RhythmEcho private beta
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- KVRist
- Topic Starter
- 104 posts since 3 May, 2005 from Honolulu
You can edit the old one. It should come up when you go to the feedback page. Fill out as much as you like. I'm grateful for the feedback
my experimental improv duo, rreplay.
more of my music
occasional experimental sound blog all things vst, guitar synth, and more.
The Digital Guitarist.
more of my music
occasional experimental sound blog all things vst, guitar synth, and more.
The Digital Guitarist.
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- KVRist
- Topic Starter
- 104 posts since 3 May, 2005 from Honolulu
RhythmEcho v0.9.8m is out.
I thought this would be a quick and insubstantial release with just a couple of convenience features. One of those features opened a Pandora's box of future problems, so I completely redid the underlying logic of the gui.
The GUI looks almost the same -- with the striking replacement of attack and decay with a three-part bezier curve based envelope. This adds whole news dimensions to the soundscaping possibilities from gentle panning tremeloes based, as always, on your playing rather than a BPM or LFO, to jagged polyrhythmic gating, to more mundane things like getting the repeats out of the way of the kick or even out of the way of themselves. Try it out along with the rewritten reverse and pitch change buttons for brand new sounds.
Despite the familiar look, I've redone the underlying architecture to connect to the DSP more logically, sort out a bunch of glitches in preset recall, and make bug tracking much simpler in the soon-to-be bug-free future (see note on Utopias as useful fantasies). In the process, I was able to get at the audio processing in a much finer detail. You will find the not-unpleasant effect of warbling is mostly gone. If you want it back, go for short delay times with a little feedback against a longer delay. Nothing lost but a huge gain in sound quality that opens up whole new vistas of less glitchy, more usable delays. Not that glitchy is a bad thing.
Finally, and thanks for new tester Bill D, I have brought back the max delay at the other end of the min delay to deal with a case where sparse playing led to short controlled echoes followed by space to have an awkwardly long first delay time on resumption. Now just set the max delay to the longest delay you want in your piece and the problem is solved.
~Rich
RhythmEcho is free while in beta. Windows, macOS, Linux:, 64 bit, ARM, Silicon, Universal Binary, au, clap, Linux 64 and arm, yep. all there.
https://way.net/rhythmecho/installers/
I thought this would be a quick and insubstantial release with just a couple of convenience features. One of those features opened a Pandora's box of future problems, so I completely redid the underlying logic of the gui.
The GUI looks almost the same -- with the striking replacement of attack and decay with a three-part bezier curve based envelope. This adds whole news dimensions to the soundscaping possibilities from gentle panning tremeloes based, as always, on your playing rather than a BPM or LFO, to jagged polyrhythmic gating, to more mundane things like getting the repeats out of the way of the kick or even out of the way of themselves. Try it out along with the rewritten reverse and pitch change buttons for brand new sounds.
Despite the familiar look, I've redone the underlying architecture to connect to the DSP more logically, sort out a bunch of glitches in preset recall, and make bug tracking much simpler in the soon-to-be bug-free future (see note on Utopias as useful fantasies). In the process, I was able to get at the audio processing in a much finer detail. You will find the not-unpleasant effect of warbling is mostly gone. If you want it back, go for short delay times with a little feedback against a longer delay. Nothing lost but a huge gain in sound quality that opens up whole new vistas of less glitchy, more usable delays. Not that glitchy is a bad thing.
Finally, and thanks for new tester Bill D, I have brought back the max delay at the other end of the min delay to deal with a case where sparse playing led to short controlled echoes followed by space to have an awkwardly long first delay time on resumption. Now just set the max delay to the longest delay you want in your piece and the problem is solved.
~Rich
RhythmEcho is free while in beta. Windows, macOS, Linux:, 64 bit, ARM, Silicon, Universal Binary, au, clap, Linux 64 and arm, yep. all there.
https://way.net/rhythmecho/installers/
my experimental improv duo, rreplay.
more of my music
occasional experimental sound blog all things vst, guitar synth, and more.
The Digital Guitarist.
more of my music
occasional experimental sound blog all things vst, guitar synth, and more.
The Digital Guitarist.
- KVRAF
- 8629 posts since 29 Sep, 2010 from Maui
Thanks, I for one think it looks better, easier to look at for some reason, softer color better definition. I tend to prefer less corner rounding myself, maybe that's it. Anyway 
Have you thought about doing something interesting for the visualization? Maybe propagating waves or something, since you're in Hawaii and all. That might be cool.
Have you thought about doing something interesting for the visualization? Maybe propagating waves or something, since you're in Hawaii and all. That might be cool.
