That's just Diva. He does it in other ways in other synths so there's that. And a mix in some.
I'd say modelling is the "right way" to do it but that's just like my opinion man. It does come with a price (CPU consumption).
That's just Diva. He does it in other ways in other synths so there's that. And a mix in some.
Classic wavetables, sample playback, FM, additive, PWM with any waveform, hypersaw, granular, looped waveforms, phase distortion, formant, waveshaping, ring modulation, amplitude modulation, oscillator sync, resonance, noise, lofi, 3D Wavetables, and many other modes exclusive to Icarus. All synthesis modes can be combined.
You know what interests me? Using synths to make music. Nerding out on the specs and examining them with a scanning electron microscope seems like an utter waste of time to me.
I thought wavetables were sample-based, but they can be edited using additive synthesisjupiter8 wrote: Wed Mar 11, 2026 1:54 pm Resynthesis are typically done with additive synthesis. Though i'd argue that it is the same thing as wavetable synthesis. Same coin different sides. I guess i'm a DSP nihilist "It doesn't matter, it's just a bunch of numbers"
With that said, Marcus seems to have thrown all the things at Icarus 3.Classic wavetables, sample playback, FM, additive, PWM with any waveform, hypersaw, granular, looped waveforms, phase distortion, formant, waveshaping, ring modulation, amplitude modulation, oscillator sync, resonance, noise, lofi, 3D Wavetables, and many other modes exclusive to Icarus. All synthesis modes can be combined.
Yeah you're not wrong. Conceptually it is basically the same thing though. Just a different way of storing the waveforms.Korg Supporter wrote: Wed Mar 11, 2026 4:21 pmI thought wavetables were sample-based, but they can be edited using additive synthesisjupiter8 wrote: Wed Mar 11, 2026 1:54 pm Resynthesis are typically done with additive synthesis. Though i'd argue that it is the same thing as wavetable synthesis. Same coin different sides. I guess i'm a DSP nihilist "It doesn't matter, it's just a bunch of numbers"
With that said, Marcus seems to have thrown all the things at Icarus 3.Classic wavetables, sample playback, FM, additive, PWM with any waveform, hypersaw, granular, looped waveforms, phase distortion, formant, waveshaping, ring modulation, amplitude modulation, oscillator sync, resonance, noise, lofi, 3D Wavetables, and many other modes exclusive to Icarus. All synthesis modes can be combined.
Additive synthesis works because in the real world limitless sine waves of various frequencies combine together into one "resultant" wave. That wave then hits your ear drum and causes it to vibrate that vibration causes electrical impulses to be generated which you brain interprets as a specific soundEssent wrote: Wed Mar 11, 2026 5:37 pm With additive synthesis every waveform is calculated using sines (or something which resembles a sine). This way you can even calculate a saw too, however that is very computation intensive. So I was wondering how all these synths do it for these non standard waveforms.
Historically Wavetables were sample based.Korg Supporter wrote: Wed Mar 11, 2026 4:21 pmI thought wavetables were sample-based, but they can be edited using additive synthesisjupiter8 wrote: Wed Mar 11, 2026 1:54 pm Resynthesis are typically done with additive synthesis. Though i'd argue that it is the same thing as wavetable synthesis. Same coin different sides. I guess i'm a DSP nihilist "It doesn't matter, it's just a bunch of numbers"
With that said, Marcus seems to have thrown all the things at Icarus 3.Classic wavetables, sample playback, FM, additive, PWM with any waveform, hypersaw, granular, looped waveforms, phase distortion, formant, waveshaping, ring modulation, amplitude modulation, oscillator sync, resonance, noise, lofi, 3D Wavetables, and many other modes exclusive to Icarus. All synthesis modes can be combined.
Hive has a couple of interpolation options. One is spectral, and the other is more conservedIvyBirds wrote: Wed Mar 11, 2026 7:42 pmHistorically Wavetables were sample based.Korg Supporter wrote: Wed Mar 11, 2026 4:21 pmI thought wavetables were sample-based, but they can be edited using additive synthesisjupiter8 wrote: Wed Mar 11, 2026 1:54 pm Resynthesis are typically done with additive synthesis. Though i'd argue that it is the same thing as wavetable synthesis. Same coin different sides. I guess i'm a DSP nihilist "It doesn't matter, it's just a bunch of numbers"
With that said, Marcus seems to have thrown all the things at Icarus 3.Classic wavetables, sample playback, FM, additive, PWM with any waveform, hypersaw, granular, looped waveforms, phase distortion, formant, waveshaping, ring modulation, amplitude modulation, oscillator sync, resonance, noise, lofi, 3D Wavetables, and many other modes exclusive to Icarus. All synthesis modes can be combined.
Modern Computers are cheap and powerful enough that they can use DSP to generate the waves on demand for each Wavetable. This is a serious advantage because it can also generate values in-between the individual waves this allows those waves to be morphed. So you can go from a square wave to a triangle wave smoothly and slowly morph between the two
With samples you can't do that
However single cycle waveforms in a sample based Wavetable can be broken down into the individual sine waves that make up that sound using a mathematical formula and those sine wave values can be loaded into an additive synth engine. Once it's in an additive engine you can use that to morph between say a square and a triangle
Hive has four plugin interpolation algorithms options to determine how it transitions between frames, allowing for a balance between audio quality and CPU usage.Korg Supporter wrote: Wed Mar 11, 2026 7:51 pm Hive has a couple of interpolation options. One is spectral, and the other is more conserved
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