Audio Damage Descent granular
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- KVRAF
- 9150 posts since 28 Apr, 2013
New Granular effect:
https://www.audiodamage.com/collections ... 269437b03f
Descent is a granular delay and reverb effect that transforms your audio into evolving, otherworldly textures. At its core, Descent captures incoming audio and breaks it into tiny grains—anywhere from a handful to dozens at once—then scatters them across time and pitch to create everything from subtle thickening and rhythmic delays to vast, frozen soundscapes and shimmering pitch-shifted clouds. With independent control over grain count, duration, overlap, and direction (forward, reverse, or random), combined with extensive randomization for pitch, pan, position, amplitude, and timing, Descent turns any sound source into a living, breathing texture. Whether you're adding shimmer to guitars, creating infinite sustain on synth pads, or designing abstract sonic environments, Descent delivers studio-quality granular processing with an intuitive interface and real-time FFT visualization.
Features
Granular engine with adjustable grain count (1–50 simultaneous grains), duration, overlap, and envelope shape for precise texture control.
Pitch shifting from -24 to +24 semitones with pitch quantization—lock transpositions to specific intervals for harmonically-correct shimmer, fifths, octaves, or any chromatic combination.
Six-axis randomization: independently randomize pitch, pan, position, amplitude, duration, and grain count for everything from subtle movement to complete chaos.
Direction control plays grains forward, reverse, or randomly mixed—perfect for tape-style effects, reverse swells, and glitchy textures.
High-feedback mode with diffusion control transforms delays into lush, reverb-like washes that never get harsh or out of control.
Tempo-sync or free-running modes let you lock grain timing to your session or let textures evolve organically.
Real-time FFT visualization shows your granular cloud evolving, making sound design intuitive and immediate.
35 factory presets covering shimmers, delays, reverbs, pitch effects, and experimental sound design to get you started instantly.
Cross-platform preset manager with XML-based presets compatible across all plugin formats and operating systems.
https://www.audiodamage.com/collections ... 269437b03f
Descent is a granular delay and reverb effect that transforms your audio into evolving, otherworldly textures. At its core, Descent captures incoming audio and breaks it into tiny grains—anywhere from a handful to dozens at once—then scatters them across time and pitch to create everything from subtle thickening and rhythmic delays to vast, frozen soundscapes and shimmering pitch-shifted clouds. With independent control over grain count, duration, overlap, and direction (forward, reverse, or random), combined with extensive randomization for pitch, pan, position, amplitude, and timing, Descent turns any sound source into a living, breathing texture. Whether you're adding shimmer to guitars, creating infinite sustain on synth pads, or designing abstract sonic environments, Descent delivers studio-quality granular processing with an intuitive interface and real-time FFT visualization.
Features
Granular engine with adjustable grain count (1–50 simultaneous grains), duration, overlap, and envelope shape for precise texture control.
Pitch shifting from -24 to +24 semitones with pitch quantization—lock transpositions to specific intervals for harmonically-correct shimmer, fifths, octaves, or any chromatic combination.
Six-axis randomization: independently randomize pitch, pan, position, amplitude, duration, and grain count for everything from subtle movement to complete chaos.
Direction control plays grains forward, reverse, or randomly mixed—perfect for tape-style effects, reverse swells, and glitchy textures.
High-feedback mode with diffusion control transforms delays into lush, reverb-like washes that never get harsh or out of control.
Tempo-sync or free-running modes let you lock grain timing to your session or let textures evolve organically.
Real-time FFT visualization shows your granular cloud evolving, making sound design intuitive and immediate.
35 factory presets covering shimmers, delays, reverbs, pitch effects, and experimental sound design to get you started instantly.
Cross-platform preset manager with XML-based presets compatible across all plugin formats and operating systems.
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Download SOphist Download SOphist https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=95874
- KVRAF
- 4450 posts since 26 Jan, 2006 from :noitacoL
I gave it a quick spin and didn´t seemed like bringing anything special to the table. 1st impressions, though.
member of the guild of professional dilettantes.
- KVRAF
- 10175 posts since 16 Dec, 2002
Other Desert Cities is the one to check out
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- KVRAF
- Topic Starter
- 9150 posts since 28 Apr, 2013
Except this thread is about Descent.
And by extension a bit about Ascent.
I take it as maybe relative to the Dawesome plugins Love and Hate in the market it's trying to entice. And of course, the fact that Audio Damage codes for all three OSs puts it ahead in that regard.
Downloaded/installed the demos for both Descent and Ascent and finding them to be very nice, and kind of smoother than the Dawsome ones.
And by extension a bit about Ascent.
I take it as maybe relative to the Dawesome plugins Love and Hate in the market it's trying to entice. And of course, the fact that Audio Damage codes for all three OSs puts it ahead in that regard.
Downloaded/installed the demos for both Descent and Ascent and finding them to be very nice, and kind of smoother than the Dawsome ones.
- KVRian
- 1441 posts since 14 Apr, 2008 from velvet noise
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Last edited by noiseresearch on Tue Jul 14, 2026 7:44 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- KVRAF
- 10175 posts since 16 Dec, 2002
There are sooooooooo many granular delay / reverbs
- KVRian
- 1441 posts since 14 Apr, 2008 from velvet noise
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Last edited by noiseresearch on Tue Jul 14, 2026 7:43 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
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- KVRist
- 290 posts since 21 May, 2014 from USA
Sol seems like a stripped down version of Love. I'm not the one you asked but I really like EFX Fragments and Graindad.
- KVRian
- 1441 posts since 14 Apr, 2008 from velvet noise
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Last edited by noiseresearch on Tue Jul 14, 2026 7:43 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
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Download SOphist Download SOphist https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=95874
- KVRAF
- 4450 posts since 26 Jan, 2006 from :noitacoL
agreed. I tried the demo briefly and didn´t seem to have much wow factor. decent, but pretty standard.
member of the guild of professional dilettantes.
- KVRAF
- 1544 posts since 7 Jun, 2021
yeah, no wow factor. But i found my uses in no time. It`s straight forward. You can quickly see what it does and what your uses could be. There lies some value in my opinion. But not something one has to have. With that low price ( and my currency beeing strong) it was ok for me.
"Plugin has turned Drug now"....and the business knows it.
