Ambiotica
- KVRAF
- 20741 posts since 22 Nov, 2000 from Southern California
Charles Vestal, the creator of the Schwung shadow OS for Ableton Move, has released the Ambiotica re-generative ambient processor. I'm still figuring it out but so far it reminds me of Brian Eno's Bloom app:
https://charles.pizza/apps/ambiotica/
https://charles.pizza/apps/ambiotica/
-
- KVRer
- 4 posts since 24 Nov, 2025
Hey that's me! Thanks for checking it out. It's a combination of looping delays, granular generation and a tuned resonant reverb with chord selection. It's all a little ambiguously spacey, but happy to answer any questions!
And for what it's worth, it's available for iOS as an AUv3 as well as Mac (AU/VST3), Windows (VST) and Linux (VST).
And for what it's worth, it's available for iOS as an AUv3 as well as Mac (AU/VST3), Windows (VST) and Linux (VST).
-
- KVRAF
- 9601 posts since 5 Aug, 2009
are there no videos yet? kinda interested.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRAF
- Topic Starter
- 20741 posts since 22 Nov, 2000 from Southern California
Could you give a technical breakdown of what the Orbit, Flux, and Event Horizon controls do? The descriptions on the product page are hard for me to interpret.charlesv wrote: Wed Jun 17, 2026 2:33 pm Hey that's me! Thanks for checking it out. It's a combination of looping delays, granular generation and a tuned resonant reverb with chord selection. It's all a little ambiguously spacey, but happy to answer any questions!
And for what it's worth, it's available for iOS as an AUv3 as well as Mac (AU/VST3), Windows (VST) and Linux (VST).
-
- KVRer
- 4 posts since 24 Nov, 2025
There are two independent tempo-synced loopers/delays (long feedback, finite tails, except Satellite, which freezes at the top):Uncle E wrote: Wed Jun 17, 2026 6:00 pmCould you give a technical breakdown of what the Orbit, Flux, and Event Horizon controls do? The descriptions on the product page are hard for me to interpret.charlesv wrote: Wed Jun 17, 2026 2:33 pm Hey that's me! Thanks for checking it out. It's a combination of looping delays, granular generation and a tuned resonant reverb with chord selection. It's all a little ambiguously spacey, but happy to answer any questions!
And for what it's worth, it's available for iOS as an AUv3 as well as Mac (AU/VST3), Windows (VST) and Linux (VST).
- Orbit, from 1/2 bar to 8 bars
- Satellite, from 1/8 bar to 2 bars
Both knobs set the loop length, and only Satellite’s also sets the level, but on Satellite the two are tied to one knob in opposite directions: turning up shortens the loop (2 bars → 1/8 bar) while raising its level and pushing it toward freeze, so the longest loop sits at the quiet bottom and the top is a short, frozen, sustained stutter. Orbit’s level is constant regardless of length.
Constellate is a granular control setting grain size and pitched spread together. The grains are long (a granular pad, ~310 ms–1.3 s), and firing rate just follows grain size (~3× overlap, not an independent control). The pitch spread is quantized to consonant intervals only — unison, ±octave, ±fifth — with scatter raising the probability of leaving unison plus the buffer-position spread.
Flux adds modulation to the reverb tail (plus a stereo drift detune) and feeds tails back into Orbit, which feeds into Constellate, etc., for a regenerative granular drone.
Tail is reverb decay (and lengthens the Spectra ring with it).
Spectra controls the level of a series of tuned resonators set to the chosen chord.
Event Horizon is effectively a drain macro, bringing down feedback, decay times, chord ring and the regen feedback (and at the bottom it empties the loop/micro buffers entirely).
Gravity is the opposite, bringing everyone up — more feedback, longer decays, granular sparkle (bigger grains + more scatter), freeze and modulation. It pushes Orbit’s feedback and Constellate’s texture up too; only the literal loop-length divisions stay fixed.
Dilate controls the direction of the loop and grain buffers, turning them into reversed loops and grains.
It’s intentionally ambiguous and non-specific as it’s all macros and intended to be played through rather than have each piece individually dialed. Hope that makes sense!
-
- KVRer
- 4 posts since 24 Nov, 2025
- KVRAF
- Topic Starter
- 20741 posts since 22 Nov, 2000 from Southern California
That's a good point. I change presets to do it but I can see how you might not want to lose your current settings.
-
Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 5829 posts since 2 Oct, 2008
Looks nice and sounds nice
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.
TTU Youtube
TTU Youtube
