Texturium – Free Live Orchestrator (1.0.1 Update) Load Instrument into Texturium "Quick Start"

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Morty-C-137 wrote: Fri Apr 17, 2026 4:14 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 3:00 pm Thread updated.
Texturium is now completely free for everyone.
All details and download in the first post.
I won't complain about the price of $0 for a great tool, but why the sudden change of heart?
Ideas are more valuable than money.

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simmo75 wrote: Fri Apr 17, 2026 4:27 pm Are you planning on continuing to support your plugin now it’s free?
All the best.
Yeah, I made it for work. I'm creating the OST for a video game and I needed a tool that could speed up my workflow, since I have to produce quite a lot of music. I built this because I really needed something like it. So I’ll keep developing it — and if you help me, we can make it perfect!

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DamianoBaldoni wrote: Fri Apr 17, 2026 4:31 pm
simmo75 wrote: Fri Apr 17, 2026 4:27 pm Are you planning on continuing to support your plugin now it’s free?
All the best.
Yeah, I made it for work. I'm creating the OST for a video game and I needed a tool that could speed up my workflow, since I have to produce quite a lot of music. I built this because I really needed something like it. So I’ll keep developing it — and if you help me, we can make it perfect!
Thanks for your generosity, I'm going to take a look. :hug:
Maybe you should add a donation option on your site?

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Oh right I forgot that xD now I'll implement, thanks for your support!

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Okay, how exactly does this work? Because every virtual orchestra is different.

For example. Let's take VSL. Every instrument is a separate track. So when I want to put together an 80 piece orchestra that's somewhere between 16 and 24 tracks. How is this thing going to distribute itself across 24 tracks? I don't see how that's even possible. And that's without getting into all the different possible combinations.

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Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

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Some people do not ask the developer of a free plugin for detailed tech support, but try to figure it out
F E E D
Y O U R
F L O W

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wagtunes wrote: Fri Apr 17, 2026 5:08 pm Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

If you check out the tutorial (https://textursphere.com/#/tutorial), I explain almost everything there.
It's actually quite simple: just click the R button on each track to set the instrument range. You can also click the Preset button to save your own instrument presets with custom ranges and keyswitches.
That said, I’ll be releasing a complete manual with all the information in the next few days.

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DamianoBaldoni wrote: Fri Apr 17, 2026 5:39 pm
wagtunes wrote: Fri Apr 17, 2026 5:08 pm Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

If you check out the tutorial (https://textursphere.com/#/tutorial), I explain almost everything there.
It's actually quite simple: just click the R button on each track to set the instrument range. You can also click the Preset button to save your own instrument presets with custom ranges and keyswitches.
That said, I’ll be releasing a complete manual with all the information in the next few days.
Okay, I'll definitely give it a shot. And if it really is a time saver I'll be more than happy to send you a donation because entering notes one at a time for 24 tracks gets tiresome.

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This looks really useful... love the interface. Will give it a go. Thank you.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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wagtunes wrote: Fri Apr 17, 2026 6:02 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 5:39 pm
wagtunes wrote: Fri Apr 17, 2026 5:08 pm Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

If you check out the tutorial (https://textursphere.com/#/tutorial), I explain almost everything there.
It's actually quite simple: just click the R button on each track to set the instrument range. You can also click the Preset button to save your own instrument presets with custom ranges and keyswitches.
That said, I’ll be releasing a complete manual with all the information in the next few days.
Okay, I'll definitely give it a shot. And if it really is a time saver I'll be more than happy to send you a donation because entering notes one at a time for 24 tracks gets tiresome.
That's exactly what I meant!

Setting up the initial template with all tracks and MIDI port routing can be quite tedious. However, once the template project is ready, everything else becomes much easier.

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DamianoBaldoni wrote: Fri Apr 17, 2026 6:15 pm
wagtunes wrote: Fri Apr 17, 2026 6:02 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 5:39 pm
wagtunes wrote: Fri Apr 17, 2026 5:08 pm Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

If you check out the tutorial (https://textursphere.com/#/tutorial), I explain almost everything there.
It's actually quite simple: just click the R button on each track to set the instrument range. You can also click the Preset button to save your own instrument presets with custom ranges and keyswitches.
That said, I’ll be releasing a complete manual with all the information in the next few days.
Okay, I'll definitely give it a shot. And if it really is a time saver I'll be more than happy to send you a donation because entering notes one at a time for 24 tracks gets tiresome.
That's exactly what I meant!

Setting up the initial template with all tracks and MIDI port routing can be quite tedious. However, once the template project is ready, everything else becomes much easier.
Okay, I watched the entire video. Correct me if anything I'm saying is wrong.

In your DAW you have the following tracks.

Texturium
One instance of Kontakt (unknown instrument loaded)
Seversl MIDI tracks

Which track is generating the actual sound?

I know of no Kontakt libraries that contain strings, percussion and brass in one instance, let alone if I wanted to add woodwinds and other instruments.

How are you getting all those sounds out of one instance of Kontakt? Or is Texturiumm generating the sounds? Froom what I understand, Texturium is just generating MIDI notes.

So I'm really confused.

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Michael L wrote: Fri Apr 17, 2026 5:28 pm Some people do not ask the developer of a free plugin for detailed tech support, but try to figure it out
And some people don't have months or years to try to figure something out, free or otherwise.

And I offered to make a donation. So why don't you stay out of my business for once in your life.

Every forum has to have one f**king troll who constantly nags you over every little thing you say. Seems I'm stuck with you.

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wagtunes wrote: Fri Apr 17, 2026 7:05 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 6:15 pm
wagtunes wrote: Fri Apr 17, 2026 6:02 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 5:39 pm
wagtunes wrote: Fri Apr 17, 2026 5:08 pm Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

If you check out the tutorial (https://textursphere.com/#/tutorial), I explain almost everything there.
It's actually quite simple: just click the R button on each track to set the instrument range. You can also click the Preset button to save your own instrument presets with custom ranges and keyswitches.
That said, I’ll be releasing a complete manual with all the information in the next few days.
Okay, I'll definitely give it a shot. And if it really is a time saver I'll be more than happy to send you a donation because entering notes one at a time for 24 tracks gets tiresome.
That's exactly what I meant!

Setting up the initial template with all tracks and MIDI port routing can be quite tedious. However, once the template project is ready, everything else becomes much easier.
Okay, I watched the entire video. Correct me if anything I'm saying is wrong.

In your DAW you have the following tracks.

Texturium
One instance of Kontakt (unknown instrument loaded)
Seversl MIDI tracks

Which track is generating the actual sound?

I know of no Kontakt libraries that contain strings, percussion and brass in one instance, let alone if I wanted to add woodwinds and other instruments.

How are you getting all those sounds out of one instance of Kontakt? Or is Texturiumm generating the sounds? Froom what I understand, Texturium is just generating MIDI notes.

So I'm really confused.
You can add multis in Kontakt, as many as your processor will allow…
It may be worth checking out a tutorial on Kontakt multis too

Post

simmo75 wrote: Fri Apr 17, 2026 7:10 pm
wagtunes wrote: Fri Apr 17, 2026 7:05 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 6:15 pm
wagtunes wrote: Fri Apr 17, 2026 6:02 pm
DamianoBaldoni wrote: Fri Apr 17, 2026 5:39 pm
wagtunes wrote: Fri Apr 17, 2026 5:08 pm Okay, let me give you a very specific and simple example.

I have a a string section. 1st and 2nd violins, viola, cello and bass. This comes out to 5 tracks. The opening chord is a C. The 1st violin plays C. The second violin plays the G below. The viola plays the E below that. The cello plays the C below that. And the bass plays the C below that.

Okay, so how exactly do I load up your plugin, play a C chord and have it distribute those notes EXACTLY how I want them over those 5 tracks?

If you check out the tutorial (https://textursphere.com/#/tutorial), I explain almost everything there.
It's actually quite simple: just click the R button on each track to set the instrument range. You can also click the Preset button to save your own instrument presets with custom ranges and keyswitches.
That said, I’ll be releasing a complete manual with all the information in the next few days.
Okay, I'll definitely give it a shot. And if it really is a time saver I'll be more than happy to send you a donation because entering notes one at a time for 24 tracks gets tiresome.
That's exactly what I meant!

Setting up the initial template with all tracks and MIDI port routing can be quite tedious. However, once the template project is ready, everything else becomes much easier.
Okay, I watched the entire video. Correct me if anything I'm saying is wrong.

In your DAW you have the following tracks.

Texturium
One instance of Kontakt (unknown instrument loaded)
Seversl MIDI tracks

Which track is generating the actual sound?

I know of no Kontakt libraries that contain strings, percussion and brass in one instance, let alone if I wanted to add woodwinds and other instruments.

How are you getting all those sounds out of one instance of Kontakt? Or is Texturiumm generating the sounds? Froom what I understand, Texturium is just generating MIDI notes.

So I'm really confused.
You can add multis in Kontakt, as many as your processor will allow…
It may be worth checking out a tutorial on Kontakt multis too
Yeah, I know that. But as VSL and EWQL don't work in Kontakt, that doesn't help me. Of course VSL has Vienna Ensemble and EWQL has Opus but they are both a PITA to work with.

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