Well............that is not entirely correct either. Since you can feed filters an osc to modulate the filter. But i get what you're saying. You cannot freely modulate stuff with a modulator that goes 0-20000hz, no. But you should test the LFO, keytracked. It is quite handy and it is, albeit not towards 20khz, an actual audio range-like mod.loctune wrote: Mon Jun 29, 2026 5:54 pmOK then. Maybe a better way of saying this is Zebra 3 does not have modulator able to run at full audio range...exmatproton wrote: Mon Jun 29, 2026 5:49 pmdoes not count? you said Z3 doesn't do audio rate..and...it does. This is not even a discussion. FMO is part of your point. Z3 does audio rangeloctune wrote: Mon Jun 29, 2026 5:35 pmI don't think Zebra 3's LFO goes full audio range? Last time I checked it was around 300Hz if use 0.1s and fastest rate. Maybe I can get even faster by using fast tempo and 1/64 note setting, but I don't think I can get super fast. Massive X has modulator which goes to 22kHz which can be used to modulate anything and can even be used as sound source. The closest thing I've tried in Zebra 3 is to have a super fast MSEG powered by super high loop rate, combined with mapper I can kinda get a very fast modulator, but it's really a dirty thing.exmatproton wrote: Mon Jun 29, 2026 4:26 pmIt can do audio rate modulation;loctune wrote: Mon Jun 29, 2026 3:43 pm Things Massive X can do buy Zebra 3 cannot:
Audio rate modulation
*LFO -> parameter, even keytracked.
*FMO module = audio rate modulation
FMO is common to both Zebra 3 and Massive X so doesn't count.
Massive X vs Zebra 3
- KVRAF
- 3448 posts since 25 Apr, 2011
-
- KVRist
- 124 posts since 9 Jun, 2024
And if we are talking about FM/Ringmod, there's also a point that Zebra 3's main oscs do not take audio input. You can only use them as modulation source. While in Massive X you can FM the main oscs.
- KVRAF
- 24434 posts since 7 Jan, 2009 from Croatia
Both are terrific and everyone should have and enjoy both!
- KVRAF
- 3448 posts since 25 Apr, 2011
yeah_but:loctune wrote: Mon Jun 29, 2026 6:09 pm And if we are talking about FM/Ringmod, there's also a point that Zebra 3's main oscs do not take audio input. You can only use them as modulation source. While in Massive X you can FM the main oscs.
You do not have the required permissions to view the files attached to this post.
- KVRAF
- 3448 posts since 25 Apr, 2011
for sureEvilDragon wrote: Mon Jun 29, 2026 6:34 pm Both are terrific and everyone should have and enjoy both!
- KVRAF
- 14477 posts since 16 Feb, 2005 from Planet Earth, Somewhere
This!!!EvilDragon wrote: Mon Jun 29, 2026 6:34 pm Both are terrific and everyone should have and enjoy both!
rsp
sound sculptist
-
- KVRist
- 142 posts since 15 Dec, 2023
Confusingly if you look at the UI, contrary to popular parlance, Massive X calls the per voice modulation the "monophonic area" and the effects applied in sum the "polyphonic area"exmatproton wrote: Mon Jun 29, 2026 4:16 pmYou cannot. I've triedliquidsound wrote: Mon Jun 29, 2026 3:56 pmAre you sure you can add the Reverb in the Polyphonic area?sunthief01 wrote: Mon Jun 29, 2026 4:08 amThe reverb in the "polyphonic area" is incredible as well.![]()
- KVRAF
- 3448 posts since 25 Apr, 2011
it isn't:sunthief01 wrote: Mon Jun 29, 2026 7:57 pmConfusingly if you look at the UI, contrary to popular parlance, Massive X calls the per voice modulation the "monophonic area" and the effects applied in sum the "polyphonic area"exmatproton wrote: Mon Jun 29, 2026 4:16 pmYou cannot. I've triedliquidsound wrote: Mon Jun 29, 2026 3:56 pmAre you sure you can add the Reverb in the Polyphonic area?sunthief01 wrote: Mon Jun 29, 2026 4:08 amThe reverb in the "polyphonic area" is incredible as well.![]()
maybe an older version was labelled like that?
You do not have the required permissions to view the files attached to this post.
-
- KVRist
- 142 posts since 15 Dec, 2023
Oh interesting. I'm traveling rn so couldn't check it. Maybe I just mixed it up in my head
Per voice reverb was never an option in MX but the Anima is so insane
Per voice reverb was never an option in MX but the Anima is so insane
Last edited by sunthief01 on Mon Jun 29, 2026 10:11 pm, edited 1 time in total.
- KVRAF
- 3448 posts since 25 Apr, 2011
Anima is why i open this plugin from time to time..and the wanderer reverbsunthief01 wrote: Mon Jun 29, 2026 8:46 pm Oh interesting. I'm traveling rn so couldn't check it. Maybe I just mixes it up in my head
Per voice reverb was never an option in MX but the Anima is so insane
