Building a Granular + Spectral Instrument – Looking for Feedback

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Hi everyone,

After many years of producing electronic music and working with granular synthesis, I recently started building my own instrument called Spectra Gran.

The idea wasn’t to create just another granular plugin, but to build something that combines granular processing and spectral motion in a way that feels inspiring, musical and focused on texture design.

The project is still in development, but the core direction is centered around:

* Granular cloud generation
* Spectral processing
* Atmospheric texture creation
* Experimental and electronic music production
* Visual interaction with grain movement and waveform control

Right now I’m mainly looking for feedback from producers, sound designers and plugin enthusiasts.

I’m especially curious about what you feel is still missing from current granular instruments and what would make you genuinely interested in using a new one.

I’ve also put together a small Early Access page for anyone interested in following the development:

http://xaudio.store (http://xaudio.store)

No sales pitch, no launch today.

Just sharing the project and looking for honest feedback from the community.

Thanks for reading.
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Thanks everyone for taking a look. I’m still early in development and genuinely interested in feedback from producers and sound designers

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If you are going to do spectral processing having a way where we can get a spectrogram of a sample and then select from that exactly what part of the sample/spectrum to generate the grains

Kind of like a granular based Izotope Iris

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Thanks for the suggestion!

That’s actually very close to a feature already implemented in Spectra Gran.

By clicking the BANDS button, you can open the spectral band editor and isolate specific frequency regions of the sample.

For example, you can focus on a narrow area around a specific frequency range while reducing or removing others, allowing the grains to be generated primarily from the selected spectral content.

The system is still evolving, but spectral band selection is already part of the instrument and will continue to be refined as development progresses.

I really like the Iris comparison though — that’s definitely an inspiring direction for future development.

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Hi - I just read your 6 points on Xaudio.store. That is exactly what I am interested in!!!

Really looking forward to this.

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Thank you so much — I really appreciate that!

That’s exactly the direction I’m exploring with Spectra Gran: combining granular processing, spectral shaping, deep modulation and an inspiring workflow for evolving textures.

I’m still actively developing and refining the instrument, so feedback like this really motivates me and helps confirm that the concept is interesting to other producers and sound designers as well.

Thanks again for checking out the website and for the kind words!

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I always thought a FFT frame could be also called a grain, though it has a fixed size. The envelopes and overlapping could just be spread in time and you would get a kind of granular blur... And could also have a control over levels and phase for each bin...
Is it that what you do? I'd love to test this...

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