Yes, many parameters that aren't exposed in the UI are available via automation parameters, or loading patches that use them, or sending sysex etc. Some parameters you can guess at the names and actually add them into your skin yourself. The plugin is in early beta, so it's not a finished product yet, so expect things to change in many regards.chk071 wrote: Tue Jan 06, 2026 5:01 pm It's actually available as a parameter in automation, but, it seems to have no effect? Unless I miss something.
If something doesn't work yet, it's mostly because it's not implemented yet for a bunch of reasons.
