Correct. This is a hardware test and a guest (Windows 11)/host (Mojave) via VMware test and isn't officially supported.
Tests like this are key to seeing how much of the code works on the hardware. So far, so good. By comparison, our new app ArtMixer is not usable in VMware as it is based on the Metal GPU rendering engine which is tied to Apple hardware. Luckily, MetaSynth isn't so it can be ported to Win11 and using it on the T480s shows it is hardware compatible.
Reprogramming MetaSynth for Windows native will require a $200,000+ rewrite over 1-2years. Those discussions have been restarted again. If all goes well this time, and we get the right developer, a Kickstarter can be launched, and we can get to work.