Artist-developer building personal instruments — how do indie devs survive today?
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- KVRer
- 12 posts since 4 Mar, 2026
Hey everyone,
I am an artist-developer. For years, I have been scribbling strange sound ideas in Max/MSP, Pure Data, or bits of code in Python or JavaScript, creating ephemeral tools that resemble living instruments more than traditional software.
My current project is called Modal Compas. It's an abstract interpretation of the Flamenco Compás — those rhythmic cycles built around 12 beats. I started playing with the chromatic link to that number 12 (12 beats in the Flamenco cycle, 12 chromatic notes) and ended up building a physics engine where marbles act as "dancers" bouncing inside a circle of accented and non-accented beats. As they collide with bumpers, the plugin generates modal motion and chord progressions. The musical output emerges from physics — not from a step grid.
Here's a demo — piano solo, no effects, just Modal Compas generating the MIDI:
For a long time, it was just a Python project with a TUI interface. But recently, using AI coding agents as translators between my ideas and C++, I was finally able to develop it as a full-fledged plugin using DPF. It runs as VST3/CLAP/LV2 and Jack Standalone on Linux, macOS, and Windows. I just finished it.
I'm also working on something bigger — a node-based spectral audio explorer called k2k — but that's a story for another day. Here's a taste though:
This is where I need your help. I know how to design these kinds of tools and systems, bringing my own personal vision to them, and I understand how to work with AI to compile them, but I am a complete novice when it comes to the business side of releasing plugins.
I want to fund my development so I can keep making these weird "spice" tools instead of keeping them on my hard drive. But I don't know how indie devs actually survive today. Do people hate Patreon? Is Gumroad where plugins go to die? Should I just make a Discord and share betas with a few brave souls?
Any advice from people who've walked this path — or who appreciate niche/artistic tools — would be amazing.
Thanks!
I am an artist-developer. For years, I have been scribbling strange sound ideas in Max/MSP, Pure Data, or bits of code in Python or JavaScript, creating ephemeral tools that resemble living instruments more than traditional software.
My current project is called Modal Compas. It's an abstract interpretation of the Flamenco Compás — those rhythmic cycles built around 12 beats. I started playing with the chromatic link to that number 12 (12 beats in the Flamenco cycle, 12 chromatic notes) and ended up building a physics engine where marbles act as "dancers" bouncing inside a circle of accented and non-accented beats. As they collide with bumpers, the plugin generates modal motion and chord progressions. The musical output emerges from physics — not from a step grid.
Here's a demo — piano solo, no effects, just Modal Compas generating the MIDI:
For a long time, it was just a Python project with a TUI interface. But recently, using AI coding agents as translators between my ideas and C++, I was finally able to develop it as a full-fledged plugin using DPF. It runs as VST3/CLAP/LV2 and Jack Standalone on Linux, macOS, and Windows. I just finished it.
I'm also working on something bigger — a node-based spectral audio explorer called k2k — but that's a story for another day. Here's a taste though:
This is where I need your help. I know how to design these kinds of tools and systems, bringing my own personal vision to them, and I understand how to work with AI to compile them, but I am a complete novice when it comes to the business side of releasing plugins.
I want to fund my development so I can keep making these weird "spice" tools instead of keeping them on my hard drive. But I don't know how indie devs actually survive today. Do people hate Patreon? Is Gumroad where plugins go to die? Should I just make a Discord and share betas with a few brave souls?
Any advice from people who've walked this path — or who appreciate niche/artistic tools — would be amazing.
Thanks!
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- KVRist
- 486 posts since 2 Feb, 2005 from UK
Find yourself a distributor(they will take 30%) and let them sell it for you.
VST/AU Developer for Hire
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- KVRer
- Topic Starter
- 12 posts since 4 Mar, 2026
Thank you, I will do more specific research on platforms such as Gumroad, Splice, and PluginBoutique.
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- KVRist
- 96 posts since 27 Feb, 2026
i'm a solo dev running a boutique plugin label (KERN Audio, kernaudio.io) and went direct-to-consumer from day one, so i can share what's actually worked from that angle.
Gumroad is not where things go to die, but it does require you to drive traffic yourself. the transaction experience is fine and the payout is fast. the limitation is discoverability: your Gumroad page won't be found by search, so you need KVR, YouTube, forums like this one, and social to point to it. Patreon works better when your audience connects with you as a person building in public, not just when they want a product. for instruments with your kind of "living thing" philosophy, that might actually be the right fit.
distributors take 30–50% but give you placement in catalogues people actually browse. for niche/experimental work, that placement might not convert anyway. i'd test direct first with a low price point, build a small list of people who care, and only bring in a distributor once you know the tool has an audience.
one thing that's underrated: posting here with transparency about what you're building (like this post) is genuinely the highest-signal marketing you can do in this space. people who are curious become early adopters who give real feedback.
Gumroad is not where things go to die, but it does require you to drive traffic yourself. the transaction experience is fine and the payout is fast. the limitation is discoverability: your Gumroad page won't be found by search, so you need KVR, YouTube, forums like this one, and social to point to it. Patreon works better when your audience connects with you as a person building in public, not just when they want a product. for instruments with your kind of "living thing" philosophy, that might actually be the right fit.
distributors take 30–50% but give you placement in catalogues people actually browse. for niche/experimental work, that placement might not convert anyway. i'd test direct first with a low price point, build a small list of people who care, and only bring in a distributor once you know the tool has an audience.
one thing that's underrated: posting here with transparency about what you're building (like this post) is genuinely the highest-signal marketing you can do in this space. people who are curious become early adopters who give real feedback.
- KVRAF
- 13741 posts since 19 Jun, 2008 from Seattle
+1kernaudioio wrote: Thu Apr 02, 2026 7:51 pm [...] one thing that's underrated: posting here with transparency about what you're building (like this post) is genuinely the highest-signal marketing you can do in this space. people who are curious become early adopters who give real feedback.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
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- KVRer
- Topic Starter
- 12 posts since 4 Mar, 2026
Thanks, I'll keep updating on my progress.
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- KVRAF
- 2727 posts since 15 Apr, 2004 from Capital City, UK
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- KVRer
- Topic Starter
- 12 posts since 4 Mar, 2026
That’s what tipped the scales for me. The way I work—just one person, personal tools—is the story of my process, not a product line. K2K has reached a level of maturity and consistency, and personally, I’d rather see it evolve within a community. I just discovered the kernaudio.io plugins—wow, super precise and elegant. Unfortunately, I’m on Linux. Kudos on this masterful work.kernaudioio wrote: Thu Apr 02, 2026 7:51 pm ... Patreon works better when your audience connects with you as a person building in public, not just when they want a product. for instruments with your kind of "living thing" philosophy, that might actually be the right fit. ...
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- KVRer
- Topic Starter
- 12 posts since 4 Mar, 2026
I have ready-to-use alpha versions available—for Linux, macOS, and Windows. I've tested it on Linux and Windows. Send me a private message and I'll send you a link. I'd really appreciate your honest feedback—first impressions, crashes, strange behavior, anything you like.CinningBao wrote: Mon Apr 06, 2026 9:08 am That spectral explorer looks fascinating. When/if you're looking for beta testers..
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- KVRist
- 96 posts since 27 Feb, 2026
appreciate the kind words, spectraoul. "precise and elegant" is exactly what we're going for, so that lands well.spectraoul wrote: Mon Apr 06, 2026 7:22 pmThat’s what tipped the scales for me. The way I work—just one person, personal tools—is the story of my process, not a product line. K2K has reached a level of maturity and consistency, and personally, I’d rather see it evolve within a community. I just discovered the kernaudio.io plugins—wow, super precise and elegant. Unfortunately, I’m on Linux. Kudos on this masterful work.kernaudioio wrote: Thu Apr 02, 2026 7:51 pm ... Patreon works better when your audience connects with you as a person building in public, not just when they want a product. for instruments with your kind of "living thing" philosophy, that might actually be the right fit. ...
linux is on the radar but no timeline yet. JUCE supports it, so the build side is straightforward. the bottleneck is testing: i'd need a reliable QA setup for the major distros and DAWs (REAPER, Ardour, Bitwig). if that ever comes together, you'd be first to know for sure.
your Patreon approach makes sense for what you're building. when the tool is the process, people want to follow the person, not the product page. let me know when youre set up and i will support in any way i can!
- KVRAF
- 9546 posts since 6 Jan, 2017 from Outer Space
This project sounds interesting.
And would love to test it on Mac.
I am in a comparable position. I always made my own tools in Max/MSP (started out with Max 2) and now with RNBO and AI there is a bridge to make these accessible for a bigger audience. I do not need to make money with it and would rather open source it. But sharing experiences would be great in general…
And would love to test it on Mac.
I am in a comparable position. I always made my own tools in Max/MSP (started out with Max 2) and now with RNBO and AI there is a bridge to make these accessible for a bigger audience. I do not need to make money with it and would rather open source it. But sharing experiences would be great in general…
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- KVRer
- Topic Starter
- 12 posts since 4 Mar, 2026
Max RNBO is a powerful tool.Tj Shredder wrote: Fri Apr 10, 2026 6:15 am This project sounds interesting.
And would love to test it on Mac.
I am in a comparable position. I always made my own tools in Max/MSP (started out with Max 2) and now with RNBO and AI there is a bridge to make these accessible for a bigger audience. I do not need to make money with it and would rather open source it. But sharing experiences would be great in general…
But as my projects grew more fragmented, I found myself piecing things together haphazardly and ended up with components that were increasingly difficult to connect and keep stable. That’s why I decided to consolidate everything into a single C++ app. AI allows me to learn and work much faster.
I’m very interested in feedback from a Max/MSP expert. It’s not the same thing, but I think my brain has been shaped by Max. Send me a DM so I can send you a link.
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- KVRer
- 6 posts since 20 Mar, 2026
I always get a pocket change on gumroad, never really watch it, but then my papal always has some small change to buy stuff, so it isn't bad.
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- KVRer
- Topic Starter
- 12 posts since 4 Mar, 2026
It's nice to have that steady little income. But I'm constantly tweaking things and adding new features. If I were releasing stable, finished plugins, Gumroad would be a good option.Cranky Man wrote: Sat Apr 11, 2026 6:53 am I always get a pocket change on gumroad, never really watch it, but then my papal always has some small change to buy stuff, so it isn't bad.
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- KVRist
- 34 posts since 25 Feb, 2026
I am using Patreon for my vst's and for my vcv rack selection files exc.. Some people may not want to go through the trouble of subscribing I suspect. I didn't have great luck with using rnbo but I did come up with some unusual delays. Mostly I am just using plugdata but haven't in awhile. There is nothing exclusive about Patreon where you can't move products or list them other places later if they already have a price or you are offering it at free + plus.spectraoul wrote: Thu Mar 05, 2026 9:19 pm Hey everyone,
I am an artist-developer. For years, I have been scribbling strange sound ideas in Max/MSP, Pure Data, or bits of code in Python or JavaScript, creating ephemeral tools that resemble living instruments more than traditional software.
My current project is called Modal Compas. It's an abstract interpretation of the Flamenco Compás — those rhythmic cycles built around 12 beats. I started playing with the chromatic link to that number 12 (12 beats in the Flamenco cycle, 12 chromatic notes) and ended up building a physics engine where marbles act as "dancers" bouncing inside a circle of accented and non-accented beats. As they collide with bumpers, the plugin generates modal motion and chord progressions. The musical output emerges from physics — not from a step grid.
ModalCompas_Snapshot.png
Here's a demo — piano solo, no effects, just Modal Compas generating the MIDI:
For a long time, it was just a Python project with a TUI interface. But recently, using AI coding agents as translators between my ideas and C++, I was finally able to develop it as a full-fledged plugin using DPF. It runs as VST3/CLAP/LV2 and Jack Standalone on Linux, macOS, and Windows. I just finished it.
I'm also working on something bigger — a node-based spectral audio explorer called k2k — but that's a story for another day. Here's a taste though:
K2K_Editor.png K2K_Player.png
This is where I need your help. I know how to design these kinds of tools and systems, bringing my own personal vision to them, and I understand how to work with AI to compile them, but I am a complete novice when it comes to the business side of releasing plugins.
I want to fund my development so I can keep making these weird "spice" tools instead of keeping them on my hard drive. But I don't know how indie devs actually survive today. Do people hate Patreon? Is Gumroad where plugins go to die? Should I just make a Discord and share betas with a few brave souls?
Any advice from people who've walked this path — or who appreciate niche/artistic tools — would be amazing.
Thanks!
I would check to make sure that the state of the plugin in saving if it isn't I would use automation in the daw and try saving again.. I went so far as to buy a book on rnbo so you certainly understand it better than I do..
