Valhalla FutureVerb

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ValhallaFutureVerb

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Quality of the plugin: excellent
Quality of the KvR thread: sad and ridiculous

Jamcat, you've made your point. This is NOT a reverb meant to exactly, meticulously recreate an exact, physical room with specific dimensions. That is really not something most of us care about or are particularly looking for. (I make weird electronic music with extremely artificial sounds, meant for headphones. What I look for in a reverb is flavor, and compatibility with the kinds of sounds I'm using.)

You focused on one word in some marketing text, read way too much into it, and then chose to read way too much into a typical control found on many different algorithmic reverbs. Weird.

...

I have a lot of reverb plugins, four reverb pedals, and four Eurorack modules that have reverb as an additional feature rather than a main focus. I like my reverbs and delays, but I don't "need" more of either of them.

But if a reverb offers me something that sounds great and I don't think I can easily do it (if at all) with my existing stuff, I'm interested. After a few minutes of demoing I found several cases of that with FutureVerb, so I bought it.

I've seen people elsewhere compare FutureVerb to Bricasti (I wouldn't know), and to NI Raum but with more options/controls. I think that's fair. Raum happens to be one of my favorite throw-it-on-and-forget-it reverbs. It seems to me FutureVerb has a wider range of possibilities and invites a bit more tailoring.

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I just with KVR would finally implement a feature to not show quoted replies from blocked people, so I don't have to even glance over sewage spewing idiocy.

One can hope.

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jamcat wrote: Thu Nov 13, 2025 10:41 am
Touch The Universe wrote: Thu Nov 13, 2025 9:31 am When i look at that chart of those instruments crowded in a room like that - and the plugin places them in that field - isn't it just slight volume and panning - it's just a gimmick. When you are messing the volume and pan and verb you are doing the same them - placing them in a field - at some point it makes no real difference.
It sounds like you're talking about Ambiente. I can tell you that no, the instruments aren't actually "crowded." That particular "room" view isn't to scale. Ambiente has a different "tech" view, which is, and when you click over to that view, you see there's actually a lot of space between instruments and it shows very precise distances in meters for everything. It looks like this:

Image

You'll notice that there are different numbers of dots within each circle. Those dots represent how many players there are in each group, since each one is a divisi instance of SWAM String Sections and contain 4, 5, or 6 players.

And Ambiente is not a gimmick that simply uses pan and volume. It is a full blown room simulator that creates localized reverb through geometric wave reflection. The spatialization is created by tracing the energy of the room reflections from the unique position of each sound source in the room to the virtual binaural microphone.
And that's awesome but it's also pointless as there is no audio standard that allows you to output the 80 instruments you seem to think are so important to put into 3D space as that would require 80 speakers to accurately reproduce them with the authenticity you claim is so important

Even if you are mixing on Dolby Atmos which is currently the only surround sound standard that could even come close and your listener has an EXTREMELY high end setup in their home that standard uses a technique called "spatial coding" to reduce the audio to up to a maximum of 16 concurrent "elements"

So your 80 instruments become 16 but most people don't have that and are using 5.1 or 7.1 speaker arrays for Atmos so your 80 instruments become 5 or 7 and all of the low frequency information becomes 1, and if they are using overhead speakers those 80 instruments will become 2 or 4 or if you are using an extremely large and expensive setup in a very large home theater room you might have 10 but honestly who is doing that?

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ambiente.png
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jamcat wrote: Wed Nov 12, 2025 9:39 pm Lame.

If Valhalla actually wanted to make a "transparent and realistic" reverb, it would have 3D metric room dimensions that calculate reflections through ray-tracing, instead of simple delays derived from a percentage based size.

Just what the hell is a 50% sized room, anyways? 50% of what?
Isn't that what that 'Ambiente' room simulator from Audio Modeling is supposed to be?

If so, then it doesn't sound all that impressive, imho. Even when using SWAM instruments, I usually tend to bypass their own native reverb and use others instead from FabFilter, Valhalla, etc.
Last edited by MrJubbly on Thu Nov 13, 2025 7:02 pm, edited 1 time in total.

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HenkDeWegWeg wrote: Thu Nov 13, 2025 9:38 am Do Valhallas still sound as mud, theres reverb was bettered long long ago. real place sound and synthetic clear is now possible for very cheap, this is too small too late.pass
As stated, I'm not a fan of the old ones. This is new. And sounds different (better).

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foosnark wrote: Thu Nov 13, 2025 1:36 pm This is NOT a reverb meant to exactly, meticulously recreate an exact, physical room with specific dimensions. That is really not something most of us care about or are particularly looking for.
Speak for yourself, I lost out on 7 Grammys and 4 Gramdaddys for producing a track simulating a 15m² room when it should've been at least a 30m² room to sound professional

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mcbpete wrote: Thu Nov 13, 2025 2:47 pm
foosnark wrote: Thu Nov 13, 2025 1:36 pm This is NOT a reverb meant to exactly, meticulously recreate an exact, physical room with specific dimensions. That is really not something most of us care about or are particularly looking for.
Speak for yourself, I lost out on 7 Grammys and 4 Gramdaddys for producing a track simulating a 15m² room when it should've been at least a 30m² room to sound professional
I ask if I add to my 10 very high kwality reverbs and no thanks. not difficult

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After playing with it a bit more this morning, I love just the Echo section by itself. I think if it was just the super-clean reverb without that, I probably would have passed (though "Frozen" can be kind of fun).

It's mentioned several times in the manual but not obvious at first when using the plugin: the "Level" controls don't affect the send from one effect to the other. So if you only want Echo, you need to use Echo->Rev mode, otherwise the echo's input is a 100% wet signal from the reverb. But using one side just to tweak the other without being directly audible is a useful trick.

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foosnark wrote: Thu Nov 13, 2025 1:36 pm But if a reverb offers me something that sounds great and I don't think I can easily do it (if at all) with my existing stuff, I'm interested. After a few minutes of demoing I found several cases of that with FutureVerb, so I bought it.
What cases were these? What does it do that your others don't?

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nevermind
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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sounds great. i'll use it. there's many great flavors of reverb in the valhalla plug ins with always some creative twists that take things out of the norm or add some extra sound design options. this new verb is right up my alley and i'm sure will find its way into tunes.

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This is a forum so expressing opinions is the whole point of participating here, and obviously many of those opinions are going to be criticism or just statements about what you don't like a product.

What I don't get is going on and on for 5 pages.
dedication to flying

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Valhalla is a cool company and Sean seems to be a good guy. But the gushing and fanboying is a bit too much.

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I'm a tad confused about the purpose/focus of this one. It says it is meant to do ultra realistic spaces, so like an upgraded VRoom? But then it also has vintage style echo? Which is more what vintageverb is about right?

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