I am only interested in whether or not a patch sounds pleasant. I don't care whether it is simple or not.IvyBirds wrote: Thu Jul 16, 2026 9:08 pmI, too, love inventing arguments I can easily win. When you're done fighting that straw man, let's return to reality.cobaia wrote: Thu Jul 16, 2026 8:25 pm A sawtooth in Diva, Retrologue etc. is in no way inferior to a sawtooth in Dune 3.
The same goes for the filter. What there is, is at the same level. And what there is not, does not reduce the quality of what there is.
No one said Diva's, Retrologue's, or any other Synth's oscillators are bad. But trying to claim a synth's quality is defined by a single raw wave is embarrassingly reductive . The quality of a synth lies in its capabilities. If you restrict yourself to basic subtractive patches because you don't know how to utilize Dune 3's multi-voice engines, wavetables, or FM, just say that. Don't pretend a limitation is a feature.
Sound design is an evolutionary process, not a historical reenactment society. Having a massive palette of options—complex routing, spectral manipulation, and precise modulation—is what actually drives the medium forward. It is mind-boggling to argue that being artificially boxed into the restricted, basic choices dictated by 1970s hardware limitations is somehow a superior creative workflow. Those limitations weren't designed as 'aesthetic choices'; they were the byproduct of primitive engineering and physical component costs of the era. Pretending those ancient handcuffs are a badge of honor in the modern era is just a lazy excuse for refusing to paint with more than three colors
There is nothing basic about Retrologue 2 to begin with.
A basic synth would be the original version of Charlatan for instance.
The funny thing is that as softsynths become more and more complex, the music they are used for doesn't become better and better, to the contrary.
Complex patches won't make music classic.
