as my plugs tend to be, the concept more or less implicates some 'most simple, most flexible' way i know to generate within a range of event. i've finished my generative algorithm and now starting the part that transforms the algorithm into events.
i'm not a studied drummer of any sort.
my current concept applies the engine to hand drum and kits with a bass event, a 'main'/'tone' event, and two nonspecific auxiliary events, which would be either two different snare hits in kit mode, or a slap and rim on a hand drum. oc application of algorithm to kit would be bass as kick drum and others as snare, and to hand drum so that bass does not occur simultaneously with other hits
if you're not bored by now.. as a drummer, do you have any technical criticism or suggestion, eg. if you would say "any decent snare drum rhythm should have four primary variant tones, these are the ways i hit the head.." i didn't find a whole lot of real depthy matter on snare drum technique