UVI Rumble: multiband bass Synthesizer

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BONES wrote: Fri Jul 10, 2026 11:08 pm Just add three instances, hardly rocket science.
Great idea. Or I'll just go back to making multiband synths with a rack, 3 synths and multiband compressors or filters... You are a great inspiration! :tu:
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial

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BONES wrote: Fri Jul 10, 2026 11:08 pm Just add three instances, hardly rocket science.
exmatproton wrote: Fri Jul 10, 2026 7:56 amFor 200 bucks i expect more from a synth, tbh. The 99 intro was good, yes, but this is a 200 bucks synth.
I completely agree but the way to fix that is to lower the price, not ruin it by making it just like every other $200 synth.
Add 3 instances?? Hahaha.. yeah,,okay.

About the price; sure. That would be a good solution as well. But still....you make it sound like adding Free Running LFO's and per band outputs would make this a synth like all others. And that is just nonsense. Like free running lfo's and outputs per band suddenly ruins this synth. Bollocks ☺️☺️😉

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I was thinking more of adding multiple effects per band overcomplicating things. The free-running LFOs would, obviously, make little or no difference to anything. As I said, to me the LFOs seem very full-featured as they are. I don't even know why you'd want free-running LFOs, except maybe to hide sloppy playing (which would actually benefit me quite a bit).
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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exmatproton wrote: Fri Jul 10, 2026 12:17 am ...they (UVI) don't provide us with seperate outputs per band...
This is the one feature I wish it had. Not a dealbreaker, but it would help workflow by sparing an extra bounce (or two) when splitting the sub and tops into separate DAW tracks.

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But why would you need to do that, have you not heard the factory patches? Why do you have this burning desire to over-complicate everything?
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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BONES wrote: Sun Jul 12, 2026 12:04 am But why would you need to do that, have you not heard the factory patches? Why do you have this burning desire to over-complicate everything?
Why don't you stop trying to be the gatekeeper for suggestions for crying out loud?
Doing nothing is only fun when you have something you are supposed to do.

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Because the f**king thing has been out for about two weeks and all you want to do is complain about it, like you think you know better. You're like spoiled little children. You can't go with the flow, it all has to be just so, and you end up ruining it for the rest of us.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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BONES wrote: Sun Jul 12, 2026 12:58 am You can't go with the flow, it all has to be just so, and you end up ruining it for the rest of us.
Just out of curiosity: How do people suggesting to add separate outputs to a multiband synth "ruin" anything for you?

And what does it have to do with factory patches if people want separate outputs? Maybe they want it for sidechaining a part of the signal, processing the bands differently during mixing, adding different effects, using different sends or whatever - what does any of that have to do with the factory patches?
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial

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