More people do this than I thought.....
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- KVRAF
- 7316 posts since 7 Mar, 2003
Oh, and you know the people who sit there coding this software... yknow, the ones with the talent.
Surely they deserve some recompense for their effort.
They have student loans to pay too yknow!!
Surely they deserve some recompense for their effort.
They have student loans to pay too yknow!!
My Youtube Channel - Wires Dream Disasters
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
which is EXACTLY what i said ... no need to lock it ...Acolmiztli wrote:PHZ: This isn't a warez thread. There are no links to warez, no advice on how to get warez, so it does not need locking.
Move it to the Hyde Park forum if you must, but there is nothing in this thread that is against the rules.
... yet
(ill be more than surprised and pleased if its still open when i get back later from the course im about to leave for)
slainte
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
Mr. Smart Arse replies : erm.....i was questioning the "personality trait" comment you made. It's kinda obvious people steal things they want....can i hear a DUHHHHH!!! anywhere?
But i'd bet the vast majority (in the vsti world at least) steal simply because they cannot afford the extortionate prices of the software. And as for it being the best, that's debatable. Kjaerhus (sp?) audio give away an excellent range of effects/mastering tools and they are far superior to some that you have to pay for. the same applies to many of the synths you can get right here for free.
But i'd bet the vast majority (in the vsti world at least) steal simply because they cannot afford the extortionate prices of the software. And as for it being the best, that's debatable. Kjaerhus (sp?) audio give away an excellent range of effects/mastering tools and they are far superior to some that you have to pay for. the same applies to many of the synths you can get right here for free.
- KVRAF
- 5703 posts since 8 Dec, 2004 from The Twin Cities
"Course" as in golf course?pHz wrote:
(ill be more than surprised and pleased if its still open when i get back later from the course im about to leave for)
slainterob
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
gladly no (i f**king hate golf !!! ) ...
... sadly though its a course on implementation of new government rules relating to teachers non-contact time and how that can be protected when timetabling and covering lessons ...
... thrilling huh ???
slainte
rob
... sadly though its a course on implementation of new government rules relating to teachers non-contact time and how that can be protected when timetabling and covering lessons ...
... thrilling huh ???
slainte
- KVRAF
- 5703 posts since 8 Dec, 2004 from The Twin Cities
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- KVRAF
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
It just occurred to me that my C-64 was 99% pirated software. Mind, the OS was built on-board unless you bought an extra 4K and ran GEOS.
I was 12... don't hate me too much.
But dammit, I BOUGHT my first ever music program for the C64. Damned if I can remember what it was called, but it had 3 notes of polyphony and composition all happened on a music staff.
In addition to my own 'compositions', I also transcribed the theme song from Hawaii Five-O into it.
Also bought and much used-- Impossible Mission, along with Jumpman, Jumpman Jr., and a bunch of other games.
Still... I had reams of floppies chock-full of other crap. I'm sorry, Commodore!!!
Greg
I was 12... don't hate me too much.
In addition to my own 'compositions', I also transcribed the theme song from Hawaii Five-O into it.
Also bought and much used-- Impossible Mission, along with Jumpman, Jumpman Jr., and a bunch of other games.
Still... I had reams of floppies chock-full of other crap. I'm sorry, Commodore!!!
Greg
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- KVRist
- 126 posts since 16 Apr, 2004 from Adelaide, South Australia
Similarly, you could just as easily learn about drawbars from ORGANized as you could from a pirate copy of B4. There is nearly always a free or very cheap plugin available for most jobs - and this rather cancels out the argument about using warez as learning tools.morelia wrote:XDVarenkor wrote:What will a pirate copy of ImpOscar teach you about synthesis that you won't learn from PolyIblit?
You have to admit Sensational does sound just a little too keen for some URLs. Or what do you think he's saying: "Thanks guys for the warning about warez. I'll never use them, I promise. Could you just hook me up with a few sample links to them so I never inadvertently type one into my browser?" I'm sure.morelia wrote:XDVarenkor wrote:Sounds like we've got ourselves an 'interested party'.
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- KVRist
- 235 posts since 16 Apr, 2003 from Norway
I'm pretty sure software developers wouldn't mind people lending their friends software, if in doing so there was no way to make a duplicate of the code on any type of digital media.
In effect, this means also letting them borrow your computer on which the software resides, after any means of data extraction was removed or disabled. This would be equal to lending someone a copy of a book.
I find the point about computer games quite interesting though. A lot of the top end games have huge development teams and long development times behind them. I dare say far more than much of the music software out there. They do sell more games to cover their costs, but they most likely also experience piracy on a larger scale. Theirs are not niche products though.
I think there is a lot of sensibly priced music software out there today, in the 50-200 dollar range. That is not out of reach for anyone.
Competition might also drive the prices of high-end software down in time. The problem today is that there are few alternatives to choose from. You have three major players in the "pro" audio/midi market. Of these, only one is cross platform.
One of the things I find ridiculous is the price of music hardware. 3000 dollars for a synth that is basically software with hands on control? No thanks.
In effect, this means also letting them borrow your computer on which the software resides, after any means of data extraction was removed or disabled. This would be equal to lending someone a copy of a book.
I find the point about computer games quite interesting though. A lot of the top end games have huge development teams and long development times behind them. I dare say far more than much of the music software out there. They do sell more games to cover their costs, but they most likely also experience piracy on a larger scale. Theirs are not niche products though.
I think there is a lot of sensibly priced music software out there today, in the 50-200 dollar range. That is not out of reach for anyone.
Competition might also drive the prices of high-end software down in time. The problem today is that there are few alternatives to choose from. You have three major players in the "pro" audio/midi market. Of these, only one is cross platform.
One of the things I find ridiculous is the price of music hardware. 3000 dollars for a synth that is basically software with hands on control? No thanks.
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- KVRAF
- 7316 posts since 7 Mar, 2003
I believe I said they want to use what they "consider" the best. Holding something in consideration as being the best doesn't make it so.Makeshift Hammer wrote:Mr. Smart Arse replies : erm.....i was questioning the "personality trait" comment you made. It's kinda obvious people steal things they want....can i hear a DUHHHHH!!! anywhere?
But i'd bet the vast majority (in the vsti world at least) steal simply because they cannot afford the extortionate prices of the software. And as for it being the best, that's debatable. Kjaerhus (sp?) audio give away an excellent range of effects/mastering tools and they are far superior to some that you have to pay for. the same applies to many of the synths you can get right here for free.
My Youtube Channel - Wires Dream Disasters
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
bastien wrote:I'm sure there's some Loonytaria, somewhere, who's using exactly that argument right now. I guess the best we can do is not encourage them...herodotus wrote:isn't John Grisham suffering from a technical loophole in the copyright law? I mean where does his income come from when anyone can read his books for free just by going to a library and checking them out? Should this loophole be closed?
simple,librarys keep records of who takes out which books,so over time john grishams publishing company receive a council paid commission for books.similar to the way radios pay for music they play.
- KVRAF
- 1817 posts since 1 Jun, 2003
If one can use freeware for all the learning instead of warez for all the learning, where's the difference between the two?
Nobody is losing any money, because apparently, the warez users are would-be freeware users anyway.
Not that I necessarily believe that to be true - but it DOES follow from your flawed arguments. What you are saying is that freeware is basically legal substitution for warez - thus hurting the developers equally.
Nobody is losing any money, because apparently, the warez users are would-be freeware users anyway.
Not that I necessarily believe that to be true - but it DOES follow from your flawed arguments. What you are saying is that freeware is basically legal substitution for warez - thus hurting the developers equally.
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- KVRian
- 1022 posts since 7 Sep, 2004
I think it's time many of the major music production companies began looking into what the 3D graphics industry has done in the face of mass piracy.
Basically, Personal Learning Editions. Maya about £2000, but you can get a free Personal Learning Edition, which allows you to save and make as much stuff as you like. Discreet released a version of 3DStudio MAX called G|Max which could be used to make models for the modding scene. The only reason you'd need non-watermarked renders is if you were planning to sell them, or use them on behalf of a company in order to make revenue. In which case you can afford the full version, or possibly write it off against tax as an expenditure if you are using it part of your income.
Also, with eBay and a little hunting around, it's not too hard to find retailers selling legal, sealed and unregistered copies of older versions which you can register with the company and then access upgrade pricing when you want the new version.
Basically, Personal Learning Editions. Maya about £2000, but you can get a free Personal Learning Edition, which allows you to save and make as much stuff as you like. Discreet released a version of 3DStudio MAX called G|Max which could be used to make models for the modding scene. The only reason you'd need non-watermarked renders is if you were planning to sell them, or use them on behalf of a company in order to make revenue. In which case you can afford the full version, or possibly write it off against tax as an expenditure if you are using it part of your income.
Also, with eBay and a little hunting around, it's not too hard to find retailers selling legal, sealed and unregistered copies of older versions which you can register with the company and then access upgrade pricing when you want the new version.
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- KVRAF
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
That's not really addressing the issue, and puts up a red herring. Tsk tsk.fabi the underachiever wrote:If one can use freeware for all the learning instead of warez for all the learning, where's the difference between the two?![]()
Nobody is losing any money, because apparently, the warez users are would-be freeware users anyway.![]()
Not that I necessarily believe that to be true - but it DOES follow from your flawed arguments. What you are saying is that freeware is basically legal substitution for warez - thus hurting the developers equally.
If you go for the freeware instead, you're 'supporting' the developer of the freeware. If it's to remain freeware, then at least you can send of a postcard or an e-mail and they might continue to develop it. If it becomes commercial, or if he codes other commercial products, you can become a customer.
On the other hand, the theory is that commercial products offer something that their freeware counterparts don't. I have to admit, it usually takes a "collection" of freeware apps to get similar functionality. That's a step I don't mind taking, but at the end of the day the commercial apps still have their place.
By using software legitimately, you still have the opportunity to help THOSE developers as well. For example, though I use Audacity, I'm finding that I want more and better features. Hence, I'm looking at Adobe Audition. If/When I DO decide to buy it, I will be putting money into somebody's pocket for it.
A third point is that if 2 apps DO perform exactly the same job, but one is expensive and one is freeware, the developer of the expensive one probably WILL go out of business eventually (unless they have a really good marketing team!), which is the only case in which your 'logic' holds true. And when that happens, it's a survival of the fittest scenario. What? Your program doesn't do anything special but still costs $500? Don't feel too bad about you losing business....
Greg
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- KVRian
- 1103 posts since 19 Apr, 2004 from Trent Severn WaterWay
there should be more creative ways that devs get paid,,,like if some fat ass record company uses their app ,,they should pay them royalties,,it might help to bring some prices in line,,but then who cares about the little guy, we can't make them rich,,so the Bentley goes to Nelly.
who's probably never bought audio software....
