https://lusidmusicuk.com/products/buzzc ... on-clipper (https://lusidmusicuk.com/products/buzzcut-the-erosion-clipper)
There are probably better ears and judges here than me, so curious what more experienced people think of this
He's not using anything of mine, though I'm talking privately with the guy in efforts to help him get the mono AU to happen. I hope he does, because if he's able to make a mono AU version it'll also be N to N and work in surround, if he does it right. He won't have to be using my code to do it, either, although in another forum he's got a guy asking him for 'slew dithering' (which is not a thing) but it came up relative to my Chrome Oxide which is noise applied only to the slew, and was from somewhere between 2007 and 2011.BCollins wrote: Sat Feb 21, 2026 2:49 pm Downloaded today and compared it to a vast amount of clippers I own on 2 bus.
This clipper is pretty unique and sounds incredibly open and clean. Very true to the source.
Regarding the dithering / noise approach, Airwindows and Maat Fidef come to mind.
Excellent question and I appreciate the opportunity to push back. What BuzzCut offers is “choice” - do you want “foldback aliasing” or “noise”. Just like dithering doesn’t “solve” truncation distortion, it replaces it. Likewise erosion clipping doesn’t “solve” foldback aliasing. It replaces it. Most people agree that random noise sounds better than digital artefacts. This is why dithering is basically universally accepted as superior. Oversampling is there again for “choice”. If you use the 16x oversampling option then there is a lot less aliasing to replace. You’re absolutely free to not use erosion clipping or oversampling, it can act like a normal hard clipper or soft clipper too. I do genuinely understand the skepticism.Zeisner wrote: Sun Feb 22, 2026 12:42 pm Ask yourself: Why does it feature oversampling if this "stochastic erosion" would reduce aliasing? And what's the point of adding even more noise? Sure, as a special effect it can be useful for genres like industrial. But as a general tool?
I quote from your webpage:LusiD_Music_UK wrote: Sun Feb 22, 2026 6:36 pm What BuzzCut offers is “choice” - do you want “foldback aliasing” or “noise”.
That is nonsense. Without oversampling (and filtering the frequencies above the Nyquist frequency) there is still aliasing. By adding noise above Nyquist you only make that noise alias as well. You can "mask" aliasing without oversampling by simply adding noise filtered with a highpass filter. But does it sound good? For certain genres that require noise, sure. But as a general tool? Forget it.LusiD_Music_UK wrote: Sun Feb 22, 2026 6:36 pm By modulating the threshold with shaped noise that shatters the source of inharmonic foldback aliasing before it happens.
The solution to quantization noise is not dithering, it's higher bit depths, the equivalent to higher samplerates.LusiD_Music_UK wrote: Sun Feb 22, 2026 6:36 pm Just like dithering doesn’t “solve” truncation distortion, it replaces it.
No, you're simply adding noise to preexisting noise.LusiD_Music_UK wrote: Sun Feb 22, 2026 6:36 pm Likewise erosion clipping doesn’t “solve” foldback aliasing. It replaces it.
But what sounds best? No noise at all.LusiD_Music_UK wrote: Sun Feb 22, 2026 6:36 pm Most people agree that random noise sounds better than digital artefacts.
Dude. Streaming services offer more and more ofzen 24-bit streams. Because the quantization noise of such a bit depth falls below the audibility threshold of humans which means no more dithering is required.LusiD_Music_UK wrote: Sun Feb 22, 2026 6:36 pm This is why dithering is basically universally accepted as superior.
So, I'm not affiliated with the dev in any way nor have I tried the product, but I understand enough DSP to be able to tell you that his idea is in fact sound.Zeisner wrote: Mon Feb 23, 2026 10:15 am If I made that plugin I would not have tried to fool customers. Instead I would be upfront, saying what the plugin really does. It can be useful as a tool/special effect hybrid for certain genres. But that has nothing to do with aliasing. Sell it as "collapsing clipper" or something. You would attract the right kind of customers and have a better reputation.
I was so close to being that guy but I talked myself out of it at the last second. Came, went back and found you'd just wrote thisAndreya_Autumn wrote: Mon Feb 23, 2026 3:03 pm It is of course true that aliasing and quantization noise can both be solved with higher sample rates or bit depths. At least if by solved we mean rendered entirely unproblematic for human listeners. A truly nitpicky player of the "who is right" game would contend that those things don't solve the problems at all, and they would be strictly correct but also a bit of a jerk.Your point stands that removing aliasing without replacing it with any noise is in fact possible.
Curious as to what that might look/sound like - would this essentially be jitter in the frequency (time?) domain, vs dither in the amplitude domain
Again, even that strictly does not! But can indeed render it inaudible. But that's the last time I'm gonna walk that jerk-line, I promise! We agree that silencing aliasing without the noisy side effect is possible. My only disagreement was with the perception that the dev has claimed otherwise!Zeisner wrote: Mon Feb 23, 2026 3:21 pm There is only one way to "erode" aliasing (similar to modulating quantization noise instead of masking it) and that would be (pseudorandomly) changing the samplerate per sample, ideally as parallel processes to distribute aliasing artifacts even more across the frequency spectrum. But that still doesn't solve the aliasing issue itself, only oversampling and filtering out all frequencies that would fold back does.
Yup. There is a (seldom mentioned) name for this strategy which presently escapes me... but which I *think* contains the word jitter. It came up in the DSP forum a while ago. Or more likely in an old thread that was necrod a while ago. Maybe the supersaw one, don't remember.
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