That's the vibe I got, better safe than sorry, especially since the facsimile is so close. But's it's legitimately a fundamentally different things I am implementing from what I read. The Original is like a tapestop, this is a contineous generator signal. They share the same name, scrape, though.Tiles wrote: Fri Jun 05, 2026 4:18 pm You better listen to Claude. Licensing is a special mine field, and GPL is a toxic and very strong copyleft license. If you incorporate GPL-licensed code into your project in a way that triggers its terms, your derived work must also be released under the GPL. Attempting to find loopholes or ‘workarounds’ is often a sign that the integration likely already falls under GPL obligations. Don't.
Two options. Avoid GPL licensed code under all circumstances. Don't even try to "borrow" parts of it with the goal to escape the licensing afterwards. And the other option is, simply put the whole project under GPL.
Both ways can bite you. There are licensing terms that contradicts the GPL. We have this for example with open source graphics software. Autodesks FBX SDK has a license that is incompatible to the GPL, which Blender uses. And this leads to the absurd situation that the Blender developers needs to reverse engineer the FBX SDK with every new version.
Yet I'm still not convinced. Hopefully someone with confidence is kind enough to chime in on the difference wise. Even if they say it's unique code, I'd still run it by the orginal author. In fact, it's his code, so I'm sure he'd know best. Best to ask him.
I might one of these days just release an GPL3 synth because there is so much awesome stuff out there. Just combine the cream of the crop into one GPL since, think surge xt, vital, dexed, etc and add a little bit more, just for fun. It's simple enough, and fun enough to sustain the effort in my opinion. Consolidate the best of the best GPL verbs, delays, any other fx. That would be awesome. Right now, I'm combining the best MIT stuff I can find to give me a wide enough range of sounds to sound design so I don't feel a bit limited. I'm a bit crazy on that regard so only 10 delays, 10 verbs, lots of types of synthesis, (all, haha) sample import, multi samples at that ,and at some point i want to add scripting support so nothing is lacking for indepth sample stuff like kontakt or what not.
