Anukari 1.0 is officially here!

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Today I am incredibly excited to announce that I am releasing Anukari 1.0.

For anyone who hasn't run into it yet: Anukari is a 3D physics synthesizer. Instead of manipulating voltage, you build instruments out of masses, springs, and exciters in a 3D space, and a real-time physics simulation turns that into sound. You pluck it, strike it, and let the parts resonate into each other. It's less a precision tool for nailing the exact sound in your head, and more an exploration tool for finding sounds you'd never have thought to go looking for. It runs as a VST3/AU/AAX/standalone application on Windows and macOS. If you’re curious, this video gives a great crash course on how Anukari works.



I started working on Anukari full-time in February 2023… over three years of work to get it from a blank code editor to something I am excited to call 1.0. I’ve always said that I would release 1.0 "when it's ready" instead of rushing something out the door to meet an arbitrary deadline. I am proud to say that I now feel as though Anukari is ready.

I want to give a HUGE shout-out to everyone who has helped make this possible. Early pre-alpha testers who put up with all kinds of bugs, and provided massively valuable feedback. Beta testers, who both financially supported the project as well as helped test many new features over the years. People who sent me encouraging messages, giving me motivation to keep going. Those who contributed to the project directly, creating presets, 3D models, and helping me get the word out about it. And of course my wife Meg, who helped in an infinite variety of ways, and also put up with a LOT of really weird sounds coming from my office. 😀

How it all started

I worked in engineering at Google for 11 years, and had a ton of fun there. But that's a long time to spend at one company, and by the end of 2022 my heart wasn't fully in the work.

I was looking at various exciting roles inside Google to make a change, but on the weekends and evenings I was writing up ideas for possible businesses that I could start. When I was sketching out the basic ideas for Anukari, I realized that I was having fun writing a document, and it had been a long time since I felt that way. It became pretty clear that I needed to take some risk, leave Google's warm corporate embrace, and try to start my own business.

If you're interested in the full backstory, I wrote up a very long and detailed devlog entry that tells the whole story from the beginning: the busted shoulder that got me coding, the GPU performance saga with Apple, the MIck Gordon post that saved the beta, and more.

📖 Full 1.0 devlog →

Where my head is at now

Releasing Anukari 1.0 definitely feels like a huge milestone. I have worked more than full time for the last three years, and while the work itself has been fun and rewarding, it is nice to be at the point where I can say that Anukari is "ready."

On the other hand, it is also simply a Tuesday. In some ways, not a lot has changed. I worked on Anukari yesterday, and I will work on it tomorrow. I have a LOT of ideas for new features and improvements. I don't feel like Anukari is finished. It's more that I feel like Anukari has finally officially started.

Perhaps the most rewarding thing about building Anukari has been the people it has connected me with. This includes users, collaborators, and people who simply think it's cool. There are few things I enjoy more than seeing the weird contraptions that people build, or hearing their stories about the discoveries they make while using Anukari. I look forward to these connections growing.

What's next

There's a surprising amount of interest in Linux support for Anukari, and I have promised that it would be a priority after the 1.0 release. I will make good on this promise. In fact, I already have a testing build of Anukari running on Linux. Soon I will release it to a handful of early testers, and hopefully it won't be long until I can release a Linux preview to the public.

After that, I have a bunch of ideas for physics features that I'd like to add. I'm thinking about new kinds of spring modes, more parameters for Body objects, new types of exciters, stuff like that.

One other big idea I want to pursue soon is something I'm tentatively calling the "Modulosphere". I will leave it to the reader's imagination what such an object could possibly be. Maybe I'll write more on that soon!

If any of this sounds interesting to you, the best thing I can suggest is to go play with it. Sign up for the free trial, build something weird, and if you feel up for it, share with me what you created!

Try Anukari Free →
Buy Anukari 1.0 →

-Evan

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Congratulations!

And also, huge thanks to Mick Gordon for doing the right thing in the right time and saying the right words. What a guy!

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Very cool!! Congratulations!!! I'm especially happy about this part:
There's a surprising amount of interest in Linux support for Anukari, and I have promised that it would be a priority after the 1.0 release. I will make good on this promise. In fact, I already have a testing build of Anukari running on Linux. Soon I will release it to a handful of early testers, and hopefully it won't be long until I can release a Linux preview to the public.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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Very cool well done! I have had this for a while in beta - what is new in the final version?

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aMUSEd wrote: Tue Jun 23, 2026 5:35 pm Very cool well done! I have had this for a while in beta - what is new in the final version?
I tried to be pretty conservative with the actual 1.0 installer, to avoid introducing e.g. a launch-day crash, so it's mostly bug and crash fixes, and a few safe quality-of-life improvements.

Depending on the last time you updated, though, I've been adding a lot of features! The most recent wave was a full audio FX system and a bunch of performance improvements.

Full release notes are here:
https://anukari.com/support/release-notes

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Love this thing. I can't wait to get v1 installed. Congratulations!
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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It's rare to find a synth that really gets unique sounds (well, there are a few more of them these days, mostly coming from smaller independent devs) - Anukari is definitely one of these. Beautiful work!

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I've been searching for something like this for years. Unfortunately, my graphics card isn't capable handling this beast...

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michat wrote: Wed Jun 24, 2026 3:10 pm I've been searching for something like this for years. Unfortunately, my graphics card isn't capable handling this beast...
Out of curiosity, what's the latest version you tried? I test it regularly on some very old laptops with really bad graphics cards and the graphics work great even on 10 year old hardware that I bought for $100 off eBay. If you tried an earlier Beta version, performance has gotten *massively* better since then.

If it's still slow for you, if you share what kind of graphics card you have, I might go buy one on eBay and see what I can do... :)

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Tried an Iris Xe card? It’s been a while since I tried this. Core i5 iris Xe was only just usable. Any complexity and it would choke.

That’s why I never really considered buying it.

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pekbro wrote: Wed Jun 24, 2026 7:49 pm Tried an Iris Xe card? It’s been a while since I tried this. Core i5 iris Xe was only just usable. Any complexity and it would choke.

That’s why I never really considered buying it.
Yep, Iris Xe, Intel UHD, Radeon integrated, Radeon desktop, NVIDIA desktop... I have a big stack of laptops that I collected off eBay for testing, the older the better. I believe the one that I'm using in the photo below is the Iris Xe, actually.

If it's been a while, you might try the latest free demo (https://anukari/try-for-free) and see. Performance is like 10x better in a lot of cases, especially on older laptops. The CPU is more the bottleneck at this point; if the CPU is really old some of the most complex presets may be a bit iffy, but even most of those work on these old laptops these days.

I'd love to hear about anywhere it's not performing well. Very good chance I'll order the same hardware on eBay and work on it. :)
69cc3eac004d886492b75f06_C0001.00_00_32_02.Still001.jpg
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Ok I’ll give it a shot thanks, it’s a dell AIO Costco special btw. 12 gb ram heh

Cost me $100 when a buddy switched to Mac. Maybe 3 yrs old now, since I’ve had it for 2.

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pekbro wrote: Wed Jun 24, 2026 8:17 pm Ok I’ll give it a shot thanks, it’s a dell AIO Costco special btw. 12 gb ram heh
Right on! I will cross my fingers.

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I have a somewhat recent M4 mini. I downloaded the 1.0 version, and got a message that my graphics card could not run the app. I then installed latest MacOs and it ran after that.
I did not get that message with the earlier beta I was running

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