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Here are three suggestions.

1/ DCOs: Unfortunately, the static Generator Offset from version 7 no longer exists (which is a great loss from a musical point of view). It allowed you to instantly have a series of sounds spaced out in time corresponding to the number of generators. To remedy this, you can load, for example, the same sound eight times into the DCOs, and to shift them, you would need an Offset function. It would also be interesting to have effects other than FM, which is not really great.

2/ The possibilities of the 12 paths of the 3D Surround Panner could be expanded. One could imagine that when the grains move from left to right, their pitch changes in the same way or their length becomes smaller and smaller, and this could be applied to all the other Grain Modulations. This is already possible manually by choosing the same Mode of Grain Modulation for everyone, including the Surround Panner (for example, X PM-Field). In any case, it would be very relevant from a musical point of view.

3/ Spectral Trigger reminds me of MGranularMB's Multiband. This multiband is very effective. The spectrum is divided into 2, 3, 4, 5, or even 6 equal bands (with Mute and Solo for each band). Not only can you modify the boundaries of each band (automatable!), but you can also modify their volume.
In crusher-X, you could even use a multiband for each Grain Modulation!!

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