By going to OpenGL, I've disentangled most of the windows code from my own. I'm still working on separating the VST SDK out of my code. (Ultimately, building for linux means supporting multiple plugin formats) Once I've done that, I need to set up a Linux development environment on another machine and build it there so I can debug on the same machine I'm building on.audiojunkie wrote: Wed Nov 19, 2025 5:13 pm Excellent!!! Are you still planning on having Linux binaries?
I'm aiming to support my existing customer base first - I.E. get the thing working on Windows VST. Once I'm there and major bugs have been worked out, then my focus will be on Linux builds.
