Vibe Coding Log - Sharing Journey - Git - Glitch/Time Warping FX - More MIT delays, A dozen types of Lush Supersaws

DSP, Plugin and Host development discussion.
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Screenshot 2026-05-20 at 11.25.23 PM.jpg

Spent 8 hours yesterday getting that green gui and 30minutes getting this html version. This is 100%the way to go in the future :cry: :D
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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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It's so ... pink. Is this a hello kitty theme? O_O

This theme is hard to read. Take into account that between text /elements and background there should be a contrast of minimum 160 of 250 greyscale tones to have enough contrast for readability.
“The biggest crime of a musician is to play notes instead of making music.”
Isaac Stern

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I can have a white version. It's more readable full screen, but these sound like easy fixes. I'm glad it's functioning, took 30 minutes, and sound decent. Also there is a style editor so the colors can be changed, that is just the default.

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On a second note, I upgraded to the gtp pro version for $100 in the hopes it might speed things up, but it seems to go slower overall, until i switched to the pro mode instead of thining, then it took 11 minutes but it nailed 4 sophisticated changes, so i'm still up in in the air if this is a good idea to upgrade.
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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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Screenshot 2026-05-21 at 2.15.42 AM.jpg

Stacking 3 mseg's because sometimes it's useful to have them all open at the same time.
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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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Also, after more time in pro account with the PRO model, the time has INCREASED. yet the quality of work has increased. That MSEG was locked in two passes, though it was built on an mseg that had 30 previous ones, but it simply is dupllicated 3 times. The behavior of the mseg is unique, it can create teeth with diamond shape and control curves with the circle.

100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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Screenshot 2026-05-21 at 12.10.07 PM.jpg
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the green gui is real juce gui layout... the darker cleaner one is pure html, though the cons it lags to load and there is black screen and it interferes with the layout. I'm keeping these here for reference as i do like the cleanness of the html, i might return back to the idea in case i can solve the other issues.
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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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I also willing to keep track of this idea that we can essentially test synthesis ideas like filters unisons or anything else inside of an HTML so I don't even need to go through the whole build process. I can just experiment this way before committing this could be an extremely time effective means
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Doesn't the html UI come with a performance penalty? Either way, good for prototyping :)
“The biggest crime of a musician is to play notes instead of making music.”
Isaac Stern

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Tiles wrote: Fri May 22, 2026 6:18 am Doesn't the html UI come with a performance penalty? Either way, good for prototyping :)
I don't know, will need to check this for sure. From html to juce gui layout can be like 50 passes and still not look exact, though sometimes looks better. For this particular page with 3 oscillators, it's rough to have 3 seperate html interfaces. If it does increase cpu this would be threefold, lol.

I have a simple juce style gui tweaker embedded in some of the pages so i can tweak minor things, which seems to do the trick to cut down passes/build like, decrase that key knob by 20% increase, move, left, etc.


Screenshot 2026-05-22 at 5.58.21 PM.jpg
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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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beefing up the harmonic osc/filter section, testing ideas
adding a physical modeling component similar to zebra 3 - and it is sounding amazing
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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What are your techniques to keep the AI from hallucinating with such a deep, ongoing project?
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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Testing small passes at a time, making backups. I do have issues of breaking things just revert back and go on
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Screenshot 2026-05-24 at 1.22.18 PM.jpg
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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Testing small passes at a time, making backups. I do have issues of breaking things just revert back and go on
Git versioning is imho a must have here.
“The biggest crime of a musician is to play notes instead of making music.”
Isaac Stern

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Yes, i did set that up at some point with the git, but kind of never used it, instead i have a system logging the build numbers and to verify the latest was used etc and to see the build on teh gui, yet, it's doing the same thing i think, im just saying each build zip, probably have 500-1000 right now, just takes patience
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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