Out Now: Bassliner by Dreeemwave (with support from Cableguys)

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
RELATED
PRODUCTS
Bassliner

Post

dreeemwave wrote: Sat Dec 06, 2025 11:32 pm PS. Bassliner talk seems a little slow in here compared to other places.. I hope to hear more from the KVR community about the plugin, any feedback or ideas are very encouraged! :tu:
This plugin looks promising and i wanted to buy it, but then reading this:
The plugin requires an Internet connection to generate basslines.
is holding me back from buying it!

To need an internet connection to activate a plugin today is the normal way and i get it, even if there're enough other ways to process an activation.
BUT needing a constant connection for a plugin to function... sorry, this will not work for me!
This plugin is useless when i'm on the road with my laptop then.

Hope there will be a better solution in the future. :roll:

And this part raising more red flags:
We keep track of generation activity to make Bassliner better and to prevent abuse. We don't sell your data.
Even mention to NOT sell our data implies you're collecting it and at this very moment "our data" are out of our hands and we've no control WHAT exactly you're collecting and what is done with the data in the end.

This and the fact with the constant connection is bothering me so much... sorry, no buy for me! :?

Post

Uncle E wrote: Sun Dec 07, 2025 2:34 am
dreeemwave wrote: Sat Dec 06, 2025 11:32 pm PS. Bassliner talk seems a little slow in here compared to other places.. I hope to hear more from the KVR community about the plugin, any feedback or ideas are very encouraged! :tu:
The beta version is telling me "the plugin did not receive the server reply in time".
The beta ended a while ago, but now you can access the free demo (https://dreeemwave.com/bassliner-demo), and of course, the actual final version!
kinkajou wrote: Sun Dec 07, 2025 9:47 am And this part raising more red flags:
We keep track of generation activity to make Bassliner better and to prevent abuse. We don't sell your data.
Even mention to NOT sell our data implies you're collecting it and at this very moment "our data" are out of our hands and we've no control WHAT exactly you're collecting and what is done with the data in the end.

This and the fact with the constant connection is bothering me so much... sorry, no buy for me! :?
Thanks for your time and for explaining how you feel about the system, I see what you mean. The good news is that apart from generation, everything else remains fully functional even when you're offline. As such, a common approach is to generate a lot of basslines in one online session and save your favourite ones in your Library, which remains accessible offline as well. That's how I use it as I travel frequently.

I'm puzzled with the data collection worries. As you already quoted, we "keep track of generation activity to make Bassliner better and to prevent abuse". So we keep track of what kind of patterns you generate, in order to analyse related statistics and make the product better, and to know when a bad actor may attempt to attack the server. If this is a red flag, I think this won't work out indeed. I may develop fully offline things in the future, but it would be more limited by nature - it just can't compare to an ever growing system and full flexibility in terms of coding frameworks etc.

Post

kinkajou wrote: Sun Dec 07, 2025 9:47 am
dreeemwave wrote: Sat Dec 06, 2025 11:32 pm PS. Bassliner talk seems a little slow in here compared to other places.. I hope to hear more from the KVR community about the plugin, any feedback or ideas are very encouraged! :tu:
This plugin looks promising and i wanted to buy it, but then reading this:
The plugin requires an Internet connection to generate basslines.
is holding me back from buying it!

To need an internet connection to activate a plugin today is the normal way and i get it, even if there're enough other ways to process an activation.
BUT needing a constant connection for a plugin to function... sorry, this will not work for me!
This plugin is useless when i'm on the road with my laptop then.

Hope there will be a better solution in the future. :roll:

And this part raising more red flags:
We keep track of generation activity to make Bassliner better and to prevent abuse. We don't sell your data.
Even mention to NOT sell our data implies you're collecting it and at this very moment "our data" are out of our hands and we've no control WHAT exactly you're collecting and what is done with the data in the end.

This and the fact with the constant connection is bothering me so much... sorry, no buy for me! :?
thats why I quoted it twice as the dev clearly did ignore it. the reply above is also a red flag for me. there are other tools as well to do such things (maybe different) and it is also not well communicated.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

Post

You have posted twice that the plugin needs an Internet connection to operate, and apparently need a response from me on that. We do state on the product page that it needs an Internet connection to generate, as this makes it possible to use advanced code and enable features such as the Feedback Pool. I'm all ears if you can tell me what you are expecting to hear from me about this. I understand that every forum has its own user base and personality, so I'd appreciate it if you can let me know what is your exact question as I'm new in KVR. Thank you!

Post

Maybe you could arrange an opt-out for those that want it, personally I don't have a problem.

Post

dreeemwave wrote: Sun Dec 07, 2025 10:32 am The beta ended a while ago, but now you can access the free demo (https://dreeemwave.com/bassliner-demo), and of course, the actual final version!
That's fine, but the fact that the plugin can lose functionality at all gives me pause. Also, I sent the demo request for two separate email addresses and the demo emails never arrived.
I may develop fully offline things in the future, but it would be more limited by nature
I'd be more interested in this. Maybe you could sell expansion MIDI packs for the demo version, since that's already pretty much the offline version? Many people have been burned by companies ceasing operations, leaving us with non-functioning plugins that require phoning home to work.

Post

pekbro wrote: Sun Dec 07, 2025 6:21 pm Maybe you could arrange an opt-out for those that want it, personally I don't have a problem.
They wouldn't be able to use essential functionality though, such as "Create Similar" or the Pool. To be fair, so far no user had mentioned having any problem with the server logging generation parametres... There are way way more intrusive plugins in this phase of the industry. (Which makes sense, if we remember -for comparison- what data people are sending to some specific companies in case they simply own a mobile phone! :)
Uncle E wrote: Sun Dec 07, 2025 6:41 pm I sent the demo request for two separate email addresses and the demo emails never arrived.
I can verify that up until right now, people download and can use the Demo (I'm able to see the downloads through my Email service). What was your email address, and have you looked in your Promotions or Spam folders?
Maybe you could sell expansion MIDI packs for the demo version, since that's already pretty much the offline version? Many people have been burned by companies ceasing operations, leaving us with non-functioning plugins that require phoning home to work.
I guess I could do that, but honestly, with the paid version any user can simply devote a couple of hours and generate + save hundreds of patterns, that they could use offline and forever, independently of what might happen in the server in 5, 10 or 20 years from now. Especially for the price, you're taking your money's value back in just a few hours of use. Though as an idea, I like what you mentioned and makes a lot of sense from a "quality of life" perspective (it's just a lot more fun to click "Generate" than to browse a Library)!

Post

dreeemwave wrote: Sun Dec 07, 2025 8:55 pm I guess I could do that, but honestly, with the paid version any user can simply devote a couple of hours and generate + save hundreds of patterns, that they could use offline and forever, independently of what might happen in the server in 5, 10 or 20 years from now. Especially for the price, you're taking your money's value back in just a few hours of use. Though as an idea, I like what you mentioned and makes a lot of sense from a "quality of life" perspective (it's just a lot more fun to click "Generate" than to browse a Library)!
Right, I see, that makes sense. Yes, you're right, there's no point in having an offline version in that case.

Post

I just bought it and notice there's an activation limit of 3. I didn't install it yet since I plan to reformat my PC in a couple of days. Is there a way to de-authorize and what happened if I hit the limit (reformat, new hardware, etc)?

Post

xx JPRacer xx wrote: Sun Dec 07, 2025 11:00 pm I just bought it and notice there's an activation limit of 3. I didn't install it yet since I plan to reformat my PC in a couple of days. Is there a way to de-authorize and what happened if I hit the limit (reformat, new hardware, etc)?
Ah, don't worry about that at all. My merchant shows this limit, but it does not affect the actual licensing. As long as the server is not receiving too many requests from e.g 5 different computers firing from the same license within a few days period, it will be fine. :tu:

Post

I have just installed the demo to run inside Cubase. The program appears as an "FX plugin" - not as an "instrument" so you can't open a track using it. It works as an FX plugin on a bass VST but it won't sync with the project tempo.

Anyone else running Cubase having the same issue?
Last edited by HHUKRadio on Mon Dec 08, 2025 1:53 pm, edited 1 time in total.

Post

HHUKRadio wrote: Mon Dec 08, 2025 12:31 pm I have just installed the demo to run inside Cubase. The program appears as an "FX plugin" - not as an "instrument" so you can't open a track using it. It works as an FX plugin on a bass VST but it won't sync with the project tempo so is pretty useless at the moment.

Anyone else running Cubase having the same issue?
Please, follow the instructions in my reply to your email and let me know. The plugin syncs automatically to your DAW's BPM, and we've had plenty of full version users on Cubase who haven't experienced a syncing issue. You can also use the Drag-To-DAW feature if something in your setup is weird, but the best solution is to get to solve this with my support as long as you can send me more info about what is different from the expected functionality (that is found at https://dreeemwave.com/basslinermanual).

Post

Update.

Demo didn't sync properly in Cubase but Alex was uber quick with his email responses and all is sorted now using the updated version of Bassliner - so I've purchased it. I'll update if necessary as I explore the software. What fun!

Post

I’m happy to let you know that v1.3 is now available for both Windows and macOS, and is already available as a download at https://dreeemwave.com/basslinerupdates. The update is also accessible from the plugin’s UI for both Windows and macOS.

V1.3 introduces Lock Zones; 8) you can right click any area on the internal piano roll to make the notes of that region persist across new generations (the region will have a yellow gradient shade like in this image), and create baselines in an entirely new and fun way. With this feature the variability of pattern styles expands significantly, and the feature can be used with both the regular and Experimental engines. Have fun, and let me know how it goes!

Image

Here is a quick tour video that shows how Lock Zones work, along other main features:


PS. I've extended our Winter Sale, taking the price down to just €19! :) It’s just like the offer we had during Cyber Week that so many of you used. It will run until the end of the week.

Post

Lock Zones are a great addition, thanks for the update :tu:

Post Reply

Return to “Effects”