The DSP side is powered by Cmajor, and the UI side is built on a custom canvas-based interface engine.
Once a plugin is generated, you can hit play and use it immediately.
If you want to go further, you can edit the code directly, edit the UI visually on the Warp canvas, or export the result as VST3 for Windows/macOS, or AU for macOS.
The UI system is a custom canvas-based editor inspired by Figma. It supports visual editing, components, layout, animation, and control binding. You can build things like spectrum analyzers, spectrograms, animated meters, waveform displays, modulation views, and other audio-reactive interfaces directly in the editor.
It is also Figma-compatible, so you can copy and paste elements between Figma and Warp.
You can share any plugins you create, privately or publicly, directly in Warp.
There is also MCP support, so if you want to work with external tools like Claude Code or Codex you can connect them directly to Warp. You can also edit everything manually inside Warp using the built-in code editor and canvas editor.
Currently the project is in beta and I've been bringing in new users slowly to keep feedback manageable. Learn more at https://warp.audio (https://warp.audio). I add new users every day.
I'll be lurking in the comments if anyone has any questions!
