We just released our new free and open source UI tool, StripKit
- KVRer
- 15 posts since 23 Mar, 2026 from US
Hey guys,
We're new to KVR Audio as a team and we've created/released a new open source C#/avalonia software package called StripKit that is free and open source. The download is available from either https://stripkit.pro or if you want the source code and alter it, from our GitHub page @ https://github.com/Vybecode-LTD/stripkit
Have fun!
We're new to KVR Audio as a team and we've created/released a new open source C#/avalonia software package called StripKit that is free and open source. The download is available from either https://stripkit.pro or if you want the source code and alter it, from our GitHub page @ https://github.com/Vybecode-LTD/stripkit
Have fun!
VybeCode DSP
https://vybeco.de
https://vybeco.de
- KVRer
- Topic Starter
- 15 posts since 23 Mar, 2026 from US
We just released v1.0.0 of our StripKit app, some additions:
v0.8.0 (2026-06-05)
v0.8.0 (2026-06-05)
- Skin tab (new 4th tab) — bind several exported strips to several parameters in one skin.json: add controls from a strip (auto-detected) or blank, edit each (id/type/param/asset/frames/size/bounds/value range), set skin name/author/design-resolution/window background, export.
- Layer-aware knob — step 1 (base + pointer) — composite a knob from a static body + a separate pointer that rotates, so the body stays crisp; explicit Base/Pointer slots with an independent pointer pivot.
- Batch-tab meter settings — the Batch template now exposes the full meter panel + a "source is a backdrop" toggle (lit on-art vs procedural LEDs over a housing).
Importer resampling — re-time an existing strip to a new frame count (nearest-frame, no ghosting), not just re-stack orientation.
- Layer-aware — step 2 (auto-pointer extraction)— one click splits a flat knob into base + pointer via the radial-symmetry residual, with a confidence score.
- Layer-aware — step 3 (layered PSD / SVG import) — drop a layered knob from Photoshop (.psd) or Illustrator/Inkscape/Figma (.svg); each layer is mapped automatically with a name-guessed Static/Rotate behaviour you can override.
- Interactive Getting Started tutorial — a re-openable, per-tab guided overlay (Create/Import/Batch/Skin) that auto-opens on first run, with a one-click bundled sample knob and contextual tooltips on the key controls.
VybeCode DSP
https://vybeco.de
https://vybeco.de
- KVRer
- Topic Starter
- 15 posts since 23 Mar, 2026 from US
Just released version 1.1.0 today which includes the ability to generate assets (knobs, sliders, faders, etc) using OpenAI, Google Gemini and Anthropic Claude models to create the filmstrips with. If anyone encounters bugs or has a feature request, please feel free to contact us at info@vybeco.de
Have fun!
Have fun!
VybeCode DSP
https://vybeco.de
https://vybeco.de
- KVRAF
- 4182 posts since 10 Oct, 2002 from Nashville, TN USA
- KVRer
- Topic Starter
- 15 posts since 23 Mar, 2026 from US
Part of the operating principles we developed when first setting up the company was that we wanted to put as much good, free software out as we do paid for software. I loved making StripKit and when I started designing VST/i software that was one of my biggest gripes lol so I figured I couldn't be the only one haha
Courtney
VybeCode DSP
https://vybeco.de
https://vybeco.de
- KVRAF
- 7153 posts since 19 Apr, 2002 from Utah
Aren't developers moving away from sprite sheets and bitmaps and moving more to vectorized GUIs?
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
- KVRer
- Topic Starter
- 15 posts since 23 Mar, 2026 from US
Honestly I feel like the VST/i scene is kind of divided on that, but I hope that's the way it goes because I personally like vector graphics far more. We're actually working on a huge vector graphics toolkit right now as well, it's just taking a considerable amount of time to do lolaudiojunkie wrote: Fri Jun 26, 2026 8:00 pm Aren't developers moving away from sprite sheets and bitmaps and moving more to vectorized GUIs?
Courtney
VybeCode DSP
https://vybeco.de
https://vybeco.de
- KVRAF
- 3447 posts since 28 Jan, 2006 from Phoenix, AZ
aren't developers moving away from vectorized GUIs for webgl 3d modelled interfaces with lighting?audiojunkie wrote: Fri Jun 26, 2026 8:00 pm Aren't developers moving away from sprite sheets and bitmaps and moving more to vectorized GUIs?
- KVRAF
- 7153 posts since 19 Apr, 2002 from Utah
"People aren't abandoning vector UIs—they're just discovering that slapping dynamic lighting on every interface doesn't magically make it a better one."Architeuthis wrote: Sun Jun 28, 2026 1:47 amaren't developers moving away from vectorized GUIs for webgl 3d modelled interfaces with lighting?audiojunkie wrote: Fri Jun 26, 2026 8:00 pm Aren't developers moving away from sprite sheets and bitmaps and moving more to vectorized GUIs?
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
- KVRAF
- 3447 posts since 28 Jan, 2006 from Phoenix, AZ
actually... it does make it betteraudiojunkie wrote: Sun Jun 28, 2026 2:53 am"People aren't abandoning vector UIs—they're just discovering that slapping dynamic lighting on every interface doesn't magically make it a better one."Architeuthis wrote: Sun Jun 28, 2026 1:47 amaren't developers moving away from vectorized GUIs for webgl 3d modelled interfaces with lighting?audiojunkie wrote: Fri Jun 26, 2026 8:00 pm Aren't developers moving away from sprite sheets and bitmaps and moving more to vectorized GUIs?



