I'd like to introduce Elements, a free spectral wavetable synthesizer I've been building since late 2025. I work professionally as a Lead FX Artist and Elements is what happens when that world collides with my other passion, electronic music and synthesis. It's a nerdy synth, beware of that!
The concept
Elements generates sound from the interaction of three ingredients: a geometry, a material, and a light source. Think of it like setting up a render: a sphere of ruby, a dodecahedron of obsidian, a torus of amber — shine a light on it and the optical physics become the synthesis engine. Fresnel equations, Beer-Lambert attenuation, real spectral transmission curves.
What's in Beta 1.0
10 materials based on real optical data (Diamond, Water, Amber, Ruby, Gold, Emerald, Amethyst, Sapphire, Copper, Obsidian)
4 geometries (Cube, Sphere, Torus, Dodecahedron) — each responds differently to rotation
3 light sources (Sunset, Daylight, LED Cool) with Gaussian spectral distributions
Light intensity controls pitch bidirectionally — 50% is neutral
Physical Envelope mode: ADSR derived from optical properties (IOR, thickness, transmission)
Geometric Deformer (Sphere only): Simplex Noise + sinusoidal wavefolder, produces continuous timbral drift
Real-time 3D viewport
8-voice polyphony, VST3, Universal Binary
Video demos
Known limitations
No preset system yet
Light source selection doesn't persist between sessions
Deformer is Sphere-only for now
macOS only — Windows planned
Links
This is just the beginning — v1.1 is already in the works, with a parameter sequencer, preset system, and more geometries for the Deformer.
Free, and always will be. Happy to answer any questions.
