Zebra 3 Public Beta (final beta)
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- KVRist
- 138 posts since 15 Dec, 2023
I also never owned Zebra 2, but I've been playing Zebralette 3 since it came out and learning the spline editor. I completely disagree about the interface being whack and needing a complete rework..
For me Zebra exists in a place between the "trying to be everything you'll need" (of say, Pigments) and the "actually everything you'll need (of Reaktor) and giving that to you in a polyphonic environment without virtual cables.
So to me the modularity makes sense. The lanes make sense. The lack of wires is elegant. I need to get used to where to go for certain things coming from Zebralette, but I just completely disagree about the interface.
I think the reason I like the interface is that I'm coming to it first and foremost as a curated modular environment and not primarily as a subtractive synth...
For me Zebra exists in a place between the "trying to be everything you'll need" (of say, Pigments) and the "actually everything you'll need (of Reaktor) and giving that to you in a polyphonic environment without virtual cables.
So to me the modularity makes sense. The lanes make sense. The lack of wires is elegant. I need to get used to where to go for certain things coming from Zebralette, but I just completely disagree about the interface.
I think the reason I like the interface is that I'm coming to it first and foremost as a curated modular environment and not primarily as a subtractive synth...
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- KVRist
- 250 posts since 8 May, 2015
Given the depth of this synth, I can’t help feeling a landscape UI would work really well, even on my 27" monitor some of the text is very small and everything feels a bit tight, something a wide UI would alleviatesunthief01 wrote: Fri Dec 12, 2025 7:08 am I think the reason I like the interface is that I'm coming to it first and foremost as a curated modular environment and not primarily as a subtractive synth...
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- KVRer
- 7 posts since 16 Oct, 2025
Dr. Seuss once took a $50 bet to write a story using only 50 words. The result was the most successful book of his career, Green Eggs & Ham.Teksonik wrote: Thu Dec 11, 2025 1:06 amI will push back against that myth until the day they pry the synths out of my cold dead hands.
Limitations stifle creativity. Period, end of story.
The only thing limitations do are force you to compromise.![]()
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- KVRAF
- 2452 posts since 1 Jul, 2021
My first impression is that it has some very good sounds/presets. I have noticed a way higher cpu usage than Zebra 2 though.
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 5779 posts since 2 Oct, 2008
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.
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- KVRAF
- 4314 posts since 20 Feb, 2004
Thanks, much appreciated.Fannon wrote: Fri Dec 12, 2025 4:57 am Urs mentioned that some of the new Filter have Diva quality and resource consumption, but the filters are not 1:1 the same
1.0 Release probably for Q1 next year
A well-behaved signature.
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- KVRAF
- 2297 posts since 23 May, 2012 from London
It's not an upgrade of an existing engine, it's a complete re-write with imo, much better sounding filters and crazy deep and also amazing sounding additive manipulation and Osc FX. It should be expected that these improvements come at the cost of more cycles. That being said, Zebralette3 was thirsty during the beta and was subsequently optimised before commercial release, so there is hope for Zebra3 to follow suitDCrown wrote: Fri Dec 12, 2025 7:55 am My first impression is that it has some very good sounds/presets. I have noticed a way higher cpu usage than Zebra 2 though.
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
Always Read the Manual!
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- KVRAF
- 4314 posts since 20 Feb, 2004
I believe Urs mentioned that it will be optimized for CPU at some point, and to expect higher usage until then.DCrown wrote: Fri Dec 12, 2025 7:55 am My first impression is that it has some very good sounds/presets. I have noticed a way higher cpu usage than Zebra 2 though.
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
A well-behaved signature.
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- KVRist
- 96 posts since 9 Jul, 2023
Why on earth would you expect that? Zebra2 was released in 2006, almost 20 years ago. CPUs had a fraction of the power they do today. Would you not expect a completely new synth engine to use more CPU than a 2006 synth in order to sound better?DCrown wrote: Fri Dec 12, 2025 7:55 am My first impression is that it has some very good sounds/presets. I have noticed a way higher cpu usage than Zebra 2 though.
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
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- KVRAF
- 2452 posts since 1 Jul, 2021
Yes, that's what I expect. My main synth is Avenger and V2 s lower on cpu than very old V1, although it has way more features.pchase wrote: Fri Dec 12, 2025 8:53 amWhy on earth would you expect that? Zebra2 was released in 2006, almost 20 years ago. CPUs had a fraction of the power they do today. Would you not expect a completely new synth engine to use more CPU than a 2006 synth in order to sound better?DCrown wrote: Fri Dec 12, 2025 7:55 am My first impression is that it has some very good sounds/presets. I have noticed a way higher cpu usage than Zebra 2 though.
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
It is always about improving a product!
In a complete project a cpu hog is not useable for me and freezing a track is not my workflow, I rarelly do it, cuz I want always get back to a track add or change something in the process.
- KVRian
- 903 posts since 27 Apr, 2018
Thanks for elaborating on your vision of the concept of Zebra. I appreciate to read your thoughts on this.Urs wrote: Thu Dec 11, 2025 8:49 am The whole concept and workflow of Zebra is and has always been about the economics of connecting as few modules as needed for as much outcome as possible.
It is one middle ground between simple fixed architecture synths like Hive, Diva and Serum and full blown modular environments like VCV Rack or Reaktor.
While I am able to understand your opinion on the concept of Zebra, I think with this statement you are noticeably wrong. I can not see how e.g. the concepts of Phase Plant do sacrifice either workflow or especially depth. So having curves and LFO shape tables, each able to modulate everything with everything, freely remapable and retriggerable by everything does not offer depth? Sorry but it seams like, you have some blind spots on that.Urs wrote: Thu Dec 11, 2025 8:49 am It is not the only concept that tries to achieve this, there is e.g. Phase Plant, MPowerSynth and probably a few more that I don't recall. However, these concepts are not the same as Zebra, since they either sacrifice the depth that Zebra offers, or they sacrifice the workflow for whatever infinity they may have.
Don't understand this either. I mean, you have the grid with 4 lanes with each ending on a mixer channel, where then each you can route into individual Fx lanes. So this isn't a layer based approach?Urs wrote: Thu Dec 11, 2025 8:49 am Speaking of which, Zebra is the opposite of a layer based approach. This has advantages and drawbacks. The advantage is, you can probably build more complex and/or refined patches quicker in Zebra than in a layered synth. The disadvantage is, if you need gazillions of the same kind of modules, you lose all the advantages. And then you need a different synth.
Maybe I have a different understanding, of how a semi-modular synth should be, than you. In my opinion the goal should be, not to stand in the way and give the user as much freedom as possible, to realize a sound in the way he is intending it. Doesn't mean to say "Zebra is the opposite of a layer based approach" or it's rahter paradigm A and not so paradigm B, limiting it unneccessarily? It could be a layered based approach very well, not?
Maybe for a pad, played with bass notes and with long release. But for lead or bass sounds? You need to ensure to be future-proof and keep future CPUs busy till Zebra 4 arrives.Urs wrote: Thu Dec 11, 2025 8:49 am Besides, more than 4 filters per voice will bring CPUs into serious trouble![]()
I wouldn't contradict that it's a phenomenal piece of software and I also don't think, I get bummed out. I just think there is much potential to improve and I wanted to gave this feedback.kraster wrote: Thu Dec 11, 2025 2:59 pm Again, rather than get bummed out by what it supposedly lacks delve into its enormous capabilities. It's a phenomenal piece of software.
I see it the same way, but Urs already stated for this. What I don't understand is: what would you take Zebra 3 away, if you'd decide to drop all the "direct modulation" fields out and just leave a central concise modulation system, be it a matrix or like in Phase Plant? I would say nothing.zerocrossing wrote: Thu Dec 11, 2025 3:08 pm It is odd to have two very different modulation paradigms. To a new user, it seems like a lot of things are just not mod targets, when they are, but only in the mod matrix. I'd also appreciate a "focus" screen, where all modulation can be seen as a list, like Omnisphere does it.
Maybe it is important to say, that my intention was/is not to fuel controversy, but to give some feedback how Zebra could even get more great as it already is. So again:
What would you take Zebra 3 away to open it up in terms of limitation of module amount or to make the GUI morce concise? I think nothing.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
Yeah, I think I watched all videos on YT.zerocrossing wrote: Fri Dec 12, 2025 3:43 amDeep cut. Saw Belew, Vai, Levin and Carey on the first show of their Beat tour. It was great. They're going to be in your neck of the woods on 15/06. Highly recommend it. I didn't miss Fripp at all. He usually hides anyway.
https://beat-tour.com
Great to see they're finally coming to Europe. Been waiting for this! Oh and ticket sales start today... it's a big arena though, should be possible to get one.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
You might have purchased TDZ with a different email address. Contact our support and they'll be sorting it out. It's pretty much what 6 people have been doing all day every day for a week or so.cryophonik wrote: Fri Dec 12, 2025 4:41 am Am I losing my mind, or did U-he change their mind about the free upgrade to Zebra 3 for Dark Zebra owners? When I requested my licenses, I got an email with a link to upgrade to Z3 for $35, but I bought Dark Zebra more than 10 years ago when they promised the free upgrade.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
Every single module in Zebra 3 is objectively improved in sound over its Zebra 2 counterpart. In the most simple case, modules in Zebra 3 are likely to be oversampled when in Zebra 2 they are not, and they are likely to implement novel technologies for anti-aliasing (if ADAA rings a bell as a term, we use it pretty much everywhere, and we might have the first FM oscillators deploying a version of it). Oversampling would approximately double the CPU.DCrown wrote: Fri Dec 12, 2025 7:55 am My first impression is that it has some very good sounds/presets. I have noticed a way higher cpu usage than Zebra 2 though.
Frankly speaking I expect an upgrade to be optimized, it means a better cpu performance than previous version, so I will wait, maybe it will be improved....
So in that sense, every Z3 module is expected to at least consume twice as much CPU as their Z2 counterparts. Speaking of FMOs for instance, those now are dual oscillators. So it's intuitively clear that they use more CPU than the single FMOs from Z2.
that said, a few modules will see more optimisation. The texture reverb for instance can use up to 20% on my machine, but a team of devs is on it, just didn't want to risk breaking anything before this beta release.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
So, in Zebra 2 the ModMatrix was an add on "for when you need it" because almost everything had direct modulation slots. So the general concept is neither new nor odd. We have however improved the ModMatrix concept over the time, and now it plays a bigger role.SamDi wrote: Fri Dec 12, 2025 10:37 amI see it the same way, but Urs already stated for this. What I don't understand is: what would you take Zebra 3 away, if you'd decide to drop all the "direct modulation" fields out and just leave a central concise modulation system, be it a matrix or like in Phase Plant? I would say nothing.zerocrossing wrote: Thu Dec 11, 2025 3:08 pm It is odd to have two very different modulation paradigms. To a new user, it seems like a lot of things are just not mod targets, when they are, but only in the mod matrix. I'd also appreciate a "focus" screen, where all modulation can be seen as a list, like Omnisphere does it.
In Zebra 3 many modules became more complex and deep than in Zebra 2, so adding lot of direct modulation slots was very cluttering. We tried.
So we reduced the direct modulation slots for wherever it matters the most. And that is typically wherever sample accurate modulation makes an audible difference, e.g. in the FMO modulation gains, and of course on filter cutoff.
Our approach to the ModMatrix is ultra flexible, but to make it feasible, it runs on a more sparse granularity than direct modulation slots. The control rate of direct modulation slots is 1/4 sample rate or 10kHz, while the granularity of the ModMatrix is about a sixteenth of that, about 800Hz when the sample rate is 44.1/48 kHz.
So in Hive we tested various ways to increase that granularity, but the audible differences (if any) would not justify the increased CPU hit. At an update rate of 8-16 samples (which is better than many, many synths), the CPU doubles. Not worth it.
