LinnStrument's Game of Life

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SimpleConway (VST3)

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Kind of different for you...

And



Running a Bitwig extension to do Conway's Game of Life on the display, white is a live cell, yellow->orange->red for dead cells after certain amount of ticks.

I've sync'd it to the DAW transport, and then I can add 'beacons' to the grid that become note triggers. Another setting control a randomization of the grid every x ticks (to keep the grid from dying etc)

Overall it makes for a visually interesting random ish sequencer.

You can create/kill cells in real time, start/stop the simulation, add beacons, set daw sync sub division, turn on and off random seed, change seed every x ticks, and change the color scheme.

Very interesting stuff I think...

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Good one, Jeff. I used to run Life on CP/M on my first computer in the mid-70s.

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Very nice Jeff, I like that.

I keep thinking of getting an old 380z CP/M emulation going, that was the first computer I had access to in a dingy little room at school. It was the physics teachers baby. I loved it.

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Super fun idea!

Makes me think that there is a lot of room to explore musical games on light up grid synths

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There is an older (64-bit but pre-AUv3) iOS app called Xynthesizr, whose built-in sequencer has the option to use the Game of Life to populate sequence notes/steps, with a few settable parameters.
Mike Metlay, PhD (nuclear physics -- no, seriously!) :D
listen to me: Mr. Spiral | join the fam: RadioSpiral | my gig: Atomic Words LLC (coming soon)

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mrspiral wrote: Tue Dec 30, 2025 9:13 pm There is an older (64-bit but pre-AUv3) iOS app called Xynthesizr, whose built-in sequencer has the option to use the Game of Life to populate sequence notes/steps, with a few settable parameters.
I should check that plugin out. I just released my own VST that uses Conway's Game of Life as a generative sequencer. SimpleConway

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