Introducing REVERSIDE [BETA] new reverb plug-in from the author of Aether

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Reverside

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Introducing REVERSIDE - a new reverb plug-in from the author of Aether.

Reverside is a sophisticated dual‑engine algorithmic reverb that combines Early and Late reflection processing into interlinked engines, each with independent diffusion, EQ, filtering, modulation and stereo/M‑S routing. Use it for believable spatialization, immersive staging or bold creative effects—from intimate close‑ups to wide cinematic placements.

The Early Reflection engine can host up to 200 reflections and lets you control virtual geometry with both relative and absolute dimension controls, shape, wall absorption, air‑induced decay, fill‑in and time‑warp parameters to create natural or artificial reflection patterns. The algorithm simulates sound propagation in 3D, so you can place source and listener anywhere in a virtual space to derive natural direct‑path timing and first‑reflection cues for coherent externalization and controllable distance and direction.

The Late Reflection engine delivers smooth long tails and strong envelopment. Twelve diffusion models and a non‑exponential FAT envelope let you sculpt onset and tail behavior. Frequency‑dependent decay profiles are set using a 3‑band filter whose band gains can be adjusted independently per channel, enabling asymmetric tonal and decay behaviors.

Both engines offer independent pre‑delays that can be set in milliseconds or tempo‑synced subdivisions, letting you create precise, rhythmic or spatial effects. Reverside uniquely supports setting many engine parameters independently per channel (L/R, M/S or anything between), enabling asymmetric tails, rotating perspectives and evolving spatial effects.

Reverside provides extensive internal modulation that preserves clarity and harmonic content. Each engine has its own modulation controls, and the interface exposes 100+ adjustable parameters for deep sound shaping without external tools.

FEATURES
  • Multi‑engine architecture: interlinked Early and Late processing for flexible tonal and spatial shaping
  • 3D source/listener placement: position and orient source and listener in virtual geometry for realistic timing and spatial cues
  • Spatial FX: independent frequency‑dependent decay, reverb time and envelope profile per L/R or M/S channels for asymmetric and evolving stereo tails
  • ER engine: up to 200 reflections, geometry controls (absolute/relative), shape, wall absorption, air decay, fill‑in and time‑warp
  • LR engine: 12 diffusion models, FAT non‑exponential envelope, long smooth tails and envelopment control
  • Per‑engine pre‑delay with time and tempo modes: ms or tempo‑synced subdivisions, absolute and relative timing options
  • Spectral shaping: per‑reflection absorption, frequency‑dependent decay, 3‑band filters and multi‑band filtering/panning
  • Bidirectional filter routing: ER→LR, LR→ER or ER|LR modes for different material/decay interactions
  • Asymmetric parameter panning: split time‑domain and filter parameters between L/R or M/S for asymmetric decay and imaging
  • Advanced imaging: mid/side/rotation control, width, decorrelation and spectral panning for rich, stable fields
  • ER to LR routing with multiple pick‑up points for flexible signal flow
  • Modulation: extensive, artifact‑free modulation with per‑engine settings
  • Workflow & UI: param locks, A/B/C/D memory slots, preset management, customizable color schemes, fonts and skins, localization support
  • GPU‑accelerated UI (OpenGL) for smooth rendering
Current build and availability

Current version: 0.9.6.b480 — stable and production‑usable. The user interface is subject to redesign. The included factory preset library is small and intended for testing; it does not cover the plugin’s full capability.

Platforms

Windows: VST3 / CLAP (Intel x86_64; AVX2 capable CPU is required)

macOS: VST3 / CLAP / AUv2 (Apple Silicon M1–M5; Intel macOS build is under works)

Demo limitations
  1. Preset saving disabled
  2. Plugin state not restored from DAW projects
  3. One instance per host
Documentation

• Online manual: https://devproaudio.com/manual.html

• PDF manual: https://devproaudio.com/pub/reverside_manual.pdf (minimal viable state)

Licensing & pricing

Free for registered users of SpinAudio and 2CAudio who purchased prior to 01.NOV.21

Special pre‑release price: 115 USD

Notes / known issues
  1. Intel‑mac build not available yet
  2. DSP is not fully optimized; Windows requires AVX2‑capable CPU for best performance
  3. Plugin requires an OpenGL‑capable GPU; older integrated GPUs may be slow
  4. Initial window open time: ~0.5 s on macOS, ~1 s on Windows (further optimization planned)
Support & contact For technical inquiries, feedback, or beta access: info@devproaudio.com

Acknowledgments

I sincerely thank all people who supported Reverside development and testing over past 3 years.
Special thanks to Jeffrey Jaskunas of Altitude Audio (https://altitude.audio) who made all this possible.

Denis
DEVPROAUDIO
https://devproaudio.com

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Please support Linux! :)
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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really looking forward to it and checking the quality!
not a big fan of the GUI, I hoped for a more fancy looking one :D.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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1) Linux build is considered
2) GUI is just a *testing* one at the moment, I will re-do it

Denis
DEVPROAUDIO
https://devproaudio.com

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devproaudio wrote: Thu Dec 11, 2025 7:36 pm 1) Linux build is considered
2) GUI is just a *testing* one at the moment, I will re-do it

Denis
DEVPROAUDIO
https://devproaudio.com
thanks alot! :) I know the real beauty comes from the inside but as a 2Caudio user I like the GUIs e.g. from Breeze, not too much but nice for the eyes and easy to understand and still looking good and not overly done.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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I'm also looking forward to this. I own the full 2caudio collection. Hopefully it can be lightweight as breeze and detailed as b2 or aether, of course not at the same time 😉

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devproaudio wrote: Thu Dec 11, 2025 7:36 pm 1) Linux build is considered
2) GUI is just a *testing* one at the moment, I will re-do it

Denis
DEVPROAUDIO
https://devproaudio.com
Thank you!! :)
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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I am so looking forward to this. The lightweight nature + great sound quality from Breeze made it my go-to reverb for ages. i could put hundreds of instances on my tracks and hardly have any issues. Can't wait to see another reverb of such high caliber.

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Congrats on getting this to where it is!

My only feedback is that the multiple pages of controls are quite intimidating and not as immediate as Aether was, which was really inviting on a mostly single page. I wonder if you could do something similar here with the most important controls in one page and you could also drill down into the details if you wanted for more in depth controls. Those images in aether were really cool too.

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Echoes in the Attic wrote: Sun Dec 14, 2025 1:33 pm Congrats on getting this to where it is!

My only feedback is that the multiple pages of controls are quite intimidating and not as immediate as Aether was, which was really inviting on a mostly single page. I wonder if you could do something similar here with the most important controls in one page and you could also drill down into the details if you wanted for more in depth controls. Those images in aether were really cool too.
He said above, the multiple pages were still the last part of the beta, and will change on official release.

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metalifuxx wrote: Sun Dec 14, 2025 10:41 pm
Echoes in the Attic wrote: Sun Dec 14, 2025 1:33 pm Congrats on getting this to where it is!

My only feedback is that the multiple pages of controls are quite intimidating and not as immediate as Aether was, which was really inviting on a mostly single page. I wonder if you could do something similar here with the most important controls in one page and you could also drill down into the details if you wanted for more in depth controls. Those images in aether were really cool too.
He said above, the multiple pages were still the last part of the beta, and will change on official release.
Well you can’t put all those controls on one page either so they have to be somewhere. I didn’t notice the comment but was it that the actual number of controls were going to be reduced or just a different layout somehow?

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indeed it's not possible to put all the controls on one page like it's done in Aether as the number of controls is about 3X. however it's possible to improve workflow and make a *main control* page.

Denis
DEVPROAUDIO
https://devproaudio.com

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Looks perfect as it is, don't change anything!

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3D source/listener placement

position and orient source and listener in virtual geometry for realistic timing and spatial cues
Yes! This is what a reverb in 2025 should have.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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Thanks for all your hard work. The last beta I was sent is 0.9.5.b370 from July - how do I access the newest version?

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