What did u-he plugins look like back in 2005 when the initial comment was originally posted?
And which u-he plugins were available, or were currently in development around that time?
What did u-he plugins look like back in 2005 when the initial comment was originally posted?
This was Zebra circa 2003:MrJubbly wrote: Fri Jul 24, 2026 3:16 pm What did u-he plugins look like back in 2005 when the initial comment was originally posted?


Yeah, the v3 GUI was big disappointment for me. Such a shame, because the guts of it are so good.rod_zero wrote: Fri Jul 24, 2026 4:16 am The only synth that remains with a terrible GUI is Omnisphere, that thing is stuck in 2005.
People are pretty much trained now not to buy unless there is a sale, so pretty much everybody (except a few companies famous for never doing sales) pretty much need to do sales constantly to move product. Why not just lower the price -- who knows, human psychology is weird.Maccaroni wrote: Fri Jul 24, 2026 3:34 pm But at least it’s on sale. Why does everyone have a “summer sale” nowadays? Are people less likely to buy software in Summer?
Thank god your taste has changed........
I had an Atari 520 ST back then as well but don't remember if I ever tried Softsynth since I had a ton of hardware synths.Examigan wrote: Fri Jul 24, 2026 5:41 pm I remember using Softsynth way back (before actual plugins) on my Atari
ST. The UI wasn’t bad, especially for
1987.https://www.muzines.co.uk/articles/digi ... synth/2119
Trying to use this on an iBook G3 with 1024x768 resolution was indeed a chore.rod_zero wrote: Fri Jul 24, 2026 6:28 pm I remember arturia moog modular being particularly horrible to use because the GUI didn't fit the screen, you had to scroll, fonts were horrible too.
Looks pretty good to me, especially for that time period.
aren't most of your plugs skeumorphic? even zebra3 - to a degreeUrs wrote: Fri Jul 24, 2026 6:50 am All of these still have skeuomorphic aspects in their UIs though. Most all of them have drop shadows around physical appearing buttons, they put curves and graphs visually into displays and they use virtual LEDs to display states. Most mimic a light source with virtual edges being brighter on some sides and darker on the opposite sides, some even have gradients on panels mimicking diffuse reflection. Even Vital subtly places panels "above" backgrounds by dropping shadow on latter.
But yeah, thankfully those with 3D aspects all use parallel projection, not that gimmicky perspective look where knobs stick out towards the outer edges (which btw. I suspect is one of the reasons some UIs use humungous amounts of memory, as each 3D knob needs its own animation stack)
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