Massive X vs Zebra 3

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loctune wrote: Mon Jun 29, 2026 5:54 pm
exmatproton wrote: Mon Jun 29, 2026 5:49 pm
loctune wrote: Mon Jun 29, 2026 5:35 pm
exmatproton wrote: Mon Jun 29, 2026 4:26 pm
loctune wrote: Mon Jun 29, 2026 3:43 pm Things Massive X can do buy Zebra 3 cannot:
Audio rate modulation
It can do audio rate modulation;
*LFO -> parameter, even keytracked.
*FMO module = audio rate modulation
I don't think Zebra 3's LFO goes full audio range? Last time I checked it was around 300Hz if use 0.1s and fastest rate. Maybe I can get even faster by using fast tempo and 1/64 note setting, but I don't think I can get super fast. Massive X has modulator which goes to 22kHz which can be used to modulate anything and can even be used as sound source. The closest thing I've tried in Zebra 3 is to have a super fast MSEG powered by super high loop rate, combined with mapper I can kinda get a very fast modulator, but it's really a dirty thing.

FMO is common to both Zebra 3 and Massive X so doesn't count.
does not count? you said Z3 doesn't do audio rate..and...it does. This is not even a discussion. FMO is part of your point. Z3 does audio range
OK then. Maybe a better way of saying this is Zebra 3 does not have modulator able to run at full audio range...
Well............that is not entirely correct either. Since you can feed filters an osc to modulate the filter. But i get what you're saying. You cannot freely modulate stuff with a modulator that goes 0-20000hz, no. But you should test the LFO, keytracked. It is quite handy and it is, albeit not towards 20khz, an actual audio range-like mod.

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And if we are talking about FM/Ringmod, there's also a point that Zebra 3's main oscs do not take audio input. You can only use them as modulation source. While in Massive X you can FM the main oscs.

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Both are terrific and everyone should have and enjoy both!

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loctune wrote: Mon Jun 29, 2026 6:09 pm And if we are talking about FM/Ringmod, there's also a point that Zebra 3's main oscs do not take audio input. You can only use them as modulation source. While in Massive X you can FM the main oscs.
yeah_but:

yeah_but.jpg
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EvilDragon wrote: Mon Jun 29, 2026 6:34 pm Both are terrific and everyone should have and enjoy both!
for sure

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EvilDragon wrote: Mon Jun 29, 2026 6:34 pm Both are terrific and everyone should have and enjoy both!
This!!!

rsp
sound sculptist

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I agree. I have both (and more) and am happy.

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I have both and no longer even install one. Happier without it.

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exmatproton wrote: Mon Jun 29, 2026 4:16 pm
liquidsound wrote: Mon Jun 29, 2026 3:56 pm
sunthief01 wrote: Mon Jun 29, 2026 4:08 amThe reverb in the "polyphonic area" is incredible as well.
Are you sure you can add the Reverb in the Polyphonic area?
You cannot. I've tried 😅
Confusingly if you look at the UI, contrary to popular parlance, Massive X calls the per voice modulation the "monophonic area" and the effects applied in sum the "polyphonic area"

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sunthief01 wrote: Mon Jun 29, 2026 7:57 pm
exmatproton wrote: Mon Jun 29, 2026 4:16 pm
liquidsound wrote: Mon Jun 29, 2026 3:56 pm
sunthief01 wrote: Mon Jun 29, 2026 4:08 amThe reverb in the "polyphonic area" is incredible as well.
Are you sure you can add the Reverb in the Polyphonic area?
You cannot. I've tried 😅
Confusingly if you look at the UI, contrary to popular parlance, Massive X calls the per voice modulation the "monophonic area" and the effects applied in sum the "polyphonic area"
it isn't:

no.jpg

maybe an older version was labelled like that?
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Oh interesting. I'm traveling rn so couldn't check it. Maybe I just mixed it up in my head

Per voice reverb was never an option in MX but the Anima is so insane
Last edited by sunthief01 on Mon Jun 29, 2026 10:11 pm, edited 1 time in total.

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sunthief01 wrote: Mon Jun 29, 2026 8:46 pm Oh interesting. I'm traveling rn so couldn't check it. Maybe I just mixes it up in my head

Per voice reverb was never an option in MX but the Anima is so insane
Anima is why i open this plugin from time to time..and the wanderer reverb

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