I think he is referring to actual UI and UX design. It starts with sticking to established standards and not being alien just for the sake of it. It continues with following proven design principles such as the F pattern and left aligned text. There is a vast amount of material and lectures on this topic. One of the most well known introductions is Don’t Make Me Think by Steve Krug. There is an enormous amount to learn in this field. I have been developing software for over 25 years and have specialized in UI and UX design for more than ten years now, and I am still learning. UI and UX design differ from programmer driven design in many fundamental ways. And forgive me, but i see many many areas in your actual design that could be dramatically improved.So I'm not really sure what "conforming" would mean here?
OuchTiles wrote: Tue Feb 10, 2026 6:38 amdawhead wrote: Tue Feb 10, 2026 12:46 amTiles wrote: Sun Feb 08, 2026 11:41 am Another thing that caught my attention as an open source developer is offering the source code while mentioning that compiling it is complicated, undocumented, and unsupported.
... On Windows ... you're basically screwed ...
I can sense quite a bit of frustration in what you wrote, and I understand very well what you mean. Dependency management remains complicated on any platform. For me, though, Linux has always been the more complex part of the equation.
In the end, Windows and macOS are where the money is and where most users live. And personally, I don’t think it’s realistic to expect 99 percent of the professional market to adapt to the views of 1 percent of ideologists.
That said, many thanks for sharing your insights and explaining how you see things. And I wish you continued success with your project. Keep it up.