QDelay - new free Dual-Delay

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About the mix knob, it works almost the same way as having independent knobs for wet and dry, together with a volume control you can achieve any combination but its not as practical I admit, low space on the UI to add two knobs for that.

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I’d like to see the oft-overlooked LCR delay pattern.

It’s like a ping-pong delay with an added center panned delay every other time, so it goes: L, C, R, C, L, C, R, C…
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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You can achieve something like that by setting Left to half the time of the Right delay or vice versa, let me know if its not the same thing.

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unfortunatele the AU version fails auval under (old) logic 10.5.1 under mojave
(auval crashreport saved in case of interest)

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It interests of course! let me know what is broken, I'll be checking the code as well maybe theres something obvious.

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tilr8 wrote: Sat Jan 03, 2026 5:12 pm You can achieve something like that by setting Left to half the time of the Right delay or vice versa, let me know if its not the same thing.
It’s not the same thing. To get LCR you need a delay pattern like this:

L: x x - x x x - x x x -
R: - x x x - x x x - x x
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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Makes sense, Vital implements that so I'll be able to have a look.
With half time L or R you get some thing like

L: x - x - x - x
R: x x x x x x x

Indeed.

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I think the dark gray labels are a bit too dark... what about a bit lighter (and/or different hue) and a very low contrast box (choose frame or filled rectangle) that surrounds the controls related to DIFF, MOD, etc.? The same box approach could also be used for DUCK controls.

Would help a lot clarifying at a glance to what the various knobs refer. My two cents...

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Noted, will have a look, may take some days as some other priorities like bugs are surging.

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Pushed a patch that with some luck fixes AU logic errors, let me know if that's the case.

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Thanks Tilr :tu:

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jamcat wrote: Sat Jan 03, 2026 5:25 pm
tilr8 wrote: Sat Jan 03, 2026 5:12 pm You can achieve something like that by setting Left to half the time of the Right delay or vice versa, let me know if its not the same thing.
It’s not the same thing. To get LCR you need a delay pattern like this:

L: x x - x x x - x x x -
R: - x x x - x x x - x x
After checking how Vital does the Ping-Pong-Mid, it uses the same technique and gets the same result:

Code: Select all

poly_float samples = poly_float(getSampleRate()) / last_frequency_;
if (style == kMidPingPong)
      samples += utils::swapStereo(samples) & constants::kLeftMask;
period_ = utils::clamp(samples, 3.0f, memory_->getMaxPeriod());
this results in delay times [DelayL+DelayR, DelayR]

So check the preset Ping-Mid-Pong in QDelay, it achieves this by unlinking the delays and setting a delay to be the double time of the other delay.

Image

Hope it helps, check the preview or sound, its exactly the same.

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I don't know what Vital is, but if it's doing C, R, C, R, C, R, that's not LCR.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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Check the screenshot, or check Ping-Mid-Pong preset in presets. Its doing Mid - > Left -> Right -> Mid -> Left -> Right...

This is done by setting Mode ping-pong, set one delay the double of the other delay, and set Width knob to zero.

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fyi,
the new version 1.0.2 is now validating fine and working well in goodold logic 10.5.1

super thanks!

:tu:

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