TOMiC Drum Synth
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- KVRist
- 119 posts since 13 Feb, 2008
Great entry!
I have a bug to report.
When I use the buttons "open song", "save song" and "export song", the plugin is crashing and it is taking my DAW with it (Reaper 7).
When I press load and save channel preset, the same behaviour occurs.
When I run it as dedicated process, only the plug goes down.
I am on windows11
I have a bug to report.
When I use the buttons "open song", "save song" and "export song", the plugin is crashing and it is taking my DAW with it (Reaper 7).
When I press load and save channel preset, the same behaviour occurs.
When I run it as dedicated process, only the plug goes down.
I am on windows11
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- KVRist
- 167 posts since 9 Nov, 2012
I can't download it, I click on the download banner and nothing happens.
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- KVRist
- Topic Starter
- 119 posts since 13 Feb, 2008
Download working fine. Thanx for the quick fix, it is working nowid3at wrote: Thu Jul 09, 2026 11:11 am I just checked and I can download it normally. Is anyone else having problems downloading?
Here is the direct link: https://static.kvraudio.com/files/6401/ ... indows.zip
So save song is saving everything? Patches and sequencerdata?
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- KVRer
- 11 posts since 22 Mar, 2026
There's still a bug report from another user, with morph and layer B, in the works
and a few other reported bugs
a lot of work
I encourage you to report bugs, it will make TOMiC better 
- KVRist
- 218 posts since 1 Jan, 2015
I have this same problem. Hitting Download just keeps bringing me to this page:id3at wrote: Thu Jul 09, 2026 11:11 am I just checked and I can download it normally. Is anyone else having problems downloading?
https://omnidaw.com/tomic#
I'm on Windows 11 using Mozilla Firefox. I also tried Microsoft Edge - same behaviour.
I downloaded it using that direct link above.
My Music https://soundcloud.com/derek_barlas
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- KVRer
- 11 posts since 22 Mar, 2026
Fixed bugs
**Morph and Layer B settings: fixed read/write.**
**Made the previously hidden Condition parameter visible.**
**Fixed FL Studio transport and sync timing.**
**Envelope modulation animation now works correctly.**
**Cluster now works independently of Pitch Mode.**
**New knob keyboard/mouse shortcuts:**
- `Ctrl` + drag — fine control (reduced knob sensitivity).
- `Ctrl+Shift` + drag — extra-fine control (very reduced sensitivity).
- `Ctrl` + double-click — opens a popup to type in an exact value.
- Double-click (no `Ctrl`) — resets the knob to its default value;
**Morph and Layer B settings: fixed read/write.**
**Made the previously hidden Condition parameter visible.**
**Fixed FL Studio transport and sync timing.**
**Envelope modulation animation now works correctly.**
**Cluster now works independently of Pitch Mode.**
**New knob keyboard/mouse shortcuts:**
- `Ctrl` + drag — fine control (reduced knob sensitivity).
- `Ctrl+Shift` + drag — extra-fine control (very reduced sensitivity).
- `Ctrl` + double-click — opens a popup to type in an exact value.
- Double-click (no `Ctrl`) — resets the knob to its default value;
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- KVRist
- 33 posts since 25 Dec, 2016
Hi there!
After a quick test I can confirm all fixes are working. Plugin is looping in sync with the Host and rocking! Morphing is a joy!
Another small thing I noticed:
- When chopping up a sample on the noise channel in sample mode, the sequencer lane for slice selection reacts in an inverted way to the mouse - up is down and down is up, clicking last slice selects first and so on.
There are some other small improvements and feature requests that come to my mind if you're interested:
- Sequencer sync could use a divider, so you can run the sequencer at half the tempo, or double etc. (I usually run my projects at double tempo, so I would like to run the plugin at half tempo most of the time - don't know how common this use case is)
- I think it would be a big improvement if the Sequencer parameter modulation lanes (the ones that can be added with "+Add") could be made to act as relative modulations instead of absolute knob positions. Ideally each modulation lane could be bipolar with default at 0 and have a knob for modulation depth next to the lane selector (like the modulation depth for LFOs and envelopes), so the modulated knob still works and dialing in the right modulation would be much easier.
- And then just to clean up the GUI of the oscillator section a little bit, I think it would be nice if the Curve knob would be right next to Amt and Depth in the P.Mod section, and the FM Dcy should be right next to Ratio and Amt in the FM section.
The P.Mod section then also should be above the Cluster section I think, so that the most important parametes are closer together and mouse movements get shorter and more comfortable when adjusting those parameters.
- The "Hold" knob at the bottom of the oscillator section doesn't seem to do anything - I think that one can just go
since I don't imagine it to be very useful for drums anyways.
After a quick test I can confirm all fixes are working. Plugin is looping in sync with the Host and rocking! Morphing is a joy!
Another small thing I noticed:
- When chopping up a sample on the noise channel in sample mode, the sequencer lane for slice selection reacts in an inverted way to the mouse - up is down and down is up, clicking last slice selects first and so on.
There are some other small improvements and feature requests that come to my mind if you're interested:
- Sequencer sync could use a divider, so you can run the sequencer at half the tempo, or double etc. (I usually run my projects at double tempo, so I would like to run the plugin at half tempo most of the time - don't know how common this use case is)
- I think it would be a big improvement if the Sequencer parameter modulation lanes (the ones that can be added with "+Add") could be made to act as relative modulations instead of absolute knob positions. Ideally each modulation lane could be bipolar with default at 0 and have a knob for modulation depth next to the lane selector (like the modulation depth for LFOs and envelopes), so the modulated knob still works and dialing in the right modulation would be much easier.
- And then just to clean up the GUI of the oscillator section a little bit, I think it would be nice if the Curve knob would be right next to Amt and Depth in the P.Mod section, and the FM Dcy should be right next to Ratio and Amt in the FM section.
The P.Mod section then also should be above the Cluster section I think, so that the most important parametes are closer together and mouse movements get shorter and more comfortable when adjusting those parameters.
- The "Hold" knob at the bottom of the oscillator section doesn't seem to do anything - I think that one can just go
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- KVRist
- 33 posts since 25 Dec, 2016
Oh and one more thing that is a small bug I think - the resonance on the main filter defaults to 1 (full resonance) and when generating some random sounds, like kicks or cymbals, it is always set to full resonance. Should be 0 resonance by default.
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- KVRer
- 11 posts since 22 Mar, 2026
Great points, MaZe 6000!
I don't know if this makes your day, but everything has been fixed and deployed. I especially encourage you to check out the pitch hold function, which is now up and running.
Enjoy!
New features:
**Relative (bipolar) sequencer parameter modulation lanes. Lanes added via "+ Add" now have an ABS/REL mode toggle next to the lane selector.**
Fixed bugs
**Pitch Hold now works correctly.**
**Smart Random filter resonance now sets correctly.**
**Slice selection on the SLICE lane (sample on the noise channel) now follows the mouse correctly.**
New features:
**Relative (bipolar) sequencer parameter modulation lanes. Lanes added via "+ Add" now have an ABS/REL mode toggle next to the lane selector.**
Fixed bugs
**Pitch Hold now works correctly.**
**Smart Random filter resonance now sets correctly.**
**Slice selection on the SLICE lane (sample on the noise channel) now follows the mouse correctly.**
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- KVRist
- Topic Starter
- 119 posts since 13 Feb, 2008
**Fixed FL Studio transport and sync timing.**
I have those problems in reaper too.
I have those problems in reaper too.
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- KVRer
- 11 posts since 22 Mar, 2026
Did you download the latest version? On Linux, and in Reaper, in Bitwig and Omni DAW, it plays normally without any problems. However, on Windows, I haven't checked it on Reaper, but on FL it worked fine, so I have to check it tomorrow because I don't have a Windows computer here.
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- KVRist
- 33 posts since 25 Dec, 2016
Nice! Seems all to be working fine.
I discovered that there are some inconsistencies with the sequencer modulation targets:
- for oscillator 1 there are pitch mod depth and rate options, but they don't work (only their GUI animations) and Osc decay is in the list twice
- for oscillator 2 there's no option for pitch mod depth and rate
a few other targets also don't work... ring mod depth for example and I think some more, but don't remember which now.
I discovered that there are some inconsistencies with the sequencer modulation targets:
- for oscillator 1 there are pitch mod depth and rate options, but they don't work (only their GUI animations) and Osc decay is in the list twice
- for oscillator 2 there's no option for pitch mod depth and rate
a few other targets also don't work... ring mod depth for example and I think some more, but don't remember which now.
