Anyone else noticed the increase of Vibe coded plugins flooding the market?

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LLMs could output to intermediate code (R) , such as LLVM IR. I doubt that will be common, through, biggest problem is to verify that LLM generated code makes sense and we need humans to look at it. Maybe LLMs will spew out more and better unit tests, but as most of us in the business knows, unit tests are fallible.

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I have seen some people argue that the end game will be LLMs straight up writing binary machine code, i.e. effectively becoming a compiler themselves. Obviously at this point they probably lack the training data for this to go anywhere advanced, but I assume it's probably already possible for extremely simple things.

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That was me, 3 posts up.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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Ive got ai to make code to drag and drop into Blender to make procedural shaders and never makes anything that works.

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Munin wrote: Tue Jul 07, 2026 8:50 pm I have seen some people argue that the end game will be LLMs straight up writing binary machine code, i.e. effectively becoming a compiler themselves. Obviously at this point they probably lack the training data for this to go anywhere advanced, but I assume it's probably already possible for extremely simple things.
Yeah, the point I’m making is that the endgame could be one massive AI synth/VSTi where you don’t really need separate synths anymore.

Within that one instrument, you could just say, “Make something like Spire,” “make something like Sylenth,” “make something like Serum,” or “make me a completely new synth engine with 1,000 new presets,” and it would just generate it.

At that point, you’d basically only need one VSTi and you’d never lack any sound you’ve ever heard — or even sounds you haven’t heard yet.

So the question becomes: if AI can endlessly generate synths, engines, presets, and sound design on demand, what is the point of humans making new synths?

Maybe the answer is still personality, workflow, taste, limitation, playability, and the human intention behind the instrument. But yeah, if one AI synth can become every synth, then that changes the whole game.
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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I mean technically you can already do this and current LLMs will whip up something functionally competent if not exactly outstanding (though the question is does the world really need 5000 more subtractive synths). However the prompt-based nature means that before it can create something, you still need to have something in mind to create. That is different from browsing sounds and samples in a synth or sample library and coming across stuff you like - or didn't even know you wanted! - by accident or spontaneous exploration.

And just like not everyone was interested in making their own sounds or presets/patches historically, preferring to focus on composition or other aspects instead, not everyone will be interested in making their own synths or sounds. That's been the business model of ROMplers and sample libraries for decades. Plus the time that is required for the actual generation is at the moment still too long to be viable in a creative musical context that demands immediacy and spontaneity (excluding more focused ML implementations like Synplant, of which there will be more too of course).

So yes I think you will see stuff from "tastemakers" who do something a bit differently in their own creations to stand out.

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Touch The Universe wrote: Thu Jul 09, 2026 1:56 am
Munin wrote: Tue Jul 07, 2026 8:50 pm I have seen some people argue that the end game will be LLMs straight up writing binary machine code, i.e. effectively becoming a compiler themselves. Obviously at this point they probably lack the training data for this to go anywhere advanced, but I assume it's probably already possible for extremely simple things.
Yeah, the point I’m making is that the endgame could be one massive AI synth/VSTi where you don’t really need separate synths anymore.

Within that one instrument, you could just say, “Make something like Spire,” “make something like Sylenth,” “make something like Serum,” or “make me a completely new synth engine with 1,000 new presets,” and it would just generate it.

At that point, you’d basically only need one VSTi and you’d never lack any sound you’ve ever heard — or even sounds you haven’t heard yet.

So the question becomes: if AI can endlessly generate synths, engines, presets, and sound design on demand, what is the point of humans making new synths?

Maybe the answer is still personality, workflow, taste, limitation, playability, and the human intention behind the instrument. But yeah, if one AI synth can become every synth, then that changes the whole game.
I would much rather support a human company than buying a prompted cash grab from a new unknown company.
You don't know if that new company knows anything about coding and can fix problems if there are any issues or if they even exist after 6 months or a year.

Sound design is also a part i enjoy doing and i usually find it to be much faster building my sound from scratch than it is to go thru 1000s of preset in hope that i find the right sound that will sound exactly how i want it.

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Also, these 'unlimited' plugins just cause a lot of stress due to all the options, compared with loading up one quality SW synth, learn it inside out and just make music. That way the early eighties with the cheap analog synths produced -- imho -- the most innovative music concerning synthesizers. Let's say all the early day Depeche Mode music with cheap mono synths.

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