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minordrama wrote: Wed Nov 05, 2025 8:01 pm Hm unfortunately I don't know a way to do it in Logic Pro that doesn't involve two tracks. Maybe someone that knows Logic Pro better than I do would know but my hunch is that it is not possible.

The two track setup looks like this (from the SendBlender manual):

Screenshot 2025-11-05 at 2.58.00 PM.png

Logic Pro has more limited routing options than some other DAWs.
Thanks! I have been testing things out a bit this morning. Sadly, Logic does not allow sidechain inputs from the same channel the plugin that is receiving the sidechain input is on.

So indeed a two tracks setup is needed. It's a handy plugin for sure. Gain matching is also useful as are setting the different crossover curves. What I am missing is mouse-wheel control over plugin parameters.. ?

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Morty-C-137 wrote: Sun Nov 09, 2025 2:15 pm
minordrama wrote: Wed Nov 05, 2025 8:01 pm Hm unfortunately I don't know a way to do it in Logic Pro that doesn't involve two tracks. Maybe someone that knows Logic Pro better than I do would know but my hunch is that it is not possible.

The two track setup looks like this (from the SendBlender manual):

Screenshot 2025-11-05 at 2.58.00 PM.png

Logic Pro has more limited routing options than some other DAWs.
Thanks! I have been testing things out a bit this morning. Sadly, Logic does not allow sidechain inputs from the same channel the plugin that is receiving the sidechain input is on.

So indeed a two tracks setup is needed. It's a handy plugin for sure. Gain matching is also useful as are setting the different crossover curves. What I am missing is mouse-wheel control over plugin parameters.. ?
Hey I'm sorry I forgot to reply to this. Mouse wheel control is on my list of things to implement. You can expect it in a future update.

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Excellent! Thanks.

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Thanks for the post. Another hidden gem is ZL Equalizer, Only free EQ I found close to Pro Q 4 by Fabfilter.

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ShanS wrote: Thu Nov 20, 2025 7:29 am Thanks for the post. Another hidden gem is ZL Equalizer, Only free EQ I found close to Pro Q 4 by Fabfilter.
Nice find, an interesting developer indeed.

For users who want to see a list of ZL creations:
https://github.com/orgs/ZL-Audio/repositories?type=all
Intel i7-4790K | Gigabyte Z97X-UD3H | 32GB Crucial Ballistix Sport | RME Babyface Pro | UAD PCIe Octo, Quad | Asus GT 730 | W11 Pro | S1 v6.5

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Last edited by noiseresearch on Mon Feb 02, 2026 4:22 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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Omkar wrote: Thu Nov 20, 2025 8:01 pm
ShanS wrote: Thu Nov 20, 2025 7:29 am Thanks for the post. Another hidden gem is ZL Equalizer, Only free EQ I found close to Pro Q 4 by Fabfilter.
Nice find, an interesting developer indeed.

For users who want to see a list of ZL creations:
https://github.com/orgs/ZL-Audio/repositories?type=all
just keep in mind that ZL Equalizer 2 repo is not on public GitHub, only the older ZL Equalizer is.
But ZL Equalizer 2 is also free and can be downloaded from https://zl-audio.github.io/plugins/
Or download the nightly builds from here: https://github.com/ZL-Audio/ZLNightlyRelease/releases

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VladK wrote: Wed Nov 26, 2025 9:33 pm just keep in mind that ZL Equalizer 2 repo is not on public GitHub, only the older ZL Equalizer is.
But ZL Equalizer 2 is also free and can be downloaded from https://zl-audio.github.io/plugins/
Or download the nightly builds from here: https://github.com/ZL-Audio/ZLNightlyRelease/releases
As I understand V2 continues in the same repository of V1 and can be found at https://github.com/ZL-Audio/ZLEqualizer.

It's confusing but version numbers up to 0.6.2 is ZL Equalizer v1 and version numbers from 1.0.0 onwards are for ZL Equalizer v2.

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VladK wrote: Wed Nov 26, 2025 9:33 pm
Omkar wrote: Thu Nov 20, 2025 8:01 pm
ShanS wrote: Thu Nov 20, 2025 7:29 am Thanks for the post. Another hidden gem is ZL Equalizer, Only free EQ I found close to Pro Q 4 by Fabfilter.
Nice find, an interesting developer indeed.

For users who want to see a list of ZL creations:
https://github.com/orgs/ZL-Audio/repositories?type=all
just keep in mind that ZL Equalizer 2 repo is not on public GitHub, only the older ZL Equalizer is.
But ZL Equalizer 2 is also free and can be downloaded from https://zl-audio.github.io/plugins/
Or download the nightly builds from here: https://github.com/ZL-Audio/ZLNightlyRelease/releases
Makes me aware I downloaded versions for the wrong platform hehe,
otherwise ... I find everything latest in the list.
Not sure what do you mean?
Intel i7-4790K | Gigabyte Z97X-UD3H | 32GB Crucial Ballistix Sport | RME Babyface Pro | UAD PCIe Octo, Quad | Asus GT 730 | W11 Pro | S1 v6.5

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Gabriel Garcia wrote: Wed Nov 26, 2025 10:28 pm
VladK wrote: Wed Nov 26, 2025 9:33 pm just keep in mind that ZL Equalizer 2 repo is not on public GitHub, only the older ZL Equalizer is.
But ZL Equalizer 2 is also free and can be downloaded from https://zl-audio.github.io/plugins/
Or download the nightly builds from here: https://github.com/ZL-Audio/ZLNightlyRelease/releases
As I understand V2 continues in the same repository of V1 and can be found at https://github.com/ZL-Audio/ZLEqualizer.

It's confusing but version numbers up to 0.6.2 is ZL Equalizer v1 and version numbers from 1.0.0 onwards are for ZL Equalizer v2.
Ok, I think I understand the issue.
The confusion is mainly based
on ZL`s naming convention of files & folders.

In short:
ZL EQ = main folder with literally everything related to it.
On the right then is the latest datest release no matter the version.

ZLxxx.86 = everything pc related (x86, x64, vst, vst3).

I hope it is a bit more transparent now.
Intel i7-4790K | Gigabyte Z97X-UD3H | 32GB Crucial Ballistix Sport | RME Babyface Pro | UAD PCIe Octo, Quad | Asus GT 730 | W11 Pro | S1 v6.5

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Marvinh wrote: Fri Nov 28, 2025 12:19 am Hi recently released an update for my free kick drum utility “for kicks” sound great when layering with samples and on its own. If you guys want to give it a spin https://Bzarvin.com/forkicks
Mac OS: VST3, AU, CLAP
Windows: VST3, CLAP
Linux: VST3, CLAP
Anyone who can make you believe absurdities can make you commit atrocities.

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AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
https://ahfkdy7.itch.io/pussi-xtc (https://ahfkdy7.itch.io/pussi-xtc)
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.

you measure your head size and speaker geometry, tweak some values and good to go.

eats cpu like crazy though.
my very first vst

vst2 windows 64bit only, microsoft c++ runtime needed.

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Cyber Monday AudioFB

In celebration of Cyber Monday, we decided to create 3 plugins using CubeSoundLab and make them available for FREE download.

https://audiofb.com/plugins/
I have no idea if they are any good.
Anyone who can make you believe absurdities can make you commit atrocities.

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Soundtoys are giving away 6 free effects over Xmas. Today's is Little Primal Tape delay. I was playing with it this morning - it's really good. Lots of variety available:

https://www.soundtoys.com/12-days-of-so ... 6b54f2027f

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AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
Ahfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc (https://ahfkdy7.itch.io/pussi-xtc)
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.

you measure your head size and speaker geometry, tweak some values and good to go.

eats cpu like crazy though.
my very first vst

vst2 windows 64bit only, microsoft c++ runtime needed.
macos universal build is out too

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