appreciate it!Urs wrote: Thu Nov 27, 2025 4:30 pm Busy days... sorry...
Randomisers are tricky here. If it can get loud in Filterscape, imagine how loud it can get in Zebra... one of the things that keep me from adding randomisers is the possible liability when people get their gear or - worse - their ears blown up. So a randomiser would require a built in limiter and all that (which we did for Filterscape), and probably a lot of extra logic to make sure that whatever you hear, is compatible with human ears.
would be awesome though
