So, we were comparing it to Diva, Repro, Dune 3 etc.
Some suggested it does not sound as authentically analog as the others.
And I was asking for people to name me specific patches in Diva etc. that show how it should sound. I am still waiting...
To answer your question directly, the reason you are waiting for specific examples is that the difference isn't about a generic "sawtooth pad" preset; it is about how the emulation handles extreme circuit behavior. If you want to put this to the test, there are three specific types of patches you can dial up in Diva right now that Retrologue 2 simply cannot replicate accurately because it lacks the underlying component modeling.cobaia wrote: Fri Jul 17, 2026 11:17 pm Since someone - probably the owner - has closed the old Retrologue thread, I will open a new one![]()
So, we were comparing it to Diva, Repro, Dune 3 etc.
Some suggested it does not sound as authentically analog as the others.
And I was asking for people to name me specific patches in Diva etc. that show how it should sound. I am still waiting...
But you are not really describing analog sound, but specific analog synths.IvyBirds wrote: Sat Jul 18, 2026 4:41 amTo answer your question directly, the reason you are waiting for specific examples is that the difference isn't about a generic "sawtooth pad" preset; it is about how the emulation handles extreme circuit behavior. If you want to put this to the test, there are three specific types of patches you can dial up in Diva right now that Retrologue 2 simply cannot replicate accurately because it lacks the underlying component modeling.cobaia wrote: Fri Jul 17, 2026 11:17 pm Since someone - probably the owner - has closed the old Retrologue thread, I will open a new one![]()
So, we were comparing it to Diva, Repro, Dune 3 etc.
Some suggested it does not sound as authentically analog as the others.
And I was asking for people to name me specific patches in Diva etc. that show how it should sound. I am still waiting...
First, try dialing up a classic, aggressive Korg MS-20 style monophonic lead or bass patch using Diva’s "Bite" filter with the resonance cranked up past two o'clock. If you feed the Dual VCO Eco module into that Bite filter and push it into self-oscillation, Diva accurately recreates the chaotic, screaming, non-linear distortion of the original Sallen-Key circuit. If you try to recreate that exact patch in Retrologue 2, the filter will sound polite, predictable, and distinctly digital. Retrologue’s filters are mathematically perfect, meaning they lack the unstable, gritty, and borderline dangerous clipping behavior that defines the MS-20 sound.
Second, test a classic, heavy Minimoog Model D bass patch using the Triple VCO and the "Ladder" filter, and pay close attention to what happens when you turn up the resonance. On the real hardware, and inside Diva, turning up the resonance causes a natural, organic drop in the low-end frequencies, coupled with a distinct warmth as the transistor ladder saturates. Diva mimics this exact architectural quirk. If you attempt this patch in Retrologue 2, the low end remains completely linear and unmoving because its filter doesn't model that specific component limitation. Retrologue’s built-in tube or diode drive stages will just apply a uniform waveshaping effect across the whole sound, rather than the subtle, interactive saturation that happens inside a real Moog filter circuit.
Finally, look at any polyphonic pad patch that heavily utilizes Diva’s "Trimmers" panel for voice-by-voice variance. In Diva, you can set up a lush Jupiter-8 style pad where Voice 1 has a slightly higher filter cutoff, Voice 2 has a faster envelope decay, and Voice 3 has a slightly drifted oscillator pitch. When you play a chord, the patch feels alive because every single note sounds subtly different, mimicking a physical circuit board that has aged over forty years. Retrologue 2 cannot do this. You can add global random detune or LFO modulation to a pad in Retrologue, but every single voice is still running through the exact same mathematically identical filter and envelope curves. It will always sound static and "perfect" compared to the deep, per-voice circuit drift that Diva pulls off.
That is where the "authentically analog" argument holds water. Retrologue is a fantastic workhorse for clean, modern subtractive synthesis, but it can't mimic the beautiful flaws of specific historical circuits when you push them to their limits.
Correct and DIVA can mimic those actual analog synths rather well, Retrologue can't as I pointed outcobaia wrote: Sat Jul 18, 2026 4:50 pm But you are not really describing analog sound, but specific analog synths.
There never was 1 analog sound. The Juno's sounded very different from the Minimoog or Oberheims.
Wow so you never have heard of the MS20 and are clueless as to what it sounded like? In any case you can't get that sound in Retrologue, because Retrologue doesn't model the behavior of the actual analog components1. Frankly, I don't know that Korg synth, so it is hard for me to GUESS what kind of sound you have in mind. I followed your vague description for Diva and didn't hear chaotic screaming.
So because you don't like the authentic analog synth sounds of the MS20 means it doesn't exist? Retrologue can't make itMaybe I was doing something wrong, got more screaming out of R2![]()
Not that I liked that type of sound, though. I don't think it was used on any of the old songs I like.
That behavior is an artifact of the actual analog circuits of the Moog Ladder Filter. It's literally an analog sound. You asked for examples of authenticity of Analog sounds and I gave you one, one Retrologue can't do. So if you want the authentic analog sound of a Moog Ladder Filter DIVA is the clear winnerYes, synths that have a ladder filter suffer from that lack of low-frequency, but not all classic analog synths had that kind of filter.
Oh, brilliant. You figured out that different vintage synths used different filter topologies. Someone get you a trophy! Except you’re completely missing the forest for the trees here. The Moog ladder filter was just one example of a specific hardware quirk. The actual point—which seems to have flown right by—is that Diva models the unique, non-linear behaviors of all those different circuits, while Retrologue doesn't model any of them. That's called authentic analog sounds. Something Retrologue doesn't haveOthers had built-in volume compensation, Oberheims and Jupiter 8 I think.
Wow. This is a truly breathtaking misunderstanding of how basic synthesis actually works. Are you genuinely trying to argue that slapping a static high-pass filter on a patch to permanently butcher your low end is the same thing as dynamic, non-linear circuit interaction?In R2 you can get the same result if you use the LP18 + HP6 filter combo instead of a normal LP filter, if you want the bass to be gone.
Imagine confidently claiming that velocity modulation is the same thing as per-voice component drift. This is a genuinely embarrassing misunderstanding of how synthesis actually works.If that is what you want, you can emulate that with velocity to cutoff, decay, pitch modulations, which will also be applied differently on a per-note basis.
And there it is—the absolute pinnacle of moving the goalposts to cover up a total lack of technical understanding. You started this thread demanding concrete proof of what Diva can do that Retrologue can't. When presented with objective architectural facts, you tried to hand-wave away interactive filter behaviors, utterly failed to understand basic MIDI velocity mapping, and now your grand coping mechanism is to claim that the actual physics defining the analog sound "don't matter anyway."I get the impression that U-he, TAL, etc. spend a lot of time and CPU cycles on emulating what was not even intended in the originals![]()
Later analog synths with DCO's and better components were much more stable, anyway. And yet they sounded just as analog as the older ones.
I actually heard a pretty convincing comparison between Retrologue and the MFB Kraftzwerg once.IvyBirds wrote: Sat Jul 18, 2026 6:45 pm There has never been any analog synth that sounds like Retrologue.
Listen, I don't know exactly what programmers build into their synths.IvyBirds wrote: Sat Jul 18, 2026 6:45 pmCorrect and DIVA can mimic those actual analog synths rather well, Retrologue can't as I pointed outcobaia wrote: Sat Jul 18, 2026 4:50 pm But you are not really describing analog sound, but specific analog synths.
There never was 1 analog sound. The Juno's sounded very different from the Minimoog or Oberheims.
There has never been any analog synth that sounds like Retrologue. You seem confused as to what analog synths sound like and are incorrectly ascribing basic subtractive Synthesis characteristics as analog sounding. It's not.
Wow so you never have heard of the MS20 and are clueless as to what it sounded like? In any case you can't get that sound in Retrologue, because Retrologue doesn't model the behavior of the actual analog components1. Frankly, I don't know that Korg synth, so it is hard for me to GUESS what kind of sound you have in mind. I followed your vague description for Diva and didn't hear chaotic screaming.
So because you don't like the authentic analog synth sounds of the MS20 means it doesn't exist? Retrologue can't make itMaybe I was doing something wrong, got more screaming out of R2![]()
Not that I liked that type of sound, though. I don't think it was used on any of the old songs I like.
That behavior is an artifact of the actual analog circuits of the Moog Ladder Filter. It's literally an analog sound. You asked for examples of authenticity of Analog sounds and I gave you one, one Retrologue can't do. So if you want the authentic analog sound of a Moog Ladder Filter DIVA is the clear winnerYes, synths that have a ladder filter suffer from that lack of low-frequency, but not all classic analog synths had that kind of filter.
Oh, brilliant. You figured out that different vintage synths used different filter topologies. Someone get you a trophy! Except you’re completely missing the forest for the trees here. The Moog ladder filter was just one example of a specific hardware quirk. The actual point—which seems to have flown right by—is that Diva models the unique, non-linear behaviors of all those different circuits, while Retrologue doesn't model any of them. That's called authentic analog sounds. Something Retrologue doesn't haveOthers had built-in volume compensation, Oberheims and Jupiter 8 I think.
And just for the record, a vintage Jupiter-8 absolutely loses low-end chunk when you crank the resonance. It didn't have some magical, modern active bass-compensation circuit built into its 1981 analog boards.
The Oberheim SEM doesn't drop bass as drastically simply because it's a completely different state-variable design, not because of a correction circuit.
But let’s pretend your history lesson was 100% accurate anyway. The point still stands: Diva models the exact, quirky way that Jupiter cascade filter behaves under pressure, and it models the distinct slope of the Oberheim SEM. Retrologue, on the other hand, gives you the exact same mathematically perfect, sterile digital filter curve whether you select its 12dB or 24dB option. It treats every filter with the same generic algorithm. It's not modeling the authentic analog sounds it's digital
So yes, congratulations on knowing that not every vintage synth is a Minimoog. But the fact remains: Diva models how those specific, individual analog circuits actually react in the physical world, faults and all, while Retrologue just plays dress-up with generic digital code. But hey, keep moving those goalposts.
Wow. This is a truly breathtaking misunderstanding of how basic synthesis actually works. Are you genuinely trying to argue that slapping a static high-pass filter on a patch to permanently butcher your low end is the same thing as dynamic, non-linear circuit interaction?In R2 you can get the same result if you use the LP18 + HP6 filter combo instead of a normal LP filter, if you want the bass to be gone.
Let me spell this out for you, since the concept of "interactivity" seems completely alien. In a real ladder filter, or inside Diva's component modeling of one, the bass loss is directly and dynamically tied to the resonance knob. Turn the resonance up, and the low end drops because of the phase shift in the internal feedback loop. Turn the resonance down, and the bass comes roaring back instantly. It is a living, reactive circuit response of the actual analog circuits.
If you use your brilliant "LP18 + HP6" workaround in Retrologue, that HP6 filter is just sitting there cutting your low end like a blunt instrument regardless of what your resonance knob is doing. If you turn the resonance down, your bass is still completely gone because you permanently filtered it out with a static digital curve. You aren't "emulating" a hardware quirk; you're just using a basic EQ cut to cripple your own patch.
The fact that you think a static high-pass filter is an acceptable substitute for interactive component modeling proves you have absolutely no idea how actual analog hardware behaves or sounds . You are trying to replicate a dynamic, organic physical reaction with a rigid, linear digital band-aid.
Imagine confidently claiming that velocity modulation is the same thing as per-voice component drift. This is a genuinely embarrassing misunderstanding of how synthesis actually works.If that is what you want, you can emulate that with velocity to cutoff, decay, pitch modulations, which will also be applied differently on a per-note basis.
Velocity is entirely dependent on performance dynamics. If a bassline is sequenced at a fixed velocity of 100, your brilliant "workaround" does absolutely nothing. True hardware drift—and Diva’s Trimmers panel—models separate, uncalibrated physical voice cards cycling through a round-robin pool. Voice 1's envelope is naturally slower and Voice 2's oscillator is slightly sharp, completely independent of how hard you strike a key.
Worse yet, by hijacking velocity to clumsily fake circuit slop, you completely destroy its actual purpose: musical expression. You've sacrificed dynamic control over your performance just to copy a static approximation of hardware instability.
And there it is—the absolute pinnacle of moving the goalposts to cover up a total lack of technical understanding. You started this thread demanding concrete proof of what Diva can do that Retrologue can't. When presented with objective architectural facts, you tried to hand-wave away interactive filter behaviors, utterly failed to understand basic MIDI velocity mapping, and now your grand coping mechanism is to claim that the actual physics defining the analog sound "don't matter anyway."I get the impression that U-he, TAL, etc. spend a lot of time and CPU cycles on emulating what was not even intended in the originals![]()
Later analog synths with DCO's and better components were much more stable, anyway. And yet they sounded just as analog as the older ones.
.A Juno or Oberheim didn't sound analog because they were "stable"; they sounded analog because their voice chips, filters, and VCAs were still full of the non-linear saturation and component tolerances that Diva models and Retrologue completely lacks.
Those "unintended" circuit behaviors are literally the exact physical definition of what human ears perceive as "analog sound" it's warmth and depth. Dismissing them as a waste of CPU is just embarrassing
No idea what your definition of trolling is.rasmusklump wrote: Sat Jul 18, 2026 7:54 pm I smell trolling.
It has a reason the old thread was locked.
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