Absynth was doing custom user waveforms and multi-point envelopes way before it caught on in other synths that's for sure! I doubt the granular capabilities are really any better than anything else these days, as everyone has granular. Up until V4 or so there weren't many outside of Reaktor.aMUSEd wrote: Tue Dec 02, 2025 4:28 pmIt's like a laboratory for sound design - it combines many sound generation methods - people often tend to think of it as mainly granular/sample based but it also had (has) FM, Fractal and Additive synthesis (including a limited form of resynthesis and drawable waves) along with some exotic sound processing modules combining complex MSEG's (which are used all over the place), resonators, complex comb filtering and the 'Aetherizer' which is a grain based delay/reverb. Back when it came out and for a long time there was nothing like it and even today I can't think of any synths that combine all those elements in a similar way. It also had (has) support for multiple forms of surround sound, again very few synths have that even today and when it came out this was also ground breaking. Last but not least because it attracted so many fantastic sound experimenters and designers there is a huge legacy library of amazing sound design.ffx wrote: Tue Dec 02, 2025 4:17 pm Can you explain to me what was so special regarding synthesis in Absynth 5, except the esoteric-/alienship-like GUI? Was it kind of semi-modular? FM? Was it similar to AIR Music Loom 2?
The rhythmic modulation stuff is probably still more advanced than anything out there.
So I wonder what they've done to make the synthesis methods as competitive as possible with the current synth landscape. Wavetable import would probably make sense. Improved resynthesis to compete with Alchemy/Harmour/Myth etc. would also be cool.
