BeatForge new release - speed multiplier and generators (euclid, random)
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- KVRist
- Topic Starter
- 166 posts since 26 Apr, 2025
Another small update in:
you can now set different outputs per slice (if your DAW supports multi-out routing), tested in Reaper, Bitwig, Logic
Great for remixing REX files or stuff you've sliced yourself in BeatForge — give kicks and snares their own outputs from a REX file and process them independently downstream. This was already possible for tracks, but now also per individual slice, i suggest grouping them first for the fastest workflow if you want to do this.
you can now set different outputs per slice (if your DAW supports multi-out routing), tested in Reaper, Bitwig, Logic
Great for remixing REX files or stuff you've sliced yourself in BeatForge — give kicks and snares their own outputs from a REX file and process them independently downstream. This was already possible for tracks, but now also per individual slice, i suggest grouping them first for the fastest workflow if you want to do this.
- KVRAF
- 8589 posts since 29 Sep, 2010 from Maui
I couldn’t figure out how to set the seq to an individual slice. Though I didn’t look too hard for an explanation.
Prob be cool if you cloud set it to a rnd slice, like with the rnd sample thing.
Prob be cool if you cloud set it to a rnd slice, like with the rnd sample thing.
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- KVRist
- Topic Starter
- 166 posts since 26 Apr, 2025
good idea, I'll put it in sometime. you can set seq to an individual slice if you drag the left and right markers, but might as set the track to slice mode,click on the seq button next to the steps, controls buttons to set the track to slice mode.
You also need that mode if you want to play rex files with midi dragged into your DAW.
You also need that mode if you want to play rex files with midi dragged into your DAW.
- KVRAF
- 8589 posts since 29 Sep, 2010 from Maui
Ok thanksPaul_Pulsonix wrote: Tue Jun 30, 2026 9:21 pm good idea, I'll put it in sometime. you can set seq to an individual slice if you drag the left and right markers, but might as set the track to slice mode,click on the seq button next to the steps, controls buttons to set the track to slice mode.
You also need that mode if you want to play rex files with midi dragged into your DAW.
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- KVRist
- Topic Starter
- 166 posts since 26 Apr, 2025
Forgot it's already there, my memory isn't what it used to be anymore. The random mode in the trackname rightclick menu picks a random slice when a rex file is loaded.
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- KVRist
- Topic Starter
- 166 posts since 26 Apr, 2025
BeatForge 4.1.3 is out —
Per-track speed multiplier (Time tab): 1/4x to 4x, including the /3 and 3x ratios. Each track runs its own clock against the host, so you can have a half-time kick under a double-time hat line. Fully deterministic — renders and exports match playback exactly.
Pattern generators (new Gen tab, per track):
Euclidean fill — drag the HITS knob and the pattern updates live while playing; release to keep it. Always downbeat-anchored, rotate afterwards with the arrows.
Random fill — DICE rolls a constellation for the bar, then the DENS knob works as a live threshold on that roll: turn it up and steps get added, turn it down and they drop out in reverse order, all while the sequencer runs. Click DICE again for a new roll at the same density. Shift+DICE adds to empty steps only, so your hand-placed hits, locks and flams stay untouched.
Everything the generators write is ordinary step data — so you can edit any hit afterwards, p-lock it, flam it, put chance on it, and it's all one undo step per action.
pekbro — this should cover the random + speed requests. Uncle E — the Euclid ended up simpler than planned in a good way: the separate rotation control turned out unnecessary once the fill previews live, so it's one knob plus rotate arrows that move whatever's in the bar (generated or hand-made).
Grab it at www.beatforge.nl — free update as always.
Next up: accents, Nepheton/Drumazon-style. And the Syncussion is still on the list. I guess I need to buy the Behringer version to study it properly
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Per-track speed multiplier (Time tab): 1/4x to 4x, including the /3 and 3x ratios. Each track runs its own clock against the host, so you can have a half-time kick under a double-time hat line. Fully deterministic — renders and exports match playback exactly.
Pattern generators (new Gen tab, per track):
Euclidean fill — drag the HITS knob and the pattern updates live while playing; release to keep it. Always downbeat-anchored, rotate afterwards with the arrows.
Random fill — DICE rolls a constellation for the bar, then the DENS knob works as a live threshold on that roll: turn it up and steps get added, turn it down and they drop out in reverse order, all while the sequencer runs. Click DICE again for a new roll at the same density. Shift+DICE adds to empty steps only, so your hand-placed hits, locks and flams stay untouched.
Everything the generators write is ordinary step data — so you can edit any hit afterwards, p-lock it, flam it, put chance on it, and it's all one undo step per action.
pekbro — this should cover the random + speed requests. Uncle E — the Euclid ended up simpler than planned in a good way: the separate rotation control turned out unnecessary once the fill previews live, so it's one knob plus rotate arrows that move whatever's in the bar (generated or hand-made).
Grab it at www.beatforge.nl — free update as always.
Next up: accents, Nepheton/Drumazon-style. And the Syncussion is still on the list. I guess I need to buy the Behringer version to study it properly
- KVRAF
- 20844 posts since 22 Nov, 2000 from Southern California
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- KVRist
- Topic Starter
- 166 posts since 26 Apr, 2025
Thanks, I'll get started on the accents now, should be a quick one as those is just some datastructure and UI stuff.
