The method used by Dawesomes Kontrast is kinda amazing too. When you right click a knob there is a very clear visual representation of all the modulations for this knob. If you right click on a mod background instead you see all destinations for that modulator.SamDi wrote: Mon Dec 15, 2025 12:17 pm Best solution I have ever seen IMHO, was in Synthmaster 2 (don't know if it flowed to SM 3 either):
You had a list of modulations, which you could be set to automatically filter to modulator- or destination-centric.
So if you clicked on a modulator in the synth the list showed all destinations, which this modulator is modulating. If you clicked on a destination the list showed all modulators, which modulated this destination.
Perfect to analyse patches or find mistakes.
Unfortunately I didn't see, that the industry was jumping on that solution. May it has some backdraws, which I am not aware of.
Zebra3 actually has a similar feature. If you select a mod at the bottom or in the mod lane on the right, the targets show a tiny yellow (?) dot where you can also set mod depth. It's just way too subtle, and if a target is within a collapsable page (like FMO->width) you won't see it, unless it's expanded and not out of screen. It also does't work for the direct modulation slots - For example, if I drag Env1 directly onto curve morph, I see the yellow dot, but if I drag it onto the direct modulator slot, there is no dot.
The backwards search is also there thanks to the "remove modulation" dialog, but yeah it's not pretty and it also doesn't work with the direct modulators.
Personally I'm with Urs that a spreadsheat view like in Dune3 or Ana2 is far from the best solution and anything but modern. Hell, I even prefer the way MassiveX does modulations and it's not exactly known for its great UI. Then again, the direct modulators are probably even less modern and they occupy screen real estate, which leads to the quite "cramped" look of the current UI.

