[Release] DephazEAudi0 — real-time geometric audio processor
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- KVRer
- 10 posts since 5 Feb, 2026 from EU
Hi KVR,
DephazEAudi0 is now live — a real-time geometric audio processor built on the Dephaze projection framework.
Each sample is processed independently in a scale-invariant Φ³ domain, restoring structural coherence without lookahead or memory.
Includes live visualization.
KVR product page:
https://www.kvraudio.com/product/dephaz ... phazeaudi0
Buy / download:
https://dewerangus.gumroad.com/l/qesnwp
Price: $19
Feedback welcome.
DephazEAudi0 is now live — a real-time geometric audio processor built on the Dephaze projection framework.
Each sample is processed independently in a scale-invariant Φ³ domain, restoring structural coherence without lookahead or memory.
Includes live visualization.
KVR product page:
https://www.kvraudio.com/product/dephaz ... phazeaudi0
Buy / download:
https://dewerangus.gumroad.com/l/qesnwp
Price: $19
Feedback welcome.
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- KVRian
- 1158 posts since 2 Oct, 2021
Demo version?
Audio demos?
The description sounds like really phazed out scientific blurb. But yeah. Not clue what this is about. Interesting though. But without the above not interesting enough to invest $19 into a funny product description.
Audio demos?
The description sounds like really phazed out scientific blurb. But yeah. Not clue what this is about. Interesting though. But without the above not interesting enough to invest $19 into a funny product description.
ABX is enemy to GAS
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- KVRist
- 155 posts since 11 Jun, 2013
I have buy your plugin , but i notice on the gui than i haven't the wave displaying ? Is it normal ?


- KVRAF
- 37420 posts since 14 Sep, 2002 from In teh net
Always wanted one of thosedephazeaudio wrote: Sat Feb 07, 2026 10:31 am Hi KVR,
DephazEAudi0 is now live — a real-time geometric audio processor built on the Dephaze projection framework.
- KVRAF
- 1626 posts since 28 Jan, 2004
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- KVRer
- Topic Starter
- 10 posts since 5 Feb, 2026 from EU
Thanks for the feedback.
I’ve added a short demo video showing the plugin in real-time so it’s easier to understand what it actually does.
You can watch it here:
https://dewerangus.gumroad.com/l/qesnwp
I’d recommend checking the demo first — hearing it in action explains much more than text alone.
Curious to hear your thoughts after watching it.
I’ve added a short demo video showing the plugin in real-time so it’s easier to understand what it actually does.
You can watch it here:
https://dewerangus.gumroad.com/l/qesnwp
I’d recommend checking the demo first — hearing it in action explains much more than text alone.
Curious to hear your thoughts after watching it.
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- KVRian
- 1147 posts since 6 Jul, 2009
Sounds nice...
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- KVRist
- 155 posts since 11 Jun, 2013
Thank you to the developer who have fixed the wave display "bug"
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- KVRian
- 890 posts since 22 Jan, 2022
I'm no spring chicken when it comes to audio, but I have no idea what any of this means. Can you provide more background on what this issues is that this plugin is trying to solve, and exactly how it solves it?dephazeaudio wrote: Sat Feb 07, 2026 10:31 am DephazEAudi0 is now live — a real-time geometric audio processor built on the Dephaze projection framework.
Each sample is processed independently in a scale-invariant Φ³ domain, restoring structural coherence without lookahead or memory.
Also, is the plugin nulled if gain and stereo are at 0? Is the gain just a clean input gain into the stereo function? Or does it do something different?
In terms of the plugin design (admittedly I have not demoed yet. EDIT: no Mac version), autogain and a bypass would seem helpful.
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- KVRer
- Topic Starter
- 10 posts since 5 Feb, 2026 from EU
Good questions — let me translate the abstract description into something practical.
The plugin isn’t trying to “fix” a traditional audio problem like compression or EQ. The idea is to apply a nonlinear geometric transform to each sample, which subtly alters phase and amplitude relationships. The audible result is mostly about perceived spatial coherence and texture rather than loudness shaping.
There’s no lookahead, buffering, or spectral processing — it’s strictly sample-by-sample math. So the character comes from how the waveform is reshaped in real time, not from analysis or prediction.
GAIN is not a simple input gain stage. It controls the strength of that transform. At lower values the effect is subtle; at higher values the waveform deviation becomes more audible.
Stereo spread is implemented via mid/side scaling after the transform. It’s independent of the gain control — they’re not chained in a typical “gain → stereo” way.
If both parameters are effectively neutral, the output approaches the input, but because this isn’t a linear pass-through stage, it won’t null perfectly like a bypass.
Hope that clarifies what the plugin is actually doing under the hood.
The plugin isn’t trying to “fix” a traditional audio problem like compression or EQ. The idea is to apply a nonlinear geometric transform to each sample, which subtly alters phase and amplitude relationships. The audible result is mostly about perceived spatial coherence and texture rather than loudness shaping.
There’s no lookahead, buffering, or spectral processing — it’s strictly sample-by-sample math. So the character comes from how the waveform is reshaped in real time, not from analysis or prediction.
GAIN is not a simple input gain stage. It controls the strength of that transform. At lower values the effect is subtle; at higher values the waveform deviation becomes more audible.
Stereo spread is implemented via mid/side scaling after the transform. It’s independent of the gain control — they’re not chained in a typical “gain → stereo” way.
If both parameters are effectively neutral, the output approaches the input, but because this isn’t a linear pass-through stage, it won’t null perfectly like a bypass.
Hope that clarifies what the plugin is actually doing under the hood.
- KVRAF
- 10136 posts since 16 Dec, 2002
Excellent, I dont need it then
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- KVRAF
- 2315 posts since 24 Jun, 2006 from London, England
Daddy I'm scared - https://dephaze.eu/

