonna like it more than 99% of algo verbs I've ever tried. Which matters more to me than the dictionary meaning of "realistic".

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Funkybot's Evil Twin wrote: Thu Nov 13, 2025 12:30 am
jamcat wrote: Thu Nov 13, 2025 12:23 am But how big is "100%"? What are the room dimensions? This is kind of important information for a serious engineer.

The algorithms may have changed a little since the 1970s, but the nonsensical parameters still haven't.
So every record that used artificial Reverb wasn't made by serious engineers? I think you're myopically fixating on this it has to model a real room thing. It's totally cool if you just happen to prefer reverbs that do that and you have some good sounding ones. Start a thread about it. I have no such plug-ins unless you count things like Ocean Way and Sunset sound. But this product had different design goals. That may make it less interesting to you, but that doesn't mean other people won't get great results with this. Or that has any bearing on who is or is not a serious engineer. Some of the absolute best records of all time were made before room physical modeling reverb plug-ins were ever a thing.
Imagine dismissing decades of legendary mixes because the reverb didn’t come with a floorplan.
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Funkybot's Evil Twin wrote: Thu Nov 13, 2025 12:30 am
jamcat wrote: Thu Nov 13, 2025 12:23 am But how big is "100%"? What are the room dimensions? This is kind of important information for a serious engineer.

The algorithms may have changed a little since the 1970s, but the nonsensical parameters still haven't.
Some of the absolute best records of all time were made before room physical modeling reverb plug-ins were ever a thing.
Yes, but they recorded in real rooms which were designed for their acoustic properties and the size of their sound stage. And the engineer chose to record in that room for those properties. He chose to record a 20-piece string section in a large room that could hold them and provide the appropriate acoustics. And he absolutely knew the size of the room because he could look around.

And if they wanted artificial reverb, they tended to use a reverb chamber, or a physical plate reverb, which itself is a "reverb effect" rather than a real or realistic room. And it is the artificial plate which reverb processors attempted to recreate, as opposed to a real player sitting somewhere in a real room. Most digital reverbs to this day inherit their design from that.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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jamcat wrote: Thu Nov 13, 2025 12:34 am
medienhexer wrote: Thu Nov 13, 2025 12:28 am
jamcat wrote: Thu Nov 13, 2025 12:18 am My current room reverb is Audio Modeling Ambiente.
It's a real-time physically modeled room with multiple localized sound sources.

Image
That’s one very specific kind of interface and reverb, though. If you‘re happy with that, you‘re not even in the market for a new reverb. Why is it so important to you that Sean‘s reverb looks and works like that one?
I'm always in the market for a new reverb. But it has to actually offer something new. If it's marketing itself as a realistic reverb, to me that means it is modeling a sound source in a specific location within a specific space of a specific size. Because that is how it is in reality.
Yeah, not what this or Sean is about, at all. What I hear in the SoundCloud examples is a reverb which glues really well with drums or the transients of acoustic guitar without the usual scattering effects. It creates the illusion of a room of a certain size, but I‘m not even wondering how big the dimensions are. And I think you have to be okay with that if you want to enjoy using it. If numbers are your thing, it will drive you up the (virtual) wall
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com

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Wow, what an anouncement!
I am a big Valhalla Reverb and Delay fan. I own Vintage, Room, Plate and Delay. And Supermassive, lol.
Great expectations!
First few presets were rather: Eh, so this is it?
Tested on several natural sound sources and more and more pennies dropped.
I wasn't able yet to make it sound bad at all.
E.g. putting a snare with tons of highs into it: It sounds amazing!
Psst: Try making it sound bad by turning down Density. I was very surprised.
Going through dozens of presets and yes. This thing sounds great.
After less than an hour of testing I bought it.
Thank you, Sean!
ABX is enemy to GAS

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